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	<updated>2026-09-05T08:34:27Z</updated>
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		<id>https://swwiki.net:443//index.php?title=Unofficial_Stormworks_Wiki:About&amp;diff=541</id>
		<title>Unofficial Stormworks Wiki:About</title>
		<link rel="alternate" type="text/html" href="https://swwiki.net:443//index.php?title=Unofficial_Stormworks_Wiki:About&amp;diff=541"/>
		<updated>2026-08-26T21:36:48Z</updated>

		<summary type="html">&lt;p&gt;Tictactoe1609: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;About StormWiki&#039;&#039;&#039; ==&lt;br /&gt;
This page will outline various notable aspects about StormWiki, such as;&lt;br /&gt;
* Our Mission&lt;br /&gt;
* Our Hosting&lt;br /&gt;
* Our Team&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Our Mission&#039;&#039;&#039; ===&lt;br /&gt;
StormWiki exists to conslidate information and empower Stormworks users to be able to learn on their own should they choose to. We work closely with various key figures in the [https://discord.com/invite/stormworks Stormworks Official Discord] server as well as key members in Block Heads Anonymous server. This project stems entirely from my own personal (tict) frustration with the lack of documentation and assisting players with very little solid information to provide. After months of deliberation I decided to just be the change I wanted to see, and so after reaching out to Remou who has gracefully guided me through the creation of this website (and tremendous help from various other users) we finally have StormWiki with our own Domain! With an ever growing team of contributers; as well as ensuring this database is run &#039;&#039;by the community&#039;&#039; I believe that it will finally function as a wiki is intended, and be more faithful and valuable to the community as a result.&lt;br /&gt;
&lt;br /&gt;
I am so unbelievable excited for this and have so much hope for the future; but it should be noted that I am a full time student so administrative purposes might not be as fast as you would like. But rest assured, it will come.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Our Hosting&#039;&#039;&#039; ===&lt;br /&gt;
We use IONOS hosting, and have set up the server using MediaWiki. If you have any questions regarding this please get in touch.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Our Team&#039;&#039;&#039; ===&lt;br /&gt;
All our users deserve adequate creditation, and are all advised to sign each page they work on at the bottom of every page. This section is dedicated to our staff, the only thing that makes this project possible.&lt;br /&gt;
Feel free to join us on the [https://discord.gg/PVkgfSB7Gf Official SwWiki Discord Server].&lt;br /&gt;
==== &#039;&#039;&#039;Management&#039;&#039;&#039; ====&lt;br /&gt;
*Project Manager: tictactoe1609&lt;br /&gt;
*Lead Technician: Remou&lt;br /&gt;
==== &#039;&#039;&#039;Contributers&#039;&#039;&#039; ====&lt;br /&gt;
*Sav&lt;br /&gt;
*Grass&lt;br /&gt;
*Tomatosoup&lt;br /&gt;
*Lara&lt;br /&gt;
*Kezrah&lt;br /&gt;
*RobertSubworks&lt;br /&gt;
==== &#039;&#039;&#039;Special Thanks&#039;&#039;&#039; ====&lt;br /&gt;
*Professor - DevOps assistance&lt;/div&gt;</summary>
		<author><name>Tictactoe1609</name></author>
	</entry>
	<entry>
		<id>https://swwiki.net:443//index.php?title=Unofficial_Stormworks_Wiki:General_disclaimer&amp;diff=540</id>
		<title>Unofficial Stormworks Wiki:General disclaimer</title>
		<link rel="alternate" type="text/html" href="https://swwiki.net:443//index.php?title=Unofficial_Stormworks_Wiki:General_disclaimer&amp;diff=540"/>
		<updated>2026-08-26T21:35:28Z</updated>

		<summary type="html">&lt;p&gt;Tictactoe1609: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Editattion Disclaimer ==&lt;br /&gt;
Whilst I do intend on reviewing every post and serving as a moderator as well as writer for this forum; It is not feasibly possible for me to read and keep track of every single change that ever comes. As a result, any harmful or offensive terminology or language is not representative of my views, and will be dealt with as soon as notified or aware. We do not tolerate hate on this platform. A measure taken to prevent this is that all contributor’s are vetted by myself, and whilst I believe I make good choices I am not infallible. If you see any offensive or harmful statements or terminology on this page, please notify us on discord (https://discord.gg/PVkgfSB7Gf), head to the &amp;lt;code&amp;gt;Support&amp;lt;/code&amp;gt; section and report via a thread, make sure to include a link to the work in question.&lt;br /&gt;
&lt;br /&gt;
== Copyright Disclaimer ==&lt;br /&gt;
All intellectual property for Stormworks goes to Geometa; I do not own the rights to the game or the logo and I am operating this wiki under the guise of Fair Use (US), Fair Dealing of Quotation (UK), and Specific Exception of documentation (EU). We exclusively document information regarding the video game Stormworks: Search and Rescue.&lt;br /&gt;
&lt;br /&gt;
== Finance ==&lt;br /&gt;
This website is entirely hosted out of my own pocket, I will not take donations at this time as costs are relatively low, there will never be any advertisements run on this website. We will not ask donations. Contributors are not paid, the work is voluntary, and access to the site is entirely voluntary.&lt;br /&gt;
&lt;br /&gt;
Any writers seeking financial compensation will be removed, and if an individual appearing to be myself or any member of the team is requesting financial compensation or aid regarding their contributions this should be ignored and reported to myself via the official discord server (https://discord.gg/PVkgfSB7Gf).&lt;br /&gt;
&lt;br /&gt;
== AI Disclaimer ==&lt;br /&gt;
The use of Generative AI is strictly prohibited on this site. If you believe a section has been created via AI generation please reach out to me on discord.&lt;/div&gt;</summary>
		<author><name>Tictactoe1609</name></author>
	</entry>
	<entry>
		<id>https://swwiki.net:443//index.php?title=Unofficial_Stormworks_Wiki:General_disclaimer&amp;diff=539</id>
		<title>Unofficial Stormworks Wiki:General disclaimer</title>
		<link rel="alternate" type="text/html" href="https://swwiki.net:443//index.php?title=Unofficial_Stormworks_Wiki:General_disclaimer&amp;diff=539"/>
		<updated>2026-08-26T21:31:43Z</updated>

		<summary type="html">&lt;p&gt;Tictactoe1609: /* Finance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Editattion Disclaimer ==&lt;br /&gt;
Whilst I do intend on reviewing every post and serving as a moderator as well as writer for this forum; It is not feesibly possible for me to read and keep track of every single change that ever comes. As a result, any harmful or offensive terminology or language is not representative of my views, and will be dealt with as soon as notified or aware. We do not tolerate hate on this platform. A measure taken to prevent this is that all contributer&#039;s are vetted by myself, and whilst I believe I make good choices I am not infallible. If you see any offensive or harmful statements or terminology on this page, please notify me on discord (tictactoe1609) with the notation &amp;lt;code&amp;gt; Harmful Content found on StormWiki&amp;lt;/code&amp;gt;  at the beginning of your message, and include the link to the page that includes the harmful content.&lt;br /&gt;
&lt;br /&gt;
== Copyright Disclaimer ==&lt;br /&gt;
All intellectual property for Stormworks goes to Geometa; I do not own the rights to the game or the logo and I am operating this wiki under the guise of Fair Use (US), Fair Dealing of Quotation (UK), and Specific Exception of documentation (EU). We exclusively document information regarding the video game Stormworks: Search and Rescue.&lt;br /&gt;
&lt;br /&gt;
== Finance ==&lt;br /&gt;
This website is entirely hosted out of my own pocket, I will not take donations at this time as costs are relatively low, there will never be any advertisements run on this website. We will not ask donations. Contributors are not paid, the work is voluntary, and access to the site is entirely voluntary.&lt;br /&gt;
&lt;br /&gt;
Any writers seeking financial compensation will be removed, and if an individual appearing to be myself or any member of the team is requesting financial compensation or aid regarding their contributions this should be ignored and reported to myself via the official discord server (https://discord.gg/PVkgfSB7Gf).&lt;br /&gt;
&lt;br /&gt;
== AI Disclaimer ==&lt;br /&gt;
The use of Generative AI is strictly prohibited on this site. If you believe a section has been created via AI generation please reach out to me on discord. As a result; I feel confident in saying&lt;br /&gt;
&#039;&#039;&#039;There is no AI content on this site.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Tictactoe1609</name></author>
	</entry>
	<entry>
		<id>https://swwiki.net:443//index.php?title=Unofficial_Stormworks_Wiki:Privacy_policy&amp;diff=538</id>
		<title>Unofficial Stormworks Wiki:Privacy policy</title>
		<link rel="alternate" type="text/html" href="https://swwiki.net:443//index.php?title=Unofficial_Stormworks_Wiki:Privacy_policy&amp;diff=538"/>
		<updated>2026-08-26T21:30:52Z</updated>

		<summary type="html">&lt;p&gt;Tictactoe1609: /* How to contact us */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Privacy Policy ==&lt;br /&gt;
This is the Privacy Policy for [[Main_Page|StormWiki]]; this page will explain the full extent of our Privacy Policy, and will cover the following topics:&lt;br /&gt;
* What Data do we collect?&lt;br /&gt;
* How do we collect your data?&lt;br /&gt;
* How do we store your data?&lt;br /&gt;
* What are your data protection rights?&lt;br /&gt;
* What are cookies?&lt;br /&gt;
* How we use cookies.&lt;br /&gt;
* How to contact us.&lt;br /&gt;
* How to contact appropriate authorities.&lt;br /&gt;
* Additional Reading &amp;amp; Information&lt;br /&gt;
As this site is operated by an individual based in the United Kingdom; we will be following the UK&#039;s GDPR guidelines.&lt;br /&gt;
&lt;br /&gt;
=== What Data do we collect? ===&lt;br /&gt;
The types of data we collect are as follows;&lt;br /&gt;
* Your Public Contributions&lt;br /&gt;
* Account Information &amp;amp; Registration&lt;br /&gt;
* Metadata&lt;br /&gt;
* IP Addresses&lt;br /&gt;
* Browser Information&lt;br /&gt;
&lt;br /&gt;
==== Your Public Contributions ====&lt;br /&gt;
When you make a contribution to any Wikimedia Site, including on user or discussion pages, you are creating a permanent, public record of every piece of content added, removed, or altered by you. The page history will show when your contribution or deletion was made, as well as your username (if you are signed in) or your temporary account username (if you are not signed in).&lt;br /&gt;
&lt;br /&gt;
==== Account Information &amp;amp; Registration ====&lt;br /&gt;
You are not required to create an account with StormWiki in order to utilise the site; StormWiki is free for the public to use. That being said; should you create an account with us, we track the following information:&lt;br /&gt;
* Your Account Name&lt;br /&gt;
* Your Password (encrypted and secure)&lt;br /&gt;
* Your Email should you give that information; though we do not recommend this as it is not necessary.&lt;br /&gt;
&lt;br /&gt;
==== Metadata ====&lt;br /&gt;
Should you upload an image to this wiki, there is a chance (not intended) that we may collect metadata of the image including your locational data. This is not an intended feature, and if you wish to prevent this happening you will need to manage your device settings, or remove metadata from the image. If you believe that metadata has found its way onto our server, please contact us and we will work with you to sort the problem.&lt;br /&gt;
&lt;br /&gt;
==== IP Addresses ====&lt;br /&gt;
When you visit StormWiki we automatically receive the IP Address of the device (or your proxy server) you are using to access the Internet, which could be used to infer your geographical location. This information is not stored, but is visible when you are connected.&lt;br /&gt;
&lt;br /&gt;
==== Browser Information ====&lt;br /&gt;
When you visit StormWiki we will automatically receive information regarding your Browser and Operating system.&lt;br /&gt;
&lt;br /&gt;
=== How do we collect your data? ===&lt;br /&gt;
You directly provide StormWiki with a majority of the data we collect;&lt;br /&gt;
&lt;br /&gt;
*Your account information upon account creation&lt;br /&gt;
*Your IP and Browser Information upon using the website&lt;br /&gt;
&lt;br /&gt;
=== How do we store your data? ===&lt;br /&gt;
StormWiki stores your data on our secure VPS that is based in France; we use a variety of methods to ensure that your data is secured such as encryption on passwords and layers of security regarding access to the VPS.&lt;br /&gt;
&lt;br /&gt;
=== What are your data protection rights? ===&lt;br /&gt;
In order to ensure you, the user, are aware of your rights we have outlined them here as per [https://www.gov.uk/data-protection UK Government guidelines](Further reading can be found [https://www.legislation.gov.uk/ukpga/2018/12/contents/enacted here])&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Right to be informed&#039;&#039;&#039; - You have the right to be informed about how your data is being used.&lt;br /&gt;
# &#039;&#039;&#039;Right to access&#039;&#039;&#039; - You have the right to access any personal data that is being stored.&lt;br /&gt;
# &#039;&#039;&#039;Right to Update&#039;&#039;&#039; - You have to the right to update any data that may be incorrect.&lt;br /&gt;
# &#039;&#039;&#039;Right to Removal &amp;amp; Erasure&#039;&#039;&#039; - You have the right to have any and all data that we have erased.&lt;br /&gt;
# &#039;&#039;&#039;Right to Restrict&#039;&#039;&#039; - You have the right to stop or restrict the processing of your data.&lt;br /&gt;
# &#039;&#039;&#039;Right to Objection&#039;&#039;&#039; - You have the right to object how your data is processed in certain circumstances.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You also have rights when an organisation is using your personal data for:&#039;&#039;&lt;br /&gt;
* Automated decision-making processes (without human involvement)&lt;br /&gt;
* profiling, for example to predict your behaviour or interests&lt;br /&gt;
&lt;br /&gt;
=== What are Cookies? ===&lt;br /&gt;
Cookies are text files placed on your computer to collect standard Internet log information and visitor behaviour information. When you visit our websites, we may collect information from you automatically through cookies or similar technology&lt;br /&gt;
&lt;br /&gt;
For further reading regarding cookies, please visit [https://allaboutcookies.org/ allaboutcookies.org].&lt;br /&gt;
&lt;br /&gt;
=== How we use cookies ===&lt;br /&gt;
Our website uses cookies in the following ways:&lt;br /&gt;
* Keeping you Logged in&lt;br /&gt;
&lt;br /&gt;
=== How to contact us ===&lt;br /&gt;
Should you have any questions regarding StormWiki&#039;s Privacy policy, the data we hold, or would like to exercise one of your data protection rights, please do not hesitate to contact us&lt;br /&gt;
&lt;br /&gt;
* You can email us at: (Not available at current)&lt;br /&gt;
* You can message the site curator on discord at: tictactoe1609&lt;br /&gt;
*: Please ensure you use &amp;lt;code&amp;gt;Regarding the Privacy Policy at StormWiki&amp;lt;/code&amp;gt; at the start of your message.&lt;br /&gt;
* You can join the Official Discord Server: https://discord.gg/PVkgfSB7Gf&lt;br /&gt;
&lt;br /&gt;
=== How to contact appropriate authorities ===&lt;br /&gt;
Should you be concerned about how we are handling your data; you can contact the ICO for advice or to make a complaint.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ICO&lt;br /&gt;
Telephone: 0303 123 1113&lt;br /&gt;
Textphone: 18001 0303 123 1113&lt;br /&gt;
Monday to Friday 9am to 5pm&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Or you can write to their office;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Information Commissioner&#039;s Office&lt;br /&gt;
Wycliffe House&lt;br /&gt;
Water Lane&lt;br /&gt;
Wilmslow&lt;br /&gt;
Cheshire&lt;br /&gt;
SK9 5AF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://ico.org.uk/global/contact-us/contact-us-public/ You can find out more information on the ICO website]&lt;br /&gt;
&lt;br /&gt;
=== Additional Reading &amp;amp; Information ===&lt;br /&gt;
&lt;br /&gt;
==== Cookies ====&lt;br /&gt;
You can set your browser not to accept cookies, and the above website tells you how to remove cookies from your browser. However, in a few cases, some of our website features may not function as a result (such as keeping you logged in). You can find a handy guide to disabling cookies on the [https://www.cambridgeshire.gov.uk/council/cookies-on-our-website/how-to-disable-cookies Cambridge County Council] website.&lt;br /&gt;
&lt;br /&gt;
==== What we do not store ====&lt;br /&gt;
As we do not recommend providing us your email in account creation, and we strongly recommend against using your legal name as account name, we can safely say that we &#039;&#039;&#039;do not store&#039;&#039;&#039; any data regarding your Name, Address, Age, Race, Contact Details, Sexuality, Browsing History, or GPS information (should you be on your phone). If you believe that any of this data has ended up on our server please reach out to us ASAP and we will have it removed. &lt;br /&gt;
&lt;br /&gt;
This is not an exhaustive list of information we do not store or collect, but a general idea. If you have any further questions please contact us.&lt;br /&gt;
&lt;br /&gt;
==== Changes to our Privacy Policy ====&lt;br /&gt;
Given the nature of this website; any and all changes as well as logs can be found in the Changes at the very bottom of the webpage. This page was last updated on &#039;&#039;&#039;4th of March 2026 (04/03/2026)&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Tictactoe1609</name></author>
	</entry>
	<entry>
		<id>https://swwiki.net:443//index.php?title=Main_Page&amp;diff=537</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://swwiki.net:443//index.php?title=Main_Page&amp;diff=537"/>
		<updated>2026-08-26T21:29:55Z</updated>

