Guided Missile

From Unofficial Stormworks Wiki
Revision as of 04:51, 29 May 2026 by Sav (talk | contribs)
Jump to navigation Jump to search

Introduction

Historically, the term "missile" refers to any object or projectile that is forcibly thrown, launched, or propelled at a target.

Nowadays its almost exclusively used to refer to the guided metal poles with flame shooting out the back that get launched from military planes, boats, and various land vehicles.

Design

The Problem to Solve

A missile is a closed system that needs to accomplish one task, and should be designed as so. Starting with the planning.

Before building anything, you should first think about what your missile will be trying to accomplish. A short range air to air and a sea skimming AShM are both missiles, but they share very little things in common. You should be always designing your missile for the target.

Design Constraints

Once you know what your missile needs to do, you can use that to define the set of design goals and constraints to follow during the design process.

Goals and constraints may include but are not limited to:

  • Range
  • Speed
  • Maneuverability
  • Launch platform

These are all things that will affect your final design, and should be set before building.

Segments & Parts

Guidance

Radar

A majority of missiles simply use the missile output from the 1x1 missile radar, this has many advantages such as having built-in PN guidance and no radar noise. Making it a good choice for moving targets.

This also has the disadvantage of being able to be affected or disabled by chaff

Laser

Similarly to radar, the missile laser receiver block has a missile output with built-in PN guidance. And also doesn't really have any countermeasures if they don't know your laser frequency.

The main disadvantage of laser guidance is that you have to keep a laser pointed at the target in the first place.

Other

More advanced missiles almost always also include some form of GPS guidance to be able to fly towards targets that are either not in range or not in view. GPS guidance will be discussed later on in the GPS guidance section.

Maneuvering

Fins

Most missiles use the built in fins of solid rocket segments for their turning, this is recommended as they double as fuel storage and also do not expand the footprint of your missile. They also use composite as their input which can be hooked directly from the missile output of 1x1 radars.

Other

Payload

Warhead

There are 4 warheads, small, medium, large, and EMP

  • Small warheads damage everything in a 2.5m (10 block) radius
  • Medium warheads damage everything in a 3.25 (13 block) radius
  • Large warheads damage everything within a 3.5m (14 block) radius
  • EMPs make vehicles within 500 meters unpowered for a minute

Each warhead also has a limit for the heaviest vehicle they can outright delete.

Compression Warhead

Kinetic

Fuzing

Propulsion

Solid Rocket Booster

Attachment

Hardpoint

Direct Radar Guidance

Multi Radar Systems

Radar Stacking

Non-overlapping Radar Stacking

GPS Guidance

The (relatively) Easy Way

The Hard Way

Tuning

Stability

Output Shaping (linearization)

Guidance Laws

Direct

PN

APN

Troubleshooting