		<summary type="html">&lt;p&gt;Tictactoe1609: /* StormWiki Directory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;StormWiki: The Unofficial Stormworks Wiki&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Swwikilogo.png|thumb|Wiki Logo]]&lt;br /&gt;
=== StormWiki Directory ===&lt;br /&gt;
Whilst you can just use the search bar to find what you want, or Random Page button should you feel so inclined, we have an easy to navigate Directory that is designed to help you find your way around the website with relative ease.&lt;br /&gt;
&lt;br /&gt;
Feel free to join the [https://discord.gg/PVkgfSB7Gf official discord server]!&lt;br /&gt;
&lt;br /&gt;
==== [[:Category:StormWiki Directory|StormWiki Directory can be easily accessed here]] ====&lt;br /&gt;
{|&lt;br /&gt;
|+&#039;&#039;&#039;&amp;lt;u&amp;gt;A few pages you may be interested in!&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
![[File:GuidesBanner.png|frameless|link=https://swwiki.net/index.php/Category:Guides]]&lt;br /&gt;
!ㅤ ㅤ ㅤ ㅤ&lt;br /&gt;
![[File:FAQbanner.png|frameless|link=https://swwiki.net/index.php/Category:FAQ]]&lt;br /&gt;
!ㅤ ㅤ ㅤ ㅤ&lt;br /&gt;
![[File:Game Information Banner.png|frameless|link=https://swwiki.net/index.php/Category:General_Game_Information]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Engine Setup (Prefab)]]&lt;br /&gt;
|&lt;br /&gt;
|[[Account Creation]]&lt;br /&gt;
|&lt;br /&gt;
|[[Stormworks: Build &amp;amp; Rescue]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Formatting Guide]]&lt;br /&gt;
|&lt;br /&gt;
|Component&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Stormworks: Search &amp;amp; Destroy]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[SwQol Suite]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Stormworks: Space]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Who What and Why COLLAPSE! ==&lt;br /&gt;
&lt;br /&gt;
==== The What ====&lt;br /&gt;
This website is dedicated to documenting the sandbox building and engineering game by [https://geometa.co.uk/ Geometa] [https://geometa.co.uk/stormworks Stormworks: Search &amp;amp; Rescue]. It includes Guides on various setups and systems, information on the game, its systems and its components, and the documentation on efficiency and optimisation within the game.&lt;br /&gt;
&lt;br /&gt;
==== The Why ====&lt;br /&gt;
I have grown desperately tired of the obscure ways in which most information in Stormworks is found; most of the vital information is stored in various year old messages in the Stormworks Official discord server, various reddit posts, or word of mouth from other users. The official wiki (and other existing wiki&#039;s) are severely out of date and provide lack-luster or incorrect information. I don&#039;t think that we should have to bend to the mercy of the community to learn. I have started this project with the intent of being able to consolidate all the accurate information and ensure users can research on their own.&lt;br /&gt;
&lt;br /&gt;
==== The Who ====&lt;br /&gt;
This website is curated and maintained by anyone who wishes to partake though must be verified by myself. I am tictactoe1609 the Project Manager &amp;amp; Remou is our lead website technician, although I do try to handle it myself despite my incompetence. If you wish to create an account; please head to [[Account Creation]] for information on how to join our team.&lt;br /&gt;
&lt;br /&gt;
== Additional Information COLLAPSE! ==&lt;br /&gt;
Please read our [[Unofficial Stormworks Wiki:Privacy policy|Privacy Policy]] for information regarding your data.&lt;br /&gt;
&lt;br /&gt;
Please see our [[Unofficial Stormworks Wiki:General disclaimer|Disclaimer]] for information regarding our Disclaimers.&lt;br /&gt;
&lt;br /&gt;
Please read the [[Unofficial Stormworks Wiki:About|About section]] regarding additional reading towards our mission and our team.&lt;br /&gt;
__INDEX__&lt;/div&gt;</summary>
		<author><name>Tictactoe1609</name></author>
	</entry>
	<entry>
		<id>https://swwiki.net:443//index.php?title=Account_Creation&amp;diff=536</id>
		<title>Account Creation</title>
		<link rel="alternate" type="text/html" href="https://swwiki.net:443//index.php?title=Account_Creation&amp;diff=536"/>
		<updated>2026-08-26T20:57:40Z</updated>

		<summary type="html">&lt;p&gt;Tictactoe1609: /* How to become an Editor */ added invite link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Becoming a Contributer ==&lt;br /&gt;
So, you think you got what it takes huh? Brilliant! We are always looking for more contributers to our page. It is individuals such as yourself that keep this community alive and are vital for the survival of this website.&lt;br /&gt;
&lt;br /&gt;
Be that as it may; there are some key things we need to sort out first.&lt;br /&gt;
&lt;br /&gt;
=== Rules for Contributers ===&lt;br /&gt;
This isn&#039;t a lawless wasteland, we have rules that you must adhere to as editors of this wiki in order to ensure it is safe and effective. By creating an account and becoming an editor, you agree to these rules.&lt;br /&gt;
&lt;br /&gt;
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[[File:Create account.png|thumb|Account Creation Button Location]]Now that we have that squared away, how do you actually become an editor? Well, its really simple. &lt;br /&gt;
&lt;br /&gt;
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		<author><name>Tictactoe1609</name></author>
	</entry>
	<entry>
		<id>https://swwiki.net:443//index.php?title=Engine_Setup_(Prefab)&amp;diff=511</id>
		<title>Engine Setup (Prefab)</title>
		<link rel="alternate" type="text/html" href="https://swwiki.net:443//index.php?title=Engine_Setup_(Prefab)&amp;diff=511"/>
		<updated>2026-06-04T15:56:41Z</updated>

		<summary type="html">&lt;p&gt;Tictactoe1609: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Prefab Engine Guide.png|199x199px|left|frameless]]&lt;br /&gt;
This guide will show you the basics of setting up a Prefab/Preset Engine. These engines come in 3 variants: Small, Medium, and Large. Further details on each individual prefab engine can be found [[Prefab engine|here]].&lt;br /&gt;
&lt;br /&gt;
For the purposes of this guide we will be utilising the Small Engine, however the exact same steps can be used on all variants, with any information worth noting mentioned at relevant steps.&lt;br /&gt;
&lt;br /&gt;
You can use this guide as a checklist to troubleshoot your own Prefab Engine setups.&lt;br /&gt;
&lt;br /&gt;
=== Some Groundwork ===&lt;br /&gt;
Prefab engines in Stormworks require &#039;&#039;&#039;four&#039;&#039;&#039; things: &#039;&#039;&#039;Fuel&#039;&#039;&#039;, &#039;&#039;&#039;Air&#039;&#039;&#039;, &#039;&#039;&#039;Coolant&#039;&#039;&#039;, and &#039;&#039;&#039;Exhaust&#039;&#039;&#039;. &#039;&#039;&#039;Electricity&#039;&#039;&#039;&amp;lt;ref&amp;gt;Electricity is not necessarily required, but for the purposes of this guide it will be used as the starting method. An engine will operate without electricity and can be started using a hand crank geared up. This is however, not the typical method and so we will be using Electricity. &amp;lt;/ref&amp;gt; is also commonly used to start engines (see note for additional information).&lt;br /&gt;
&lt;br /&gt;
Within this guide we will be utilising 2 fluid ports; the Fluid Exhaust, and Fluid Port End, these are however not the only things you can use. Please see [[Fluid Ports|here]] for more details on various fluid ports.&lt;br /&gt;
&lt;br /&gt;
As mentioned prior; this guide will be utilising the Small Prefab engine, but the same principles can be applied to the other variants, exceptions will be noted at each individual step.&lt;br /&gt;
&lt;br /&gt;
=== Step 1: Assembling our Components ===&lt;br /&gt;
There are a few components needed for this guide:&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
* Small Engine&lt;br /&gt;
|&lt;br /&gt;
* Fluid Exhaust&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Fluid Port End&lt;br /&gt;
|&lt;br /&gt;
* Various Pipes&amp;lt;ref&amp;gt;See Fluid Transfer Page&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Fluid Relief Valve&lt;br /&gt;
|&lt;br /&gt;
* Fluid Tank (Small, Medium or Large)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Fluid Heat Radiator&amp;lt;ref&amp;gt;See the Cooling Components for more information and possible alternatives.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* Clutch&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Small Propellor&lt;br /&gt;
|&lt;br /&gt;
* Throttle Lever&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Dial&amp;lt;small&amp;gt;(a)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* Push Button&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Battery (Small, Medium or Large)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
(a) - The dial is not absolutely necessary, but will be useful for trouble shooting any potential problems and will aid in demonstrating what is going on.&lt;br /&gt;
&lt;br /&gt;
[[File:Step 1.png|frameless|396x396px]]&lt;br /&gt;
&lt;br /&gt;
=== Step 2: Supplying Air ===&lt;br /&gt;
[[File:Step 2 Prefab.png|frameless|397x397px]]&lt;br /&gt;
&lt;br /&gt;
A simple Fluid port end connected directly to the Air intake on a Prefab engine to supply air.&lt;br /&gt;
&lt;br /&gt;
===== Step 2 Details COLLAPSE! =====&lt;br /&gt;
For this step we use the &amp;lt;code&amp;gt;Fluid Port End&amp;lt;/code&amp;gt; on the Air intake for the engine. You will know which port is which by hovering your mouse over each port, this will show you what each fluid port on the engine corresponds to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important Note:&#039;&#039;&#039; If your engine is within an enclosed space, you will need to ensure the Air intake is positioned in open air with piping leading to your engine. Doing otherwise will result in choking your engine.&lt;br /&gt;
&lt;br /&gt;
Air intake is denoted with the colour Green.&lt;br /&gt;
[[File:Hovering over a port example.png|none|thumb|278x278px|Mouse hovering over the &amp;quot;Air&amp;quot; port on the Small Engine]]&lt;br /&gt;
&lt;br /&gt;
=== Step 3: Supplying Fuel ===&lt;br /&gt;
[[File:Step 3 - Fuel.png|frameless|427x427px]]&lt;br /&gt;
&lt;br /&gt;
Adding in a Fuel tank, and a Liquid Relief Valve. This will supply Fuel to our engine.&lt;br /&gt;
&lt;br /&gt;
===== Step 3 Details COLLAPSE! =====&lt;br /&gt;
When supplying fuel to an engine we need a source of fuel. In this example, we will use a &amp;lt;code&amp;gt;Small Fluid Tank&amp;lt;/code&amp;gt;, though this can come from any kind of fluid tank you need. &lt;br /&gt;
&lt;br /&gt;
To ensure that our engine does not clog up with air, we are using a &amp;lt;code&amp;gt;Liquid Relief Valve&amp;lt;/code&amp;gt;, this is the pipe block with a grey band around it. This block acts as a filter to prevent gasses from heading into the engine, and as it is drawing from our Fluid tank set to Diesel it will only be pulling diesel into our engine.&lt;br /&gt;
&lt;br /&gt;
Both Prefab and Modular engines in Stormworks require &amp;lt;code&amp;gt;Diesel&amp;lt;/code&amp;gt; to operate. The fluid tank blocks will default to Diesel when placed, but if in doubt you can use the select tool to configure the name, the fluid type, and the fluid level of the tank.&lt;br /&gt;
&lt;br /&gt;
Fuel is denoted by the colour Orange.&lt;br /&gt;
&lt;br /&gt;
====== Additional Note - Fuel Flow Rate COLLAPSE! ======&lt;br /&gt;
The above setup is more than adequate for the purposes of our demonstration, as we will not require more than 5 litres/second of fuel. However, should you need to pull more than 5 litres/second of fuel you will need to use a &amp;lt;code&amp;gt;Liquid Gas Separator&amp;lt;/code&amp;gt;. This is a small contraption used to ensure that only liquid is pumped into your desired location without moving the air from your tank.&lt;br /&gt;
&lt;br /&gt;
[[File:Liquid Gas Seperator.png|frameless]] &lt;br /&gt;
&lt;br /&gt;
In this image, we will be using &amp;lt;code&amp;gt;Fluid Ports&amp;lt;/code&amp;gt;, a &amp;lt;code&amp;gt;Fluid Pump&amp;lt;/code&amp;gt;, a &amp;lt;code&amp;gt;Liquid Relief Valve&amp;lt;/code&amp;gt;(Grey banded pipe), and a &amp;lt;code&amp;gt;Gas Relief Valve&amp;lt;/code&amp;gt;(White banded pipe). Orange here represents the mix of Gas and liquid in a system, blue represents Liquid output, and Green represents the gas direction within a system. &lt;br /&gt;
&lt;br /&gt;
With this gadget, we filter out fluids and send them to our desired output (An engine in this exampled). And in doing so, we also filter the gasses back into our tank.&lt;br /&gt;
&lt;br /&gt;
This will allow for a flow rate higher than 5 Litres per Second.&lt;br /&gt;
&lt;br /&gt;
=== Step 4: Engine Exhaust ===&lt;br /&gt;
[[File:Prefab Step 4 - Exhaust.png|frameless|432x432px]]&lt;br /&gt;
&lt;br /&gt;
The simple addition of an exhaust pipe. Necessary for an engine to function.&lt;br /&gt;
&lt;br /&gt;
===== Step 4 Details COLLAPSE! =====&lt;br /&gt;
In this step we are using some pipe pieces and a &amp;lt;code&amp;gt;[[Fluid Ports|Fluid Exhaust]]&amp;lt;/code&amp;gt; port component. Any fluid port will suffice, but we are using this to make it visually distinct from the air intake.&lt;br /&gt;
&lt;br /&gt;
Engines in Stormworks require an exhaust to function and is one of the more common necessities forgotten by beginners.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important Note:&#039;&#039;&#039; If your engine is within an enclosed space, you will need to ensure the exhaust is positioned in open air with piping leading to your engine. Doing otherwise will result in choking your engine.&lt;br /&gt;
&lt;br /&gt;
Large Prefab Engines require two exhaust nodes.&lt;br /&gt;
&lt;br /&gt;
Exhaust is denoted by the colour Dark Grey.&lt;br /&gt;
&lt;br /&gt;
=== Step 5: Cooling ===&lt;br /&gt;
[[File:Step 5 Cooling Prefab.png|frameless|439x439px]]&lt;br /&gt;
&lt;br /&gt;
In this step we introduce a basic cooling loop for the engine using the &amp;lt;code&amp;gt;Fluid Heat Radiator&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===== Step 5 Details COLLAPSE! =====&lt;br /&gt;
Cooling loops in Stormworks can get frustrating at times, but in this guide this simple setup will be more than sufficient. In general however, if your engine is within an enclosed space you will want to make sure your radiator is not inside the same enclosed space.&lt;br /&gt;
&lt;br /&gt;
All engines have a coolant &amp;quot;Input&amp;quot; and &amp;quot;Output&amp;quot; fluid node, the way you connect these don&#039;t necessarily matter in most cases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important Note:&#039;&#039;&#039; Prefab engines have a built in coolant pump, it is this reason we do not utilise a pump for our cooling loop in this demonstration.&lt;br /&gt;
&lt;br /&gt;
Coolant is denoted by the colour Blue.&lt;br /&gt;
&lt;br /&gt;
=== Step 6: The RPS Output ===&lt;br /&gt;
[[File:Step 6 RPS output.png|frameless|439x439px]]&lt;br /&gt;
&lt;br /&gt;
In this step we have assembled the output for our RPS. Utilising a &amp;lt;code&amp;gt;Clutch&amp;lt;/code&amp;gt; and a &amp;lt;code&amp;gt;Small Propeller&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===== Step 6 Details COLLAPSE! =====&lt;br /&gt;
Engines turn Fuel and Air into rotational energy, measured in RPS in Stormworks. This demonstration setup allows us to control the output and utilise a small propeller to visualise the RPS in action. In a real application of an engine, this propeller would of course be submerged underwater, or the RPS would be attached to a wheel. This setup is primarily for learning and demonstration purposes.&lt;br /&gt;
&lt;br /&gt;
RPS is denoted by the colour Red.&lt;br /&gt;
&lt;br /&gt;
=== Step 7: Controls and Battery ===&lt;br /&gt;
[[File:Step 7 Controls and Battery.png|frameless|431x431px]]&lt;br /&gt;
&lt;br /&gt;
In this setup we have used a Push button, 2 Throttle Levers, 2 Dials and a battery.&lt;br /&gt;
&lt;br /&gt;
===== Step 7 Details COLLAPSE! =====&lt;br /&gt;
We have yet to connect any logic nodes; in this step all we have done is place down what we will need:&lt;br /&gt;
&lt;br /&gt;
* 2 Dials, one will read the engine RPS, one will read the engine Temperature.&lt;br /&gt;
* A push button, this will be our starter.&lt;br /&gt;
* 2 Throttle Levers, Pink will control our Engine Throttle and Red will control our Clutch output.&lt;br /&gt;
* A battery, necessary to power the various controls and engine starter.&lt;br /&gt;
&lt;br /&gt;
You can use the select tool to rename each component accordingly, this will help you keep track of what your various controls do. In this demonstration, I have named the left dial &amp;quot;RPS&amp;quot; and the right Dial &amp;quot;Temp&amp;quot;, the throttle levers accordingly, and the button to &amp;quot;Starter&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Step 8: Electricity Hookup ===&lt;br /&gt;
[[File:Step 8 prefab electrics.png|frameless|436x436px]]&lt;br /&gt;
&lt;br /&gt;
In this step, we have connected all the power nodes from the battery.&lt;br /&gt;
&lt;br /&gt;
===== Step 8 Details COLLAPSE! =====&lt;br /&gt;
This step is another one that is commonly forgotten by beginners. Double check you have these setup. Without power, the starter button will not work, the throttle levers will not output and the clutch will not work. &lt;br /&gt;
&lt;br /&gt;
=== Step 9: Setting up our Logic ===&lt;br /&gt;
[[File:Step 9 prefab Logic.png|frameless|440x440px]]&lt;br /&gt;
&lt;br /&gt;
Connecting the various logic nodes up for the engine to work.&lt;br /&gt;
&lt;br /&gt;
===== Step 9 Details COLLAPSE! =====&lt;br /&gt;
In this step we are connecting up all our logic nodes. In our demonstration, you will want to connect up the following:&lt;br /&gt;
&lt;br /&gt;
* The boolean &amp;lt;code&amp;gt;Push Button&amp;lt;/code&amp;gt; to the &amp;lt;code&amp;gt;Starter&amp;lt;/code&amp;gt; node on the Engine&lt;br /&gt;
* The numerical &amp;lt;code&amp;gt;Throttle Lever: Throttle&amp;lt;/code&amp;gt; output to the &amp;lt;code&amp;gt;Throttle&amp;lt;/code&amp;gt; node on the Engine&lt;br /&gt;
* The numerical &amp;lt;code&amp;gt;Throttle Lever: Clutch&amp;lt;/code&amp;gt; output to the &amp;lt;code&amp;gt;Clutch&amp;lt;/code&amp;gt; input node&lt;br /&gt;
* The numerical &amp;lt;code&amp;gt;RPS&amp;lt;/code&amp;gt; output from the Engine to the &amp;lt;code&amp;gt;Dial: RPS&amp;lt;/code&amp;gt; input node&lt;br /&gt;
* The numerical &amp;lt;code&amp;gt;Temperature&amp;lt;/code&amp;gt; output from the Engine to the &amp;lt;code&amp;gt;Dial: Temperature&amp;lt;/code&amp;gt; input node&lt;br /&gt;
&lt;br /&gt;
This is another step fraught with mishaps and forgetfulness. When troubleshooting, ensure all your logic nodes are adequately set up.&lt;br /&gt;
&lt;br /&gt;
=== Step 10: Operating the Engine ===&lt;br /&gt;
[[File:Step 10 prefab opreation.png|frameless|358x358px]]&lt;br /&gt;
&lt;br /&gt;
Step 1 - Increase Throttle to 0.20 or above&lt;br /&gt;
&lt;br /&gt;
Step 2 - Push and holder the starter until the engine turns over&lt;br /&gt;
&lt;br /&gt;
Step 3 - Release the starter button, allowing the engine to run.&lt;br /&gt;
&lt;br /&gt;
You can now use the Throttle Lever to adjust the engine throttle, and the Clutch lever to adjust the RPS going to the propeller.&lt;br /&gt;
&lt;br /&gt;
===== Step 10 Details COLLAPSE! =====&lt;br /&gt;
This step is our final step, and concludes our step-by-step tutorial on the creation of a prefab engine. Operation is simple, increase the Throttle lever to 0.20 or above, and hold down the starter button until the engine turns over. To kill the engine, simply reduce the throttle to 0. You will be able to read the Engine temperature on the Temp Dial we created, and the Engine&#039;s RPS on the RPS Dial we created earlier.&lt;br /&gt;
&lt;br /&gt;
=== Troubleshooting COLLAPSE! ===&lt;br /&gt;
If you are having issues, ensure the following&lt;br /&gt;
&lt;br /&gt;
* The Engine has Fuel&lt;br /&gt;
* The Engine has Air&lt;br /&gt;
* The Engine has Exhaust&lt;br /&gt;
* The Starter button is hooked up to the Engine&lt;br /&gt;
* The Starter button has power&lt;br /&gt;
* The Engine has power&lt;br /&gt;
* The Engine has throttle applied sufficiently&lt;br /&gt;
* The throttle levers have power&lt;br /&gt;
* If RPS is not going to the Propeller, ensure there is power to the Throttle Lever for the Clutch and ensure the Clutch component has power&lt;br /&gt;
&lt;br /&gt;
=== Conclusion ===&lt;br /&gt;
Following this guide it was the intent that the reader has gained or reinforced their understanding of how to set up a Prefab/Preset engine in Stormworks. &lt;br /&gt;
&lt;br /&gt;
You can find the this demonstration on the workshop [https://steamcommunity.com/sharedfiles/filedetails/?id=3734740870 Here] &lt;br /&gt;
&lt;br /&gt;
=== Footnotes ===&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Tictactoe1609</name></author>
	</entry>
	<entry>
		<id>https://swwiki.net:443//index.php?title=Fluid_Systems&amp;diff=510</id>
		<title>Fluid Systems</title>
		<link rel="alternate" type="text/html" href="https://swwiki.net:443//index.php?title=Fluid_Systems&amp;diff=510"/>
		<updated>2026-05-29T19:06:41Z</updated>

		<summary type="html">&lt;p&gt;Tictactoe1609: Tictactoe1609 moved page Fluid Management to Fluid Systems without leaving a redirect: Misspelled title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lorem Ipsum&lt;/div&gt;</summary>
		<author><name>Tictactoe1609</name></author>
	</entry>
	<entry>
		<id>https://swwiki.net:443//index.php?title=Fluid_Systems&amp;diff=509</id>
		<title>Fluid Systems</title>
		<link rel="alternate" type="text/html" href="https://swwiki.net:443//index.php?title=Fluid_Systems&amp;diff=509"/>
		<updated>2026-05-29T19:04:21Z</updated>

		<summary type="html">&lt;p&gt;Tictactoe1609: Created page with &amp;quot;Lorem Ipsum&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lorem Ipsum&lt;/div&gt;</summary>
		<author><name>Tictactoe1609</name></author>
	</entry>
	<entry>
		<id>https://swwiki.net:443//index.php?title=Main_Page&amp;diff=508</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://swwiki.net:443//index.php?title=Main_Page&amp;diff=508"/>
		<updated>2026-05-29T18:32:56Z</updated>

		<summary type="html">&lt;p&gt;Tictactoe1609: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;StormWiki: The Unofficial Stormworks Wiki&#039;&#039;&#039; ==&lt;br /&gt;
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=== StormWiki Directory ===&lt;br /&gt;
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==== [[:Category:StormWiki Directory|StormWiki Directory can be easily accessed here]] ====&lt;br /&gt;
{|&lt;br /&gt;
|+&#039;&#039;&#039;&amp;lt;u&amp;gt;A few pages you may be interested in!&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
![[File:GuidesBanner.png|frameless|link=https://swwiki.net/index.php/Category:Guides]]&lt;br /&gt;
!ㅤ ㅤ ㅤ ㅤ&lt;br /&gt;
![[File:FAQbanner.png|frameless|link=https://swwiki.net/index.php/Category:FAQ]]&lt;br /&gt;
!ㅤ ㅤ ㅤ ㅤ&lt;br /&gt;
![[File:Game Information Banner.png|frameless|link=https://swwiki.net/index.php/Category:General_Game_Information]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Engine Setup (Prefab)]]&lt;br /&gt;
|&lt;br /&gt;
|[[Account Creation]]&lt;br /&gt;
|&lt;br /&gt;
|[[Stormworks: Build &amp;amp; Rescue]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Formatting Guide]]&lt;br /&gt;
|&lt;br /&gt;
|Component&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Stormworks: Search &amp;amp; Destroy]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[SwQol Suite]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Stormworks: Space]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Who What and Why COLLAPSE! ==&lt;br /&gt;
&lt;br /&gt;
==== The What ====&lt;br /&gt;
This website is dedicated to documenting the sandbox building and engineering game by [https://geometa.co.uk/ Geometa] [https://geometa.co.uk/stormworks Stormworks: Search &amp;amp; Rescue]. It includes Guides on various setups and systems, information on the game, its systems and its components, and the documentation on efficiency and optimisation within the game.&lt;br /&gt;
&lt;br /&gt;
==== The Why ====&lt;br /&gt;
I have grown desperately tired of the obscure ways in which most information in Stormworks is found; most of the vital information is stored in various year old messages in the Stormworks Official discord server, various reddit posts, or word of mouth from other users. The official wiki (and other existing wiki&#039;s) are severely out of date and provide lack-luster or incorrect information. I don&#039;t think that we should have to bend to the mercy of the community to learn. I have started this project with the intent of being able to consolidate all the accurate information and ensure users can research on their own.&lt;br /&gt;
&lt;br /&gt;
==== The Who ====&lt;br /&gt;
This website is curated and maintained by anyone who wishes to partake though must be verified by myself. I am tictactoe1609 the Project Manager &amp;amp; Remou is our lead website technician, although I do try to handle it myself despite my incompetence. If you wish to create an account; please head to [[Account Creation]] for information on how to join our team.&lt;br /&gt;
&lt;br /&gt;
== Additional Information COLLAPSE! ==&lt;br /&gt;
Please read our [[Unofficial Stormworks Wiki:Privacy policy|Privacy Policy]] for information regarding your data.&lt;br /&gt;
&lt;br /&gt;
Please see our [[Unofficial Stormworks Wiki:General disclaimer|Disclaimer]] for information regarding our Disclaimers.&lt;br /&gt;
&lt;br /&gt;
Please read the [[Unofficial Stormworks Wiki:About|About section]] regarding additional reading towards our mission and our team.&lt;br /&gt;
__INDEX__&lt;/div&gt;</summary>
		<author><name>Tictactoe1609</name></author>
	</entry>
	<entry>
		<id>https://swwiki.net:443//index.php?title=Main_Page&amp;diff=507</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://swwiki.net:443//index.php?title=Main_Page&amp;diff=507"/>
		<updated>2026-05-29T18:32:36Z</updated>

		<summary type="html">&lt;p&gt;Tictactoe1609: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;StormWiki: The Unofficial Stormworks Wiki&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Swwikilogo.png|thumb|Wiki Logo]]&lt;br /&gt;
=== StormWiki Directory ===&lt;br /&gt;
Whilst you can just use the search bar to find what you want, or Random Page button should you feel so inclined, we have an easy to navigate Directory that is designed to help you find your way around the website with relative ease.&lt;br /&gt;
&lt;br /&gt;
==== [[:Category:StormWiki Directory|StormWiki Directory can be easily accessed here]] ====&lt;br /&gt;
{|&lt;br /&gt;
|+&#039;&#039;&#039;&amp;lt;u&amp;gt;A few pages you may be interested in!&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
![[File:GuidesBanner.png|frameless|link=https://swwiki.net/index.php/Category:Guides]]&lt;br /&gt;
!ㅤ&lt;br /&gt;
![[File:FAQbanner.png|frameless|link=https://swwiki.net/index.php/Category:FAQ]]&lt;br /&gt;
!ㅤ&lt;br /&gt;
![[File:Game Information Banner.png|frameless|link=https://swwiki.net/index.php/Category:General_Game_Information]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Engine Setup (Prefab)]]&lt;br /&gt;
|&lt;br /&gt;
|[[Account Creation]]&lt;br /&gt;
|&lt;br /&gt;
|[[Stormworks: Build &amp;amp; Rescue]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Formatting Guide]]&lt;br /&gt;
|&lt;br /&gt;
|Component&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Stormworks: Search &amp;amp; Destroy]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[SwQol Suite]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Stormworks: Space]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Who What and Why COLLAPSE! ==&lt;br /&gt;
&lt;br /&gt;
==== The What ====&lt;br /&gt;
This website is dedicated to documenting the sandbox building and engineering game by [https://geometa.co.uk/ Geometa] [https://geometa.co.uk/stormworks Stormworks: Search &amp;amp; Rescue]. It includes Guides on various setups and systems, information on the game, its systems and its components, and the documentation on efficiency and optimisation within the game.&lt;br /&gt;
&lt;br /&gt;
==== The Why ====&lt;br /&gt;
I have grown desperately tired of the obscure ways in which most information in Stormworks is found; most of the vital information is stored in various year old messages in the Stormworks Official discord server, various reddit posts, or word of mouth from other users. The official wiki (and other existing wiki&#039;s) are severely out of date and provide lack-luster or incorrect information. I don&#039;t think that we should have to bend to the mercy of the community to learn. I have started this project with the intent of being able to consolidate all the accurate information and ensure users can research on their own.&lt;br /&gt;
&lt;br /&gt;
==== The Who ====&lt;br /&gt;
This website is curated and maintained by anyone who wishes to partake though must be verified by myself. I am tictactoe1609 the Project Manager &amp;amp; Remou is our lead website technician, although I do try to handle it myself despite my incompetence. If you wish to create an account; please head to [[Account Creation]] for information on how to join our team.&lt;br /&gt;
&lt;br /&gt;
== Additional Information COLLAPSE! ==&lt;br /&gt;
Please read our [[Unofficial Stormworks Wiki:Privacy policy|Privacy Policy]] for information regarding your data.&lt;br /&gt;
&lt;br /&gt;
Please see our [[Unofficial Stormworks Wiki:General disclaimer|Disclaimer]] for information regarding our Disclaimers.&lt;br /&gt;
&lt;br /&gt;
Please read the [[Unofficial Stormworks Wiki:About|About section]] regarding additional reading towards our mission and our team.&lt;br /&gt;
__INDEX__&lt;/div&gt;</summary>
		<author><name>Tictactoe1609</name></author>
	</entry>
	<entry>
		<id>https://swwiki.net:443//index.php?title=Main_Page&amp;diff=506</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://swwiki.net:443//index.php?title=Main_Page&amp;diff=506"/>
		<updated>2026-05-29T18:32:06Z</updated>

		<summary type="html">&lt;p&gt;Tictactoe1609: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;StormWiki: The Unofficial Stormworks Wiki&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Swwikilogo.png|thumb|Wiki Logo]]&lt;br /&gt;
=== StormWiki Directory ===&lt;br /&gt;
Whilst you can just use the search bar to find what you want, or Random Page button should you feel so inclined, we have an easy to navigate Directory that is designed to help you find your way around the website with relative ease.&lt;br /&gt;
&lt;br /&gt;
==== [[:Category:StormWiki Directory|StormWiki Directory can be easily accessed here]] ====&lt;br /&gt;
{|&lt;br /&gt;
|+&#039;&#039;&#039;&amp;lt;u&amp;gt;A few pages you may be interested in!&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
![[File:GuidesBanner.png|frameless|link=https://swwiki.net/index.php/Category:Guides]]&lt;br /&gt;
!&lt;br /&gt;
![[File:FAQbanner.png|frameless|link=https://swwiki.net/index.php/Category:FAQ]]&lt;br /&gt;
!&lt;br /&gt;
![[File:Game Information Banner.png|frameless|link=https://swwiki.net/index.php/Category:General_Game_Information]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Engine Setup (Prefab)]]&lt;br /&gt;
|&lt;br /&gt;
|[[Account Creation]]&lt;br /&gt;
|&lt;br /&gt;
|[[Stormworks: Build &amp;amp; Rescue]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Formatting Guide]]&lt;br /&gt;
|&lt;br /&gt;
|Component&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Stormworks: Search &amp;amp; Destroy]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[SwQol Suite]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Stormworks: Space]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Who What and Why COLLAPSE! ==&lt;br /&gt;
&lt;br /&gt;
==== The What ====&lt;br /&gt;
This website is dedicated to documenting the sandbox building and engineering game by [https://geometa.co.uk/ Geometa] [https://geometa.co.uk/stormworks Stormworks: Search &amp;amp; Rescue]. It includes Guides on various setups and systems, information on the game, its systems and its components, and the documentation on efficiency and optimisation within the game.&lt;br /&gt;
&lt;br /&gt;
==== The Why ====&lt;br /&gt;
I have grown desperately tired of the obscure ways in which most information in Stormworks is found; most of the vital information is stored in various year old messages in the Stormworks Official discord server, various reddit posts, or word of mouth from other users. The official wiki (and other existing wiki&#039;s) are severely out of date and provide lack-luster or incorrect information. I don&#039;t think that we should have to bend to the mercy of the community to learn. I have started this project with the intent of being able to consolidate all the accurate information and ensure users can research on their own.&lt;br /&gt;
&lt;br /&gt;
==== The Who ====&lt;br /&gt;
This website is curated and maintained by anyone who wishes to partake though must be verified by myself. I am tictactoe1609 the Project Manager &amp;amp; Remou is our lead website technician, although I do try to handle it myself despite my incompetence. If you wish to create an account; please head to [[Account Creation]] for information on how to join our team.&lt;br /&gt;
&lt;br /&gt;
== Additional Information COLLAPSE! ==&lt;br /&gt;
Please read our [[Unofficial Stormworks Wiki:Privacy policy|Privacy Policy]] for information regarding your data.&lt;br /&gt;
&lt;br /&gt;
Please see our [[Unofficial Stormworks Wiki:General disclaimer|Disclaimer]] for information regarding our Disclaimers.&lt;br /&gt;
&lt;br /&gt;
Please read the [[Unofficial Stormworks Wiki:About|About section]] regarding additional reading towards our mission and our team.&lt;br /&gt;
__INDEX__&lt;/div&gt;</summary>
		<author><name>Tictactoe1609</name></author>
	</entry>
	<entry>
		<id>https://swwiki.net:443//index.php?title=User:Tictactoe1609&amp;diff=496</id>
		<title>User:Tictactoe1609</title>
		<link rel="alternate" type="text/html" href="https://swwiki.net:443//index.php?title=User:Tictactoe1609&amp;diff=496"/>
		<updated>2026-05-29T03:46:53Z</updated>

		<summary type="html">&lt;p&gt;Tictactoe1609: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Primary Administrator and Project Manager for StormWiki. Please reach out to me on discord (tictactoe1609) should you have any questions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is my user page and so I will be as sappy and pretentious as I like here :o)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My [[Todo List|To-do list]]&lt;/div&gt;</summary>
		<author><name>Tictactoe1609</name></author>
	</entry>
	<entry>
		<id>https://swwiki.net:443//index.php?title=Todo_List&amp;diff=495</id>
		<title>Todo List</title>
		<link rel="alternate" type="text/html" href="https://swwiki.net:443//index.php?title=Todo_List&amp;diff=495"/>
		<updated>2026-05-29T03:46:22Z</updated>

		<summary type="html">&lt;p&gt;Tictactoe1609: /* In-wiki stuff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;tic&#039;s todo list for the wiki&lt;br /&gt;
&lt;br /&gt;
=== In-wiki stuff ===&lt;br /&gt;
* Components Page&lt;br /&gt;
* Revamp the main page i no likey - Much happier with it but has a way to go through&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Engine Setup (Prefab)|Basic Engine Guide (PREFAB)]]&amp;lt;/s&amp;gt; 29/05/2026&lt;br /&gt;
* Basic Engine Guide (Modular)&lt;br /&gt;
* Instrument Panel guide&lt;br /&gt;
* basic car guide&lt;br /&gt;
* basic boat guide&lt;br /&gt;
* basic helicopter guide&lt;br /&gt;
* basic plane guide&lt;br /&gt;
* basic jet engine guide&lt;br /&gt;
* submarines&lt;br /&gt;
* tank control methods&lt;br /&gt;
* Gliches page (with how to use)&lt;br /&gt;
* Radio guide&lt;br /&gt;
* Radar / Sonar guide(s)&lt;br /&gt;
* Basic-ish Space Ship guide&lt;br /&gt;
* LUA stuff (fear)&lt;br /&gt;
&lt;br /&gt;
=== Technical Stuff ===&lt;br /&gt;
* &amp;lt;s&amp;gt;Collapsable Sections extension make worky&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Edit Collapsable sections to be an optional tag given to each heading rather than default heading affliction&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;h3, h4, h5&amp;lt;/s&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tictactoe1609</name></author>
	</entry>
	<entry>
		<id>https://swwiki.net:443//index.php?title=Todo_List&amp;diff=494</id>
		<title>Todo List</title>
		<link rel="alternate" type="text/html" href="https://swwiki.net:443//index.php?title=Todo_List&amp;diff=494"/>
		<updated>2026-05-29T03:42:28Z</updated>

		<summary type="html">&lt;p&gt;Tictactoe1609: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;tic&#039;s todo list for the wiki&lt;br /&gt;
&lt;br /&gt;
=== In-wiki stuff ===&lt;br /&gt;
* Components Page&lt;br /&gt;
* Revamp the main page i no likey - Much happier with it but has a way to go through&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Engine Setup (Prefab)|Basic Engine Guide (PREFAB)]]&amp;lt;/s&amp;gt; 29/05/2026&lt;br /&gt;
* Basic Engine Guide (Modular)&lt;br /&gt;
* Instrument Panel guide&lt;br /&gt;
* basic car guide&lt;br /&gt;
* basic boat guide&lt;br /&gt;
* basic helicopter guide&lt;br /&gt;
* basic plane guide&lt;br /&gt;
* basic jet engine guide&lt;br /&gt;
* submarines&lt;br /&gt;
* tank control methods&lt;br /&gt;
* Gliches page (with how to use)&lt;br /&gt;
&lt;br /&gt;
=== Technical Stuff ===&lt;br /&gt;
* &amp;lt;s&amp;gt;Collapsable Sections extension make worky&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Edit Collapsable sections to be an optional tag given to each heading rather than default heading affliction&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;h3, h4, h5&amp;lt;/s&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tictactoe1609</name></author>
	</entry>
	<entry>
		<id>https://swwiki.net:443//index.php?title=Todo_List&amp;diff=493</id>
		<title>Todo List</title>
		<link rel="alternate" type="text/html" href="https://swwiki.net:443//index.php?title=Todo_List&amp;diff=493"/>
		<updated>2026-05-29T03:41:47Z</updated>

		<summary type="html">&lt;p&gt;Tictactoe1609: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;tic&#039;s todo list for the wiki&lt;br /&gt;
&lt;br /&gt;
=== In-wiki stuff ===&lt;br /&gt;
* Components Page&lt;br /&gt;
* Revamp the main page i no likey - Much happier with it but has a way to go through&lt;br /&gt;
* &amp;lt;s&amp;gt;Basic Engine Guide (PREFAB)&amp;lt;/s&amp;gt;&lt;br /&gt;
* Basic Engine Guide (Modular)&lt;br /&gt;
* Instrument Panel guide&lt;br /&gt;
* basic car guide&lt;br /&gt;
* basic boat guide&lt;br /&gt;
* basic helicopter guide&lt;br /&gt;
* basic plane guide&lt;br /&gt;
* basic jet engine guide&lt;br /&gt;
* submarines&lt;br /&gt;
* tank control methods&lt;br /&gt;
* Gliches page (with how to use)&lt;br /&gt;
&lt;br /&gt;
=== Technical Stuff ===&lt;br /&gt;
* &amp;lt;s&amp;gt;Collapsable Sections extension make worky&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Edit Collapsable sections to be an optional tag given to each heading rather than default heading affliction&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;h3, h4, h5&amp;lt;/s&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tictactoe1609</name></author>
	</entry>
	<entry>
		<id>https://swwiki.net:443//index.php?title=Main_Page&amp;diff=492</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://swwiki.net:443//index.php?title=Main_Page&amp;diff=492"/>
		<updated>2026-05-29T03:32:55Z</updated>

		<summary type="html">&lt;p&gt;Tictactoe1609: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;StormWiki: The Unofficial Stormworks Wiki&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Swwikilogo.png|thumb|Wiki Logo]]&lt;br /&gt;
=== StormWiki Directory ===&lt;br /&gt;
Whilst you can just use the search bar to find what you want, or Random Page button should you feel so inclined, we have an easy to navigate Directory that is designed to help you find your way around the website with relative ease.&lt;br /&gt;
&lt;br /&gt;
==== [[:Category:StormWiki Directory|StormWiki Directory can be easily accessed here]] ====&lt;br /&gt;
{|&lt;br /&gt;
|+&#039;&#039;&#039;&amp;lt;u&amp;gt;A few pages you may be interested in!&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
![[File:GuidesBanner.png|frameless|link=https://swwiki.net/index.php/Category:Guides]]&lt;br /&gt;
![[File:FAQbanner.png|frameless|link=https://swwiki.net/index.php/Category:FAQ]]&lt;br /&gt;
![[File:Game Information Banner.png|frameless|link=https://swwiki.net/index.php/Category:General_Game_Information]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Engine Setup (Prefab)]]&lt;br /&gt;
|[[Account Creation]]&lt;br /&gt;
|[[Stormworks: Build &amp;amp; Rescue]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Formatting Guide]]&lt;br /&gt;
|Component&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Stormworks: Search &amp;amp; Destroy]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[SwQol Suite]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Stormworks: Space]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Who What and Why COLLAPSE! ==&lt;br /&gt;
&lt;br /&gt;
==== The What ====&lt;br /&gt;
This website is dedicated to documenting the sandbox building and engineering game by [https://geometa.co.uk/ Geometa] [https://geometa.co.uk/stormworks Stormworks: Search &amp;amp; Rescue]. It includes Guides on various setups and systems, information on the game, its systems and its components, and the documentation on efficiency and optimisation within the game.&lt;br /&gt;
&lt;br /&gt;
==== The Why ====&lt;br /&gt;
I have grown desperately tired of the obscure ways in which most information in Stormworks is found; most of the vital information is stored in various year old messages in the Stormworks Official discord server, various reddit posts, or word of mouth from other users. The official wiki (and other existing wiki&#039;s) are severely out of date and provide lack-luster or incorrect information. I don&#039;t think that we should have to bend to the mercy of the community to learn. I have started this project with the intent of being able to consolidate all the accurate information and ensure users can research on their own.&lt;br /&gt;
&lt;br /&gt;
==== The Who ====&lt;br /&gt;
This website is curated and maintained by anyone who wishes to partake though must be verified by myself. I am tictactoe1609 the Project Manager &amp;amp; Remou is our lead website technician, although I do try to handle it myself despite my incompetence. If you wish to create an account; please head to [[Account Creation]] for information on how to join our team.&lt;br /&gt;
&lt;br /&gt;
== Additional Information COLLAPSE! ==&lt;br /&gt;
Please read our [[Unofficial Stormworks Wiki:Privacy policy|Privacy Policy]] for information regarding your data.&lt;br /&gt;
&lt;br /&gt;
Please see our [[Unofficial Stormworks Wiki:General disclaimer|Disclaimer]] for information regarding our Disclaimers.&lt;br /&gt;
&lt;br /&gt;
Please read the [[Unofficial Stormworks Wiki:About|About section]] regarding additional reading towards our mission and our team.&lt;br /&gt;
__INDEX__&lt;/div&gt;</summary>
		<author><name>Tictactoe1609</name></author>
	</entry>
	<entry>
		<id>https://swwiki.net:443//index.php?title=Engine_Setup_(Prefab)&amp;diff=491</id>
		<title>Engine Setup (Prefab)</title>
		<link rel="alternate" type="text/html" href="https://swwiki.net:443//index.php?title=Engine_Setup_(Prefab)&amp;diff=491"/>
		<updated>2026-05-29T03:28:16Z</updated>

		<summary type="html">&lt;p&gt;Tictactoe1609: /* Step 2 Details COLLAPSE! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Prefab Engine Guide.png|199x199px|left|frameless]]&lt;br /&gt;
This guide will show you the basics of setting up a Prefab/Preset Engine. These engines come in 3 variants: Small, Medium, and Large. Further details on each individual prefab engine can be found [[Prefab engine|here]].&lt;br /&gt;
&lt;br /&gt;
For the purposes of this guide we will be utilising the Small Engine, however the exact same steps can be used on all variants, with any information worth noting mentioned at relevant steps.&lt;br /&gt;
&lt;br /&gt;
You can use this guide as a checklist to troubleshoot your own Prefab Engine setups.&lt;br /&gt;
&lt;br /&gt;
=== Some Groundwork ===&lt;br /&gt;
Prefab engines in Stormworks require &#039;&#039;&#039;four&#039;&#039;&#039; things: &#039;&#039;&#039;Fuel&#039;&#039;&#039;, &#039;&#039;&#039;Air&#039;&#039;&#039;, &#039;&#039;&#039;Coolant&#039;&#039;&#039;, and &#039;&#039;&#039;Exhaust&#039;&#039;&#039;. &#039;&#039;&#039;Electricity&#039;&#039;&#039;&amp;lt;ref&amp;gt;Electricity is not necessarily required, but for the purposes of this guide it will be used as the starting method. An engine will operate without electricity and can be started using a hand crank geared up. This is however, not the typical method and so we will be using Electricity. &amp;lt;/ref&amp;gt; is also commonly used to start engines (see note for additional information).&lt;br /&gt;
&lt;br /&gt;
Within this guide we will be utilising 2 fluid ports; the Fluid Exhaust, and Fluid Port End, these are however not the only things you can use. Please see [[Fluid Ports|here]] for more details on various fluid ports.&lt;br /&gt;
&lt;br /&gt;
As mentioned prior; this guide will be utilising the Small Prefab engine, but the same principles can be applied to the other variants, exceptions will be noted at each individual step.&lt;br /&gt;
&lt;br /&gt;
=== Step 1: Assembling our Components ===&lt;br /&gt;
There are a few components needed for this guide:&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
* Small Engine&lt;br /&gt;
|&lt;br /&gt;
* Fluid Exhaust&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Fluid Port End&lt;br /&gt;
|&lt;br /&gt;
* Various Pipes&amp;lt;ref&amp;gt;See Fluid Transfer Page&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Fluid Relief Valve&lt;br /&gt;
|&lt;br /&gt;
* Fluid Tank (Small, Medium or Large)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Fluid Heat Radiator&amp;lt;ref&amp;gt;See the Cooling Components for more information and possible alternatives.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* Clutch&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Small Propellor&lt;br /&gt;
|&lt;br /&gt;
* Throttle Lever&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Dial&amp;lt;small&amp;gt;(a)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* Push Button&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Battery (Small, Medium or Large)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
(a) - The dial is not absolutely necessary, but will be useful for trouble shooting any potential problems and will aid in demonstrating what is going on.&lt;br /&gt;
&lt;br /&gt;
[[File:Step 1.png|frameless|396x396px]]&lt;br /&gt;
&lt;br /&gt;
=== Step 2: Supplying Air ===&lt;br /&gt;
[[File:Step 2 Prefab.png|frameless|397x397px]]&lt;br /&gt;
&lt;br /&gt;
A simple Fluid port end connected directly to the Air intake on a Prefab engine to supply air.&lt;br /&gt;
&lt;br /&gt;
==== Step 2 Details COLLAPSE! ====&lt;br /&gt;
For this step we use the &amp;lt;code&amp;gt;Fluid Port End&amp;lt;/code&amp;gt; on the Air intake for the engine. You will know which port is which by hovering your mouse over each port, this will show you what each fluid port on the engine corresponds to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important Note:&#039;&#039;&#039; If your engine is within an enclosed space, you will need to ensure the Air intake is positioned in open air with piping leading to your engine. Doing otherwise will result in choking your engine.&lt;br /&gt;
&lt;br /&gt;
Air intake is denoted with the colour Green.&lt;br /&gt;
[[File:Hovering over a port example.png|none|thumb|278x278px|Mouse hovering over the &amp;quot;Air&amp;quot; port on the Small Engine]]&lt;br /&gt;
&lt;br /&gt;
=== Step 3: Supplying Fuel ===&lt;br /&gt;
[[File:Step 3 - Fuel.png|frameless|427x427px]]&lt;br /&gt;
&lt;br /&gt;
Adding in a Fuel tank, and a Liquid Relief Valve. This will supply Fuel to our engine.&lt;br /&gt;
&lt;br /&gt;
==== Step 3 Details COLLAPSE! ====&lt;br /&gt;
When supplying fuel to an engine we need a source of fuel. In this example, we will use a &amp;lt;code&amp;gt;Small Fluid Tank&amp;lt;/code&amp;gt;, though this can come from any kind of fluid tank you need. &lt;br /&gt;
&lt;br /&gt;
To ensure that our engine does not clog up with air, we are using a &amp;lt;code&amp;gt;Liquid Relief Valve&amp;lt;/code&amp;gt;, this is the pipe block with a grey band around it. This block acts as a filter to prevent gasses from heading into the engine, and as it is drawing from our Fluid tank set to Diesel it will only be pulling diesel into our engine.&lt;br /&gt;
&lt;br /&gt;
Both Prefab and Modular engines in Stormworks require &amp;lt;code&amp;gt;Diesel&amp;lt;/code&amp;gt; to operate. The fluid tank blocks will default to Diesel when placed, but if in doubt you can use the select tool to configure the name, the fluid type, and the fluid level of the tank.&lt;br /&gt;
&lt;br /&gt;
Fuel is denoted by the colour Orange.&lt;br /&gt;
&lt;br /&gt;
===== Additional Note - Fuel Flow Rate COLLAPSE! =====&lt;br /&gt;
The above setup is more than adequate for the purposes of our demonstration, as we will not require more than 5 litres/second of fuel. However, should you need to pull more than 5 litres/second of fuel you will need to use a &amp;lt;code&amp;gt;Liquid Gas Separator&amp;lt;/code&amp;gt;. This is a small contraption used to ensure that only liquid is pumped into your desired location without moving the air from your tank.&lt;br /&gt;
&lt;br /&gt;
[[File:Liquid Gas Seperator.png|frameless]] &lt;br /&gt;
&lt;br /&gt;
In this image, we will be using &amp;lt;code&amp;gt;Fluid Ports&amp;lt;/code&amp;gt;, a &amp;lt;code&amp;gt;Fluid Pump&amp;lt;/code&amp;gt;, a &amp;lt;code&amp;gt;Liquid Relief Valve&amp;lt;/code&amp;gt;(Grey banded pipe), and a &amp;lt;code&amp;gt;Gas Relief Valve&amp;lt;/code&amp;gt;(White banded pipe). Orange here represents the mix of Gas and liquid in a system, blue represents Liquid output, and Green represents the gas direction within a system. &lt;br /&gt;
&lt;br /&gt;
With this gadget, we filter out fluids and send them to our desired output (An engine in this exampled). And in doing so, we also filter the gasses back into our tank.&lt;br /&gt;
&lt;br /&gt;
This will allow for a flow rate higher than 5 Litres per Second.&lt;br /&gt;
&lt;br /&gt;
=== Step 4: Engine Exhaust ===&lt;br /&gt;
[[File:Prefab Step 4 - Exhaust.png|frameless|432x432px]]&lt;br /&gt;
&lt;br /&gt;
The simple addition of an exhaust pipe. Necessary for an engine to function.&lt;br /&gt;
&lt;br /&gt;
==== Step 4 Details COLLAPSE! ====&lt;br /&gt;
In this step we are using some pipe pieces and a &amp;lt;code&amp;gt;[[Fluid Ports|Fluid Exhaust]]&amp;lt;/code&amp;gt; port component. Any fluid port will suffice, but we are using this to make it visually distinct from the air intake.&lt;br /&gt;
&lt;br /&gt;
Engines in Stormworks require an exhaust to function and is one of the more common necessities forgotten by beginners.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important Note:&#039;&#039;&#039; If your engine is within an enclosed space, you will need to ensure the exhaust is positioned in open air with piping leading to your engine. Doing otherwise will result in choking your engine.&lt;br /&gt;
&lt;br /&gt;
Large Prefab Engines require two exhaust nodes.&lt;br /&gt;
&lt;br /&gt;
Exhaust is denoted by the colour Dark Grey.&lt;br /&gt;
&lt;br /&gt;
=== Step 5: Cooling ===&lt;br /&gt;
[[File:Step 5 Cooling Prefab.png|frameless|439x439px]]&lt;br /&gt;
&lt;br /&gt;
In this step we introduce a basic cooling loop for the engine using the &amp;lt;code&amp;gt;Fluid Heat Radiator&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== Step 5 Details COLLAPSE! ====&lt;br /&gt;
Cooling loops in Stormworks can get frustrating at times, but in this guide this simple setup will be more than sufficient. In general however, if your engine is within an enclosed space you will want to make sure your radiator is not inside the same enclosed space.&lt;br /&gt;
&lt;br /&gt;
All engines have a coolant &amp;quot;Input&amp;quot; and &amp;quot;Output&amp;quot; fluid node, the way you connect these don&#039;t necessarily matter in most cases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important Note:&#039;&#039;&#039; Prefab engines have a built in coolant pump, it is this reason we do not utilise a pump for our cooling loop in this demonstration.&lt;br /&gt;
&lt;br /&gt;
Coolant is denoted by the colour Blue.&lt;br /&gt;
&lt;br /&gt;
=== Step 6: The RPS Output ===&lt;br /&gt;
[[File:Step 6 RPS output.png|frameless|439x439px]]&lt;br /&gt;
&lt;br /&gt;
In this step we have assembled the output for our RPS. Utilising a &amp;lt;code&amp;gt;Clutch&amp;lt;/code&amp;gt; and a &amp;lt;code&amp;gt;Small Propeller&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== Step 6 Details COLLAPSE! ====&lt;br /&gt;
Engines turn Fuel and Air into rotational energy, measured in RPS in Stormworks. This demonstration setup allows us to control the output and utilise a small propeller to visualise the RPS in action. In a real application of an engine, this propeller would of course be submerged underwater, or the RPS would be attached to a wheel. This setup is primarily for learning and demonstration purposes.&lt;br /&gt;
&lt;br /&gt;
RPS is denoted by the colour Red.&lt;br /&gt;
&lt;br /&gt;
=== Step 7: Controls and Battery ===&lt;br /&gt;
[[File:Step 7 Controls and Battery.png|frameless|431x431px]]&lt;br /&gt;
&lt;br /&gt;
In this setup we have used a Push button, 2 Throttle Levers, 2 Dials and a battery.&lt;br /&gt;
&lt;br /&gt;
==== Step 7 Details COLLAPSE! ====&lt;br /&gt;
We have yet to connect any logic nodes; in this step all we have done is place down what we will need:&lt;br /&gt;
&lt;br /&gt;
* 2 Dials, one will read the engine RPS, one will read the engine Temperature.&lt;br /&gt;
* A push button, this will be our starter.&lt;br /&gt;
* 2 Throttle Levers, Pink will control our Engine Throttle and Red will control our Clutch output.&lt;br /&gt;
* A battery, necessary to power the various controls and engine starter.&lt;br /&gt;
&lt;br /&gt;
You can use the select tool to rename each component accordingly, this will help you keep track of what your various controls do. In this demonstration, I have named the left dial &amp;quot;RPS&amp;quot; and the right Dial &amp;quot;Temp&amp;quot;, the throttle levers accordingly, and the button to &amp;quot;Starter&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Step 8: Electricity Hookup ===&lt;br /&gt;
[[File:Step 8 prefab electrics.png|frameless|436x436px]]&lt;br /&gt;
&lt;br /&gt;
In this step, we have connected all the power nodes from the battery.&lt;br /&gt;
&lt;br /&gt;
==== Step 8 Details COLLAPSE! ====&lt;br /&gt;
This step is another one that is commonly forgotten by beginners. Double check you have these setup. Without power, the starter button will not work, the throttle levers will not output and the clutch will not work. &lt;br /&gt;
&lt;br /&gt;
=== Step 9: Setting up our Logic ===&lt;br /&gt;
[[File:Step 9 prefab Logic.png|frameless|440x440px]]&lt;br /&gt;
&lt;br /&gt;
Connecting the various logic nodes up for the engine to work.&lt;br /&gt;
&lt;br /&gt;
==== Step 9 Details COLLAPSE! ====&lt;br /&gt;
In this step we are connecting up all our logic nodes. In our demonstration, you will want to connect up the following:&lt;br /&gt;
&lt;br /&gt;
* The boolean &amp;lt;code&amp;gt;Push Button&amp;lt;/code&amp;gt; to the &amp;lt;code&amp;gt;Starter&amp;lt;/code&amp;gt; node on the Engine&lt;br /&gt;
* The numerical &amp;lt;code&amp;gt;Throttle Lever: Throttle&amp;lt;/code&amp;gt; output to the &amp;lt;code&amp;gt;Throttle&amp;lt;/code&amp;gt; node on the Engine&lt;br /&gt;
* The numerical &amp;lt;code&amp;gt;Throttle Lever: Clutch&amp;lt;/code&amp;gt; output to the &amp;lt;code&amp;gt;Clutch&amp;lt;/code&amp;gt; input node&lt;br /&gt;
* The numerical &amp;lt;code&amp;gt;RPS&amp;lt;/code&amp;gt; output from the Engine to the &amp;lt;code&amp;gt;Dial: RPS&amp;lt;/code&amp;gt; input node&lt;br /&gt;
* The numerical &amp;lt;code&amp;gt;Temperature&amp;lt;/code&amp;gt; output from the Engine to the &amp;lt;code&amp;gt;Dial: Temperature&amp;lt;/code&amp;gt; input node&lt;br /&gt;
&lt;br /&gt;
This is another step fraught with mishaps and forgetfulness. When troubleshooting, ensure all your logic nodes are adequately set up.&lt;br /&gt;
&lt;br /&gt;
=== Step 10: Operating the Engine ===&lt;br /&gt;
[[File:Step 10 prefab opreation.png|frameless|358x358px]]&lt;br /&gt;
&lt;br /&gt;
Step 1 - Increase Throttle to 0.20 or above&lt;br /&gt;
&lt;br /&gt;
Step 2 - Push and holder the starter until the engine turns over&lt;br /&gt;
&lt;br /&gt;
Step 3 - Release the starter button, allowing the engine to run.&lt;br /&gt;
&lt;br /&gt;
You can now use the Throttle Lever to adjust the engine throttle, and the Clutch lever to adjust the RPS going to the propeller.&lt;br /&gt;
&lt;br /&gt;
==== Step 10 Details COLLAPSE! ====&lt;br /&gt;
This step is our final step, and concludes our step-by-step tutorial on the creation of a prefab engine. Operation is simple, increase the Throttle lever to 0.20 or above, and hold down the starter button until the engine turns over. To kill the engine, simply reduce the throttle to 0. You will be able to read the Engine temperature on the Temp Dial we created, and the Engine&#039;s RPS on the RPS Dial we created earlier.&lt;br /&gt;
&lt;br /&gt;
=== Troubleshooting COLLAPSE! ===&lt;br /&gt;
If you are having issues, ensure the following&lt;br /&gt;
&lt;br /&gt;
* The Engine has Fuel&lt;br /&gt;
* The Engine has Air&lt;br /&gt;
* The Engine has Exhaust&lt;br /&gt;
* The Starter button is hooked up to the Engine&lt;br /&gt;
* The Starter button has power&lt;br /&gt;
* The Engine has power&lt;br /&gt;
* The Engine has throttle applied sufficiently&lt;br /&gt;
* The throttle levers have power&lt;br /&gt;
* If RPS is not going to the Propeller, ensure there is power to the Throttle Lever for the Clutch and ensure the Clutch component has power&lt;br /&gt;
&lt;br /&gt;
=== Conclusion ===&lt;br /&gt;
Following this guide it was the intent that the reader has gained or reinforced their understanding of how to set up a Prefab/Preset engine in Stormworks. &lt;br /&gt;
&lt;br /&gt;
You can find the this demonstration on the workshop [https://steamcommunity.com/sharedfiles/filedetails/?id=3734740870 Here] &lt;br /&gt;
&lt;br /&gt;
=== Footnotes ===&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Tictactoe1609</name></author>
	</entry>
	<entry>
		<id>https://swwiki.net:443//index.php?title=Todo_List&amp;diff=489</id>
		<title>Todo List</title>
		<link rel="alternate" type="text/html" href="https://swwiki.net:443//index.php?title=Todo_List&amp;diff=489"/>
		<updated>2026-05-29T03:22:25Z</updated>

		<summary type="html">&lt;p&gt;Tictactoe1609: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;tic&#039;s todo list for the wiki&lt;br /&gt;
&lt;br /&gt;
=== In-wiki stuff ===&lt;br /&gt;
* Components Page&lt;br /&gt;
* Revamp the main page i no likey - Much happier with it but has a way to go through&lt;br /&gt;
* Basic Engine Guide (PREFAB)&lt;br /&gt;
* Basic Engine Guide (Modular)&lt;br /&gt;
* Instrument Panel guide&lt;br /&gt;
* basic car guide&lt;br /&gt;
* basic boat guide&lt;br /&gt;
* basic helicopter guide&lt;br /&gt;
* basic plane guide&lt;br /&gt;
* basic jet engine guide&lt;br /&gt;
* submarines&lt;br /&gt;
* tank control methods&lt;br /&gt;
* Gliches page (with how to use)&lt;br /&gt;
&lt;br /&gt;
=== Technical Stuff ===&lt;br /&gt;
* &amp;lt;s&amp;gt;Collapsable Sections extension make worky&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Edit Collapsable sections to be an optional tag given to each heading rather than default heading affliction&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;h3, h4, h5&amp;lt;/s&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tictactoe1609</name></author>
	</entry>
	<entry>
		<id>https://swwiki.net:443//index.php?title=Todo_List&amp;diff=488</id>
		<title>Todo List</title>
		<link rel="alternate" type="text/html" href="https://swwiki.net:443//index.php?title=Todo_List&amp;diff=488"/>
		<updated>2026-05-29T03:22:04Z</updated>

		<summary type="html">&lt;p&gt;Tictactoe1609: /* In-wiki stuff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;tic&#039;s todo list for the wiki&lt;br /&gt;
&lt;br /&gt;
=== In-wiki stuff ===&lt;br /&gt;
* Components Page&lt;br /&gt;
* Revamp the main page i no likey&lt;br /&gt;
* Basic Engine Guide (PREFAB)&lt;br /&gt;
* Basic Engine Guide (Modular)&lt;br /&gt;
* Instrument Panel guide&lt;br /&gt;
* basic car guide&lt;br /&gt;
* basic boat guide&lt;br /&gt;
* basic helicopter guide&lt;br /&gt;
* basic plane guide&lt;br /&gt;
* basic jet engine guide&lt;br /&gt;
* submarines&lt;br /&gt;
* tank control methods&lt;br /&gt;
* Gliches page (with how to use)&lt;br /&gt;
&lt;br /&gt;
=== Technical Stuff ===&lt;br /&gt;
* &amp;lt;s&amp;gt;Collapsable Sections extension make worky&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Edit Collapsable sections to be an optional tag given to each heading rather than default heading affliction&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;h3, h4, h5&amp;lt;/s&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tictactoe1609</name></author>
	</entry>
	<entry>
		<id>https://swwiki.net:443//index.php?title=Engine_Setup_(Prefab)&amp;diff=487</id>
		<title>Engine Setup (Prefab)</title>
		<link rel="alternate" type="text/html" href="https://swwiki.net:443//index.php?title=Engine_Setup_(Prefab)&amp;diff=487"/>
		<updated>2026-05-29T03:15:36Z</updated>

		<summary type="html">&lt;p&gt;Tictactoe1609: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Prefab Engine Guide.png|199x199px|left|frameless]]&lt;br /&gt;
This guide will show you the basics of setting up a Prefab/Preset Engine. These engines come in 3 variants: Small, Medium, and Large. Further details on each individual prefab engine can be found [[Prefab engine|here]].&lt;br /&gt;
&lt;br /&gt;
For the purposes of this guide we will be utilising the Small Engine, however the exact same steps can be used on all variants, with any information worth noting mentioned at relevant steps.&lt;br /&gt;
&lt;br /&gt;
You can use this guide as a checklist to troubleshoot your own Prefab Engine setups.&lt;br /&gt;
&lt;br /&gt;
=== Some Groundwork ===&lt;br /&gt;
Prefab engines in Stormworks require &#039;&#039;&#039;four&#039;&#039;&#039; things: &#039;&#039;&#039;Fuel&#039;&#039;&#039;, &#039;&#039;&#039;Air&#039;&#039;&#039;, &#039;&#039;&#039;Coolant&#039;&#039;&#039;, and &#039;&#039;&#039;Exhaust&#039;&#039;&#039;. &#039;&#039;&#039;Electricity&#039;&#039;&#039;&amp;lt;ref&amp;gt;Electricity is not necessarily required, but for the purposes of this guide it will be used as the starting method. An engine will operate without electricity and can be started using a hand crank geared up. This is however, not the typical method and so we will be using Electricity. &amp;lt;/ref&amp;gt; is also commonly used to start engines (see note for additional information).&lt;br /&gt;
&lt;br /&gt;
Within this guide we will be utilising 2 fluid ports; the Fluid Exhaust, and Fluid Port End, these are however not the only things you can use. Please see [[Fluid Ports|here]] for more details on various fluid ports.&lt;br /&gt;
&lt;br /&gt;
As mentioned prior; this guide will be utilising the Small Prefab engine, but the same principles can be applied to the other variants, exceptions will be noted at each individual step.&lt;br /&gt;
&lt;br /&gt;
=== Step 1: Assembling our Components ===&lt;br /&gt;
There are a few components needed for this guide:&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
* Small Engine&lt;br /&gt;
|&lt;br /&gt;
* Fluid Exhaust&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Fluid Port End&lt;br /&gt;
|&lt;br /&gt;
* Various Pipes&amp;lt;ref&amp;gt;See Fluid Transfer Page&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Fluid Relief Valve&lt;br /&gt;
|&lt;br /&gt;
* Fluid Tank (Small, Medium or Large)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Fluid Heat Radiator&amp;lt;ref&amp;gt;See the Cooling Components for more information and possible alternatives.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* Clutch&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Small Propellor&lt;br /&gt;
|&lt;br /&gt;
* Throttle Lever&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Dial&amp;lt;small&amp;gt;(a)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* Push Button&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Battery (Small, Medium or Large)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
(a) - The dial is not absolutely necessary, but will be useful for trouble shooting any potential problems and will aid in demonstrating what is going on.&lt;br /&gt;
&lt;br /&gt;
[[File:Step 1.png|frameless|396x396px]]&lt;br /&gt;
&lt;br /&gt;
=== Step 2: Supplying Air ===&lt;br /&gt;
[[File:Step 2 Prefab.png|frameless|397x397px]]&lt;br /&gt;
&lt;br /&gt;
A simple Fluid port end connected directly to the Air intake on a Prefab engine to supply air.&lt;br /&gt;
&lt;br /&gt;
==== Step 2 Details COLLAPSE! ====&lt;br /&gt;
For this step we use the &amp;lt;code&amp;gt;Fluid Port End&amp;lt;/code&amp;gt; on the Air intake for the engine. You will know which port is which by hovering your mouse over each port, this will show you what each fluid port on the engine corresponds to.&lt;br /&gt;
&lt;br /&gt;
Air intake is denoted with the colour Green.&lt;br /&gt;
[[File:Hovering over a port example.png|none|thumb|278x278px|Mouse hovering over the &amp;quot;Air&amp;quot; port on the Small Engine]]&lt;br /&gt;
&lt;br /&gt;
=== Step 3: Supplying Fuel ===&lt;br /&gt;
[[File:Step 3 - Fuel.png|frameless|427x427px]]&lt;br /&gt;
&lt;br /&gt;
Adding in a Fuel tank, and a Liquid Relief Valve. This will supply Fuel to our engine.&lt;br /&gt;
&lt;br /&gt;
==== Step 3 Details COLLAPSE! ====&lt;br /&gt;
When supplying fuel to an engine we need a source of fuel. In this example, we will use a &amp;lt;code&amp;gt;Small Fluid Tank&amp;lt;/code&amp;gt;, though this can come from any kind of fluid tank you need. &lt;br /&gt;
&lt;br /&gt;
To ensure that our engine does not clog up with air, we are using a &amp;lt;code&amp;gt;Liquid Relief Valve&amp;lt;/code&amp;gt;, this is the pipe block with a grey band around it. This block acts as a filter to prevent gasses from heading into the engine, and as it is drawing from our Fluid tank set to Diesel it will only be pulling diesel into our engine.&lt;br /&gt;
&lt;br /&gt;
Both Prefab and Modular engines in Stormworks require &amp;lt;code&amp;gt;Diesel&amp;lt;/code&amp;gt; to operate. The fluid tank blocks will default to Diesel when placed, but if in doubt you can use the select tool to configure the name, the fluid type, and the fluid level of the tank.&lt;br /&gt;
&lt;br /&gt;
Fuel is denoted by the colour Orange.&lt;br /&gt;
&lt;br /&gt;
===== Additional Note - Fuel Flow Rate COLLAPSE! =====&lt;br /&gt;
The above setup is more than adequate for the purposes of our demonstration, as we will not require more than 5 litres/second of fuel. However, should you need to pull more than 5 litres/second of fuel you will need to use a &amp;lt;code&amp;gt;Liquid Gas Separator&amp;lt;/code&amp;gt;. This is a small contraption used to ensure that only liquid is pumped into your desired location without moving the air from your tank.&lt;br /&gt;
&lt;br /&gt;
[[File:Liquid Gas Seperator.png|frameless]] &lt;br /&gt;
&lt;br /&gt;
In this image, we will be using &amp;lt;code&amp;gt;Fluid Ports&amp;lt;/code&amp;gt;, a &amp;lt;code&amp;gt;Fluid Pump&amp;lt;/code&amp;gt;, a &amp;lt;code&amp;gt;Liquid Relief Valve&amp;lt;/code&amp;gt;(Grey banded pipe), and a &amp;lt;code&amp;gt;Gas Relief Valve&amp;lt;/code&amp;gt;(White banded pipe). Orange here represents the mix of Gas and liquid in a system, blue represents Liquid output, and Green represents the gas direction within a system. &lt;br /&gt;
&lt;br /&gt;
With this gadget, we filter out fluids and send them to our desired output (An engine in this exampled). And in doing so, we also filter the gasses back into our tank.&lt;br /&gt;
&lt;br /&gt;
This will allow for a flow rate higher than 5 Litres per Second.&lt;br /&gt;
&lt;br /&gt;
=== Step 4: Engine Exhaust ===&lt;br /&gt;
[[File:Prefab Step 4 - Exhaust.png|frameless|432x432px]]&lt;br /&gt;
&lt;br /&gt;
The simple addition of an exhaust pipe. Necessary for an engine to function.&lt;br /&gt;
&lt;br /&gt;
==== Step 4 Details COLLAPSE! ====&lt;br /&gt;
In this step we are using some pipe pieces and a &amp;lt;code&amp;gt;[[Fluid Ports|Fluid Exhaust]]&amp;lt;/code&amp;gt; port component. Any fluid port will suffice, but we are using this to make it visually distinct from the air intake.&lt;br /&gt;
&lt;br /&gt;
Engines in Stormworks require an exhaust to function and is one of the more common necessities forgotten by beginners.&lt;br /&gt;
&lt;br /&gt;
Large Prefab Engines require two exhaust nodes.&lt;br /&gt;
&lt;br /&gt;
Exhaust is denoted by the colour Dark Grey.&lt;br /&gt;
&lt;br /&gt;
=== Step 5: Cooling ===&lt;br /&gt;
[[File:Step 5 Cooling Prefab.png|frameless|439x439px]]&lt;br /&gt;
&lt;br /&gt;
In this step we introduce a basic cooling loop for the engine using the &amp;lt;code&amp;gt;Fluid Heat Radiator&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== Step 5 Details COLLAPSE! ====&lt;br /&gt;
Cooling loops in Stormworks can get frustrating at times, but in this guide this simple setup will be more than sufficient. In general however, if your engine is within an enclosed space you will want to make sure your radiator is not inside the same enclosed space.&lt;br /&gt;
&lt;br /&gt;
All engines have a coolant &amp;quot;Input&amp;quot; and &amp;quot;Output&amp;quot; fluid node, the way you connect these don&#039;t necessarily matter in most cases.&lt;br /&gt;
&lt;br /&gt;
Coolant is denoted by the colour Blue.&lt;br /&gt;
&lt;br /&gt;
=== Step 6: The RPS Output ===&lt;br /&gt;
[[File:Step 6 RPS output.png|frameless|439x439px]]&lt;br /&gt;
&lt;br /&gt;
In this step we have assembled the output for our RPS. Utilising a &amp;lt;code&amp;gt;Clutch&amp;lt;/code&amp;gt; and a &amp;lt;code&amp;gt;Small Propeller&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== Step 6 Details COLLAPSE! ====&lt;br /&gt;
Engines turn Fuel and Air into rotational energy, measured in RPS in Stormworks. This demonstration setup allows us to control the output and utilise a small propeller to visualise the RPS in action. In a real application of an engine, this propeller would of course be submerged underwater, or the RPS would be attached to a wheel. This setup is primarily for learning and demonstration purposes.&lt;br /&gt;
&lt;br /&gt;
RPS is denoted by the colour Red.&lt;br /&gt;
&lt;br /&gt;
=== Step 7: Controls and Battery ===&lt;br /&gt;
[[File:Step 7 Controls and Battery.png|frameless|431x431px]]&lt;br /&gt;
&lt;br /&gt;
In this setup we have used a Push button, 2 Throttle Levers, 2 Dials and a battery.&lt;br /&gt;
&lt;br /&gt;
==== Step 7 Details COLLAPSE! ====&lt;br /&gt;
We have yet to connect any logic nodes; in this step all we have done is place down what we will need:&lt;br /&gt;
&lt;br /&gt;
* 2 Dials, one will read the engine RPS, one will read the engine Temperature.&lt;br /&gt;
* A push button, this will be our starter.&lt;br /&gt;
* 2 Throttle Levers, Pink will control our Engine Throttle and Red will control our Clutch output.&lt;br /&gt;
* A battery, necessary to power the various controls and engine starter.&lt;br /&gt;
&lt;br /&gt;
You can use the select tool to rename each component accordingly, this will help you keep track of what your various controls do. In this demonstration, I have named the left dial &amp;quot;RPS&amp;quot; and the right Dial &amp;quot;Temp&amp;quot;, the throttle levers accordingly, and the button to &amp;quot;Starter&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Step 8: Electricity Hookup ===&lt;br /&gt;
[[File:Step 8 prefab electrics.png|frameless|436x436px]]&lt;br /&gt;
&lt;br /&gt;
In this step, we have connected all the power nodes from the battery.&lt;br /&gt;
&lt;br /&gt;
==== Step 8 Details COLLAPSE! ====&lt;br /&gt;
This step is another one that is commonly forgotten by beginners. Double check you have these setup. Without power, the starter button will not work, the throttle levers will not output and the clutch will not work. &lt;br /&gt;
&lt;br /&gt;
=== Step 9: Setting up our Logic ===&lt;br /&gt;
[[File:Step 9 prefab Logic.png|frameless|440x440px]]&lt;br /&gt;
&lt;br /&gt;
Connecting the various logic nodes up for the engine to work.&lt;br /&gt;
&lt;br /&gt;
==== Step 9 Details COLLAPSE! ====&lt;br /&gt;
In this step we are connecting up all our logic nodes. In our demonstration, you will want to connect up the following:&lt;br /&gt;
&lt;br /&gt;
* The boolean &amp;lt;code&amp;gt;Push Button&amp;lt;/code&amp;gt; to the &amp;lt;code&amp;gt;Starter&amp;lt;/code&amp;gt; node on the Engine&lt;br /&gt;
* The numerical &amp;lt;code&amp;gt;Throttle Lever: Throttle&amp;lt;/code&amp;gt; output to the &amp;lt;code&amp;gt;Throttle&amp;lt;/code&amp;gt; node on the Engine&lt;br /&gt;
* The numerical &amp;lt;code&amp;gt;Throttle Lever: Clutch&amp;lt;/code&amp;gt; output to the &amp;lt;code&amp;gt;Clutch&amp;lt;/code&amp;gt; input node&lt;br /&gt;
* The numerical &amp;lt;code&amp;gt;RPS&amp;lt;/code&amp;gt; output from the Engine to the &amp;lt;code&amp;gt;Dial: RPS&amp;lt;/code&amp;gt; input node&lt;br /&gt;
* The numerical &amp;lt;code&amp;gt;Temperature&amp;lt;/code&amp;gt; output from the Engine to the &amp;lt;code&amp;gt;Dial: Temperature&amp;lt;/code&amp;gt; input node&lt;br /&gt;
&lt;br /&gt;
This is another step fraught with mishaps and forgetfulness. When troubleshooting, ensure all your logic nodes are adequately set up.&lt;br /&gt;
&lt;br /&gt;
=== Step 10: Operating the Engine ===&lt;br /&gt;
[[File:Step 10 prefab opreation.png|frameless|358x358px]]&lt;br /&gt;
&lt;br /&gt;
Step 1 - Increase Throttle to 0.20 or above&lt;br /&gt;
&lt;br /&gt;
Step 2 - Push and holder the starter until the engine turns over&lt;br /&gt;
&lt;br /&gt;
Step 3 - Release the starter button, allowing the engine to run.&lt;br /&gt;
&lt;br /&gt;
You can now use the Throttle Lever to adjust the engine throttle, and the Clutch lever to adjust the RPS going to the propeller.&lt;br /&gt;
&lt;br /&gt;
==== Step 10 Details COLLAPSE! ====&lt;br /&gt;
This step is our final step, and concludes our step-by-step tutorial on the creation of a prefab engine. Operation is simple, increase the Throttle lever to 0.20 or above, and hold down the starter button until the engine turns over. To kill the engine, simply reduce the throttle to 0. You will be able to read the Engine temperature on the Temp Dial we created, and the Engine&#039;s RPS on the RPS Dial we created earlier.&lt;br /&gt;
&lt;br /&gt;
=== Troubleshooting COLLAPSE! ===&lt;br /&gt;
If you are having issues, ensure the following&lt;br /&gt;
&lt;br /&gt;
* The Engine has Fuel&lt;br /&gt;
* The Engine has Air&lt;br /&gt;
* The Engine has Exhaust&lt;br /&gt;
* The Starter button is hooked up to the Engine&lt;br /&gt;
* The Starter button has power&lt;br /&gt;
* The Engine has power&lt;br /&gt;
* The Engine has throttle applied sufficiently&lt;br /&gt;
* The throttle levers have power&lt;br /&gt;
* If RPS is not going to the Propeller, ensure there is power to the Throttle Lever for the Clutch and ensure the Clutch component has power&lt;br /&gt;
&lt;br /&gt;
=== Conclusion ===&lt;br /&gt;
Following this guide it was the intent that the reader has gained or reinforced their understanding of how to set up a Prefab/Preset engine in Stormworks. &lt;br /&gt;
&lt;br /&gt;
You can find the this demonstration on the workshop [https://steamcommunity.com/sharedfiles/filedetails/?id=3734740870 Here] &lt;br /&gt;
&lt;br /&gt;
=== Footnotes ===&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Tictactoe1609</name></author>
	</entry>
	<entry>
		<id>https://swwiki.net:443//index.php?title=Engine_Setup_(Prefab)&amp;diff=486</id>
		<title>Engine Setup (Prefab)</title>
		<link rel="alternate" type="text/html" href="https://swwiki.net:443//index.php?title=Engine_Setup_(Prefab)&amp;diff=486"/>
		<updated>2026-05-29T03:14:19Z</updated>

		<summary type="html">&lt;p&gt;Tictactoe1609: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Prefab Engine Guide.png|326x326px|left|frameless]]&lt;br /&gt;
This guide will show you the basics of setting up a Prefab/Preset Engine. These engines come in 3 variants: Small, Medium, and Large. Further details on each individual prefab engine can be found [[Prefab engine|here]].&lt;br /&gt;
&lt;br /&gt;
For the purposes of this guide we will be utilising the Small Engine, however the exact same steps can be used on all variants, with any information worth noting mentioned at relevant steps.&lt;br /&gt;
&lt;br /&gt;
You can use this guide as a checklist to troubleshoot your own Prefab Engine setups.&lt;br /&gt;
&lt;br /&gt;
=== Some Groundwork ===&lt;br /&gt;
Prefab engines in Stormworks require &#039;&#039;&#039;four&#039;&#039;&#039; things: &#039;&#039;&#039;Fuel&#039;&#039;&#039;, &#039;&#039;&#039;Air&#039;&#039;&#039;, &#039;&#039;&#039;Coolant&#039;&#039;&#039;, and &#039;&#039;&#039;Exhaust&#039;&#039;&#039;. &#039;&#039;&#039;Electricity&#039;&#039;&#039;&amp;lt;ref&amp;gt;Electricity is not necessarily required, but for the purposes of this guide it will be used as the starting method. An engine will operate without electricity and can be started using a hand crank geared up. This is however, not the typical method and so we will be using Electricity. &amp;lt;/ref&amp;gt; is also commonly used to start engines (see note for additional information).&lt;br /&gt;
&lt;br /&gt;
Within this guide we will be utilising 2 fluid ports; the Fluid Exhaust, and Fluid Port End, these are however not the only things you can use. Please see [[Fluid Ports|here]] for more details on various fluid ports.&lt;br /&gt;
&lt;br /&gt;
As mentioned prior; this guide will be utilising the Small Prefab engine, but the same principles can be applied to the other variants, exceptions will be noted at each individual step.&lt;br /&gt;
&lt;br /&gt;
=== Step 1: Assembling our Components ===&lt;br /&gt;
There are a few components needed for this guide:&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
* Small Engine&lt;br /&gt;
|&lt;br /&gt;
* Fluid Exhaust&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Fluid Port End&lt;br /&gt;
|&lt;br /&gt;
* Various Pipes&amp;lt;ref&amp;gt;See Fluid Transfer Page&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Fluid Relief Valve&lt;br /&gt;
|&lt;br /&gt;
* Fluid Tank (Small, Medium or Large)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Fluid Heat Radiator&amp;lt;ref&amp;gt;See the Cooling Components for more information and possible alternatives.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* Clutch&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Small Propellor&lt;br /&gt;
|&lt;br /&gt;
* Throttle Lever&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Dial&amp;lt;small&amp;gt;(a)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* Push Button&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Battery (Small, Medium or Large)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
(a) - The dial is not absolutely necessary, but will be useful for trouble shooting any potential problems and will aid in demonstrating what is going on.&lt;br /&gt;
&lt;br /&gt;
[[File:Step 1.png|frameless|396x396px]]&lt;br /&gt;
&lt;br /&gt;
=== Step 2: Supplying Air ===&lt;br /&gt;
[[File:Step 2 Prefab.png|frameless|397x397px]]&lt;br /&gt;
&lt;br /&gt;
A simple Fluid port end connected directly to the Air intake on a Prefab engine to supply air.&lt;br /&gt;
&lt;br /&gt;
==== Step 2 Details COLLAPSE! ====&lt;br /&gt;
For this step we use the &amp;lt;code&amp;gt;Fluid Port End&amp;lt;/code&amp;gt; on the Air intake for the engine. You will know which port is which by hovering your mouse over each port, this will show you what each fluid port on the engine corresponds to.&lt;br /&gt;
&lt;br /&gt;
Air intake is denoted with the colour Green.&lt;br /&gt;
[[File:Hovering over a port example.png|none|thumb|278x278px|Mouse hovering over the &amp;quot;Air&amp;quot; port on the Small Engine]]&lt;br /&gt;
&lt;br /&gt;
=== Step 3: Supplying Fuel ===&lt;br /&gt;
[[File:Step 3 - Fuel.png|frameless|427x427px]]&lt;br /&gt;
&lt;br /&gt;
Adding in a Fuel tank, and a Liquid Relief Valve. This will supply Fuel to our engine.&lt;br /&gt;
&lt;br /&gt;
==== Step 3 Details COLLAPSE! ====&lt;br /&gt;
When supplying fuel to an engine we need a source of fuel. In this example, we will use a &amp;lt;code&amp;gt;Small Fluid Tank&amp;lt;/code&amp;gt;, though this can come from any kind of fluid tank you need. &lt;br /&gt;
&lt;br /&gt;
To ensure that our engine does not clog up with air, we are using a &amp;lt;code&amp;gt;Liquid Relief Valve&amp;lt;/code&amp;gt;, this is the pipe block with a grey band around it. This block acts as a filter to prevent gasses from heading into the engine, and as it is drawing from our Fluid tank set to Diesel it will only be pulling diesel into our engine.&lt;br /&gt;
&lt;br /&gt;
Both Prefab and Modular engines in Stormworks require &amp;lt;code&amp;gt;Diesel&amp;lt;/code&amp;gt; to operate. The fluid tank blocks will default to Diesel when placed, but if in doubt you can use the select tool to configure the name, the fluid type, and the fluid level of the tank.&lt;br /&gt;
&lt;br /&gt;
Fuel is denoted by the colour Orange.&lt;br /&gt;
&lt;br /&gt;
===== Additional Note - Fuel Flow Rate COLLAPSE! =====&lt;br /&gt;
The above setup is more than adequate for the purposes of our demonstration, as we will not require more than 5 litres/second of fuel. However, should you need to pull more than 5 litres/second of fuel you will need to use a &amp;lt;code&amp;gt;Liquid Gas Separator&amp;lt;/code&amp;gt;. This is a small contraption used to ensure that only liquid is pumped into your desired location without moving the air from your tank.&lt;br /&gt;
&lt;br /&gt;
[[File:Liquid Gas Seperator.png|frameless]] &lt;br /&gt;
&lt;br /&gt;
In this image, we will be using &amp;lt;code&amp;gt;Fluid Ports&amp;lt;/code&amp;gt;, a &amp;lt;code&amp;gt;Fluid Pump&amp;lt;/code&amp;gt;, a &amp;lt;code&amp;gt;Liquid Relief Valve&amp;lt;/code&amp;gt;(Grey banded pipe), and a &amp;lt;code&amp;gt;Gas Relief Valve&amp;lt;/code&amp;gt;(White banded pipe). Orange here represents the mix of Gas and liquid in a system, blue represents Liquid output, and Green represents the gas direction within a system. &lt;br /&gt;
&lt;br /&gt;
With this gadget, we filter out fluids and send them to our desired output (An engine in this exampled). And in doing so, we also filter the gasses back into our tank.&lt;br /&gt;
&lt;br /&gt;
This will allow for a flow rate higher than 5 Litres per Second.&lt;br /&gt;
&lt;br /&gt;
=== Step 4: Engine Exhaust ===&lt;br /&gt;
[[File:Prefab Step 4 - Exhaust.png|frameless|432x432px]]&lt;br /&gt;
&lt;br /&gt;
The simple addition of an exhaust pipe. Necessary for an engine to function.&lt;br /&gt;
&lt;br /&gt;
==== Step 4 Details COLLAPSE! ====&lt;br /&gt;
In this step we are using some pipe pieces and a &amp;lt;code&amp;gt;[[Fluid Ports|Fluid Exhaust]]&amp;lt;/code&amp;gt; port component. Any fluid port will suffice, but we are using this to make it visually distinct from the air intake.&lt;br /&gt;
&lt;br /&gt;
Engines in Stormworks require an exhaust to function and is one of the more common necessities forgotten by beginners.&lt;br /&gt;
&lt;br /&gt;
Large Prefab Engines require two exhaust nodes.&lt;br /&gt;
&lt;br /&gt;
Exhaust is denoted by the colour Dark Grey.&lt;br /&gt;
&lt;br /&gt;
=== Step 5: Cooling ===&lt;br /&gt;
[[File:Step 5 Cooling Prefab.png|frameless|439x439px]]&lt;br /&gt;
&lt;br /&gt;
In this step we introduce a basic cooling loop for the engine using the &amp;lt;code&amp;gt;Fluid Heat Radiator&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== Step 5 Details COLLAPSE! ====&lt;br /&gt;
Cooling loops in Stormworks can get frustrating at times, but in this guide this simple setup will be more than sufficient. In general however, if your engine is within an enclosed space you will want to make sure your radiator is not inside the same enclosed space.&lt;br /&gt;
&lt;br /&gt;
All engines have a coolant &amp;quot;Input&amp;quot; and &amp;quot;Output&amp;quot; fluid node, the way you connect these don&#039;t necessarily matter in most cases.&lt;br /&gt;
&lt;br /&gt;
Coolant is denoted by the colour Blue.&lt;br /&gt;
&lt;br /&gt;
=== Step 6: The RPS Output ===&lt;br /&gt;
[[File:Step 6 RPS output.png|frameless|439x439px]]&lt;br /&gt;
&lt;br /&gt;
In this step we have assembled the output for our RPS. Utilising a &amp;lt;code&amp;gt;Clutch&amp;lt;/code&amp;gt; and a &amp;lt;code&amp;gt;Small Propeller&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== Step 6 Details COLLAPSE! ====&lt;br /&gt;
Engines turn Fuel and Air into rotational energy, measured in RPS in Stormworks. This demonstration setup allows us to control the output and utilise a small propeller to visualise the RPS in action. In a real application of an engine, this propeller would of course be submerged underwater, or the RPS would be attached to a wheel. This setup is primarily for learning and demonstration purposes.&lt;br /&gt;
&lt;br /&gt;
RPS is denoted by the colour Red.&lt;br /&gt;
&lt;br /&gt;
=== Step 7: Controls and Battery ===&lt;br /&gt;
[[File:Step 7 Controls and Battery.png|frameless|431x431px]]&lt;br /&gt;
&lt;br /&gt;
In this setup we have used a Push button, 2 Throttle Levers, 2 Dials and a battery.&lt;br /&gt;
&lt;br /&gt;
==== Step 7 Details COLLAPSE! ====&lt;br /&gt;
We have yet to connect any logic nodes; in this step all we have done is place down what we will need:&lt;br /&gt;
&lt;br /&gt;
* 2 Dials, one will read the engine RPS, one will read the engine Temperature.&lt;br /&gt;
* A push button, this will be our starter.&lt;br /&gt;
* 2 Throttle Levers, Pink will control our Engine Throttle and Red will control our Clutch output.&lt;br /&gt;
* A battery, necessary to power the various controls and engine starter.&lt;br /&gt;
&lt;br /&gt;
You can use the select tool to rename each component accordingly, this will help you keep track of what your various controls do. In this demonstration, I have named the left dial &amp;quot;RPS&amp;quot; and the right Dial &amp;quot;Temp&amp;quot;, the throttle levers accordingly, and the button to &amp;quot;Starter&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Step 8: Electricity Hookup ===&lt;br /&gt;
[[File:Step 8 prefab electrics.png|frameless|436x436px]]&lt;br /&gt;
&lt;br /&gt;
In this step, we have connected all the power nodes from the battery.&lt;br /&gt;
&lt;br /&gt;
==== Step 8 Details COLLAPSE! ====&lt;br /&gt;
This step is another one that is commonly forgotten by beginners. Double check you have these setup. Without power, the starter button will not work, the throttle levers will not output and the clutch will not work. &lt;br /&gt;
&lt;br /&gt;
=== Step 9: Setting up our Logic ===&lt;br /&gt;
[[File:Step 9 prefab Logic.png|frameless|440x440px]]&lt;br /&gt;
&lt;br /&gt;
Connecting the various logic nodes up for the engine to work.&lt;br /&gt;
&lt;br /&gt;
==== Step 9 Details COLLAPSE! ====&lt;br /&gt;
In this step we are connecting up all our logic nodes. In our demonstration, you will want to connect up the following:&lt;br /&gt;
&lt;br /&gt;
* The boolean &amp;lt;code&amp;gt;Push Button&amp;lt;/code&amp;gt; to the &amp;lt;code&amp;gt;Starter&amp;lt;/code&amp;gt; node on the Engine&lt;br /&gt;
* The numerical &amp;lt;code&amp;gt;Throttle Lever: Throttle&amp;lt;/code&amp;gt; output to the &amp;lt;code&amp;gt;Throttle&amp;lt;/code&amp;gt; node on the Engine&lt;br /&gt;
* The numerical &amp;lt;code&amp;gt;Throttle Lever: Clutch&amp;lt;/code&amp;gt; output to the &amp;lt;code&amp;gt;Clutch&amp;lt;/code&amp;gt; input node&lt;br /&gt;
* The numerical &amp;lt;code&amp;gt;RPS&amp;lt;/code&amp;gt; output from the Engine to the &amp;lt;code&amp;gt;Dial: RPS&amp;lt;/code&amp;gt; input node&lt;br /&gt;
* The numerical &amp;lt;code&amp;gt;Temperature&amp;lt;/code&amp;gt; output from the Engine to the &amp;lt;code&amp;gt;Dial: Temperature&amp;lt;/code&amp;gt; input node&lt;br /&gt;
&lt;br /&gt;
This is another step fraught with mishaps and forgetfulness. When troubleshooting, ensure all your logic nodes are adequately set up.&lt;br /&gt;
&lt;br /&gt;
=== Step 10: Operating the Engine ===&lt;br /&gt;
[[File:Step 10 prefab opreation.png|frameless|358x358px]]&lt;br /&gt;
&lt;br /&gt;
Step 1 - Increase Throttle to 0.20 or above&lt;br /&gt;
&lt;br /&gt;
Step 2 - Push and holder the starter until the engine turns over&lt;br /&gt;
&lt;br /&gt;
Step 3 - Release the starter button, allowing the engine to run.&lt;br /&gt;
&lt;br /&gt;
You can now use the Throttle Lever to adjust the engine throttle, and the Clutch lever to adjust the RPS going to the propeller.&lt;br /&gt;
&lt;br /&gt;
==== Step 10 Details COLLAPSE! ====&lt;br /&gt;
This step is our final step, and concludes our step-by-step tutorial on the creation of a prefab engine. Operation is simple, increase the Throttle lever to 0.20 or above, and hold down the starter button until the engine turns over. To kill the engine, simply reduce the throttle to 0. You will be able to read the Engine temperature on the Temp Dial we created, and the Engine&#039;s RPS on the RPS Dial we created earlier.&lt;br /&gt;
&lt;br /&gt;
=== Troubleshooting COLLAPSE! ===&lt;br /&gt;
If you are having issues, ensure the following&lt;br /&gt;
&lt;br /&gt;
* The Engine has Fuel&lt;br /&gt;
* The Engine has Air&lt;br /&gt;
* The Engine has Exhaust&lt;br /&gt;
* The Starter button is hooked up to the Engine&lt;br /&gt;
* The Starter button has power&lt;br /&gt;
* The Engine has power&lt;br /&gt;
* The Engine has throttle applied sufficiently&lt;br /&gt;
* The throttle levers have power&lt;br /&gt;
* If RPS is not going to the Propeller, ensure there is power to the Throttle Lever for the Clutch and ensure the Clutch component has power&lt;br /&gt;
&lt;br /&gt;
=== Conclusion ===&lt;br /&gt;
Following this guide it was the intent that the reader has gained or reinforced their understanding of how to set up a Prefab/Preset engine in Stormworks. &lt;br /&gt;
&lt;br /&gt;
You can find the this demonstration on the workshop [https://steamcommunity.com/sharedfiles/filedetails/?id=3734740870 Here] &lt;br /&gt;
&lt;br /&gt;
=== Footnotes ===&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Tictactoe1609</name></author>
	</entry>
	<entry>
		<id>https://swwiki.net:443//index.php?title=Engine_Setup_(Prefab)&amp;diff=485</id>
		<title>Engine Setup (Prefab)</title>
		<link rel="alternate" type="text/html" href="https://swwiki.net:443//index.php?title=Engine_Setup_(Prefab)&amp;diff=485"/>
		<updated>2026-05-29T03:13:26Z</updated>

		<summary type="html">&lt;p&gt;Tictactoe1609: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Prefab Engine Guide.png|thumb|262x262px]]&lt;br /&gt;
This guide will show you the basics of setting up a Prefab/Preset Engine. These engines come in 3 variants: Small, Medium, and Large. Further details on each individual prefab engine can be found [[Prefab engine|here]].&lt;br /&gt;
&lt;br /&gt;
For the purposes of this guide we will be utilising the Small Engine, however the exact same steps can be used on all variants, with any information worth noting mentioned at relevant steps.&lt;br /&gt;
&lt;br /&gt;
You can use this guide as a checklist to troubleshoot your own Prefab Engine setups.&lt;br /&gt;
&lt;br /&gt;
=== Some Groundwork ===&lt;br /&gt;
Prefab engines in Stormworks require &#039;&#039;&#039;four&#039;&#039;&#039; things: &#039;&#039;&#039;Fuel&#039;&#039;&#039;, &#039;&#039;&#039;Air&#039;&#039;&#039;, &#039;&#039;&#039;Coolant&#039;&#039;&#039;, and &#039;&#039;&#039;Exhaust&#039;&#039;&#039;. &#039;&#039;&#039;Electricity&#039;&#039;&#039;&amp;lt;ref&amp;gt;Electricity is not necessarily required, but for the purposes of this guide it will be used as the starting method. An engine will operate without electricity and can be started using a hand crank geared up. This is however, not the typical method and so we will be using Electricity. &amp;lt;/ref&amp;gt; is also commonly used to start engines (see note for additional information).&lt;br /&gt;
&lt;br /&gt;
Within this guide we will be utilising 2 fluid ports; the Fluid Exhaust, and Fluid Port End, these are however not the only things you can use. Please see [[Fluid Ports|here]] for more details on various fluid ports.&lt;br /&gt;
&lt;br /&gt;
As mentioned prior; this guide will be utilising the Small Prefab engine, but the same principles can be applied to the other variants, exceptions will be noted at each individual step.&lt;br /&gt;
&lt;br /&gt;
=== Step 1: Assembling our Components ===&lt;br /&gt;
There are a few components needed for this guide:&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
* Small Engine&lt;br /&gt;
|&lt;br /&gt;
* Fluid Exhaust&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Fluid Port End&lt;br /&gt;
|&lt;br /&gt;
* Various Pipes&amp;lt;ref&amp;gt;See Fluid Transfer Page&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Fluid Relief Valve&lt;br /&gt;
|&lt;br /&gt;
* Fluid Tank (Small, Medium or Large)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Fluid Heat Radiator&amp;lt;ref&amp;gt;See the Cooling Components for more information and possible alternatives.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* Clutch&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Small Propellor&lt;br /&gt;
|&lt;br /&gt;
* Throttle Lever&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Dial&amp;lt;small&amp;gt;(a)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* Push Button&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Battery (Small, Medium or Large)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
(a) - The dial is not absolutely necessary, but will be useful for trouble shooting any potential problems and will aid in demonstrating what is going on.&lt;br /&gt;
&lt;br /&gt;
[[File:Step 1.png|frameless|396x396px]]&lt;br /&gt;
&lt;br /&gt;
=== Step 2: Supplying Air ===&lt;br /&gt;
[[File:Step 2 Prefab.png|frameless|397x397px]]&lt;br /&gt;
&lt;br /&gt;
A simple Fluid port end connected directly to the Air intake on a Prefab engine to supply air.&lt;br /&gt;
&lt;br /&gt;
==== Step 2 Details COLLAPSE! ====&lt;br /&gt;
For this step we use the &amp;lt;code&amp;gt;Fluid Port End&amp;lt;/code&amp;gt; on the Air intake for the engine. You will know which port is which by hovering your mouse over each port, this will show you what each fluid port on the engine corresponds to.&lt;br /&gt;
&lt;br /&gt;
Air intake is denoted with the colour Green.&lt;br /&gt;
[[File:Hovering over a port example.png|none|thumb|278x278px|Mouse hovering over the &amp;quot;Air&amp;quot; port on the Small Engine]]&lt;br /&gt;
&lt;br /&gt;
=== Step 3: Supplying Fuel ===&lt;br /&gt;
[[File:Step 3 - Fuel.png|frameless|427x427px]]&lt;br /&gt;
&lt;br /&gt;
Adding in a Fuel tank, and a Liquid Relief Valve. This will supply Fuel to our engine.&lt;br /&gt;
&lt;br /&gt;
==== Step 3 Details COLLAPSE! ====&lt;br /&gt;
When supplying fuel to an engine we need a source of fuel. In this example, we will use a &amp;lt;code&amp;gt;Small Fluid Tank&amp;lt;/code&amp;gt;, though this can come from any kind of fluid tank you need. &lt;br /&gt;
&lt;br /&gt;
To ensure that our engine does not clog up with air, we are using a &amp;lt;code&amp;gt;Liquid Relief Valve&amp;lt;/code&amp;gt;, this is the pipe block with a grey band around it. This block acts as a filter to prevent gasses from heading into the engine, and as it is drawing from our Fluid tank set to Diesel it will only be pulling diesel into our engine.&lt;br /&gt;
&lt;br /&gt;
Both Prefab and Modular engines in Stormworks require &amp;lt;code&amp;gt;Diesel&amp;lt;/code&amp;gt; to operate. The fluid tank blocks will default to Diesel when placed, but if in doubt you can use the select tool to configure the name, the fluid type, and the fluid level of the tank.&lt;br /&gt;
&lt;br /&gt;
Fuel is denoted by the colour Orange.&lt;br /&gt;
&lt;br /&gt;
===== Additional Note - Fuel Flow Rate COLLAPSE! =====&lt;br /&gt;
The above setup is more than adequate for the purposes of our demonstration, as we will not require more than 5 litres/second of fuel. However, should you need to pull more than 5 litres/second of fuel you will need to use a &amp;lt;code&amp;gt;Liquid Gas Separator&amp;lt;/code&amp;gt;. This is a small contraption used to ensure that only liquid is pumped into your desired location without moving the air from your tank.&lt;br /&gt;
&lt;br /&gt;
[[File:Liquid Gas Seperator.png|frameless]] &lt;br /&gt;
&lt;br /&gt;
In this image, we will be using &amp;lt;code&amp;gt;Fluid Ports&amp;lt;/code&amp;gt;, a &amp;lt;code&amp;gt;Fluid Pump&amp;lt;/code&amp;gt;, a &amp;lt;code&amp;gt;Liquid Relief Valve&amp;lt;/code&amp;gt;(Grey banded pipe), and a &amp;lt;code&amp;gt;Gas Relief Valve&amp;lt;/code&amp;gt;(White banded pipe). Orange here represents the mix of Gas and liquid in a system, blue represents Liquid output, and Green represents the gas direction within a system. &lt;br /&gt;
&lt;br /&gt;
With this gadget, we filter out fluids and send them to our desired output (An engine in this exampled). And in doing so, we also filter the gasses back into our tank.&lt;br /&gt;
&lt;br /&gt;
This will allow for a flow rate higher than 5 Litres per Second.&lt;br /&gt;
&lt;br /&gt;
=== Step 4: Engine Exhaust ===&lt;br /&gt;
[[File:Prefab Step 4 - Exhaust.png|frameless|432x432px]]&lt;br /&gt;
&lt;br /&gt;
The simple addition of an exhaust pipe. Necessary for an engine to function.&lt;br /&gt;
&lt;br /&gt;
==== Step 4 Details COLLAPSE! ====&lt;br /&gt;
In this step we are using some pipe pieces and a &amp;lt;code&amp;gt;[[Fluid Ports|Fluid Exhaust]]&amp;lt;/code&amp;gt; port component. Any fluid port will suffice, but we are using this to make it visually distinct from the air intake.&lt;br /&gt;
&lt;br /&gt;
Engines in Stormworks require an exhaust to function and is one of the more common necessities forgotten by beginners.&lt;br /&gt;
&lt;br /&gt;
Large Prefab Engines require two exhaust nodes.&lt;br /&gt;
&lt;br /&gt;
Exhaust is denoted by the colour Dark Grey.&lt;br /&gt;
&lt;br /&gt;
=== Step 5: Cooling ===&lt;br /&gt;
[[File:Step 5 Cooling Prefab.png|frameless|439x439px]]&lt;br /&gt;
&lt;br /&gt;
In this step we introduce a basic cooling loop for the engine using the &amp;lt;code&amp;gt;Fluid Heat Radiator&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== Step 5 Details COLLAPSE! ====&lt;br /&gt;
Cooling loops in Stormworks can get frustrating at times, but in this guide this simple setup will be more than sufficient. In general however, if your engine is within an enclosed space you will want to make sure your radiator is not inside the same enclosed space.&lt;br /&gt;
&lt;br /&gt;
All engines have a coolant &amp;quot;Input&amp;quot; and &amp;quot;Output&amp;quot; fluid node, the way you connect these don&#039;t necessarily matter in most cases.&lt;br /&gt;
&lt;br /&gt;
Coolant is denoted by the colour Blue.&lt;br /&gt;
&lt;br /&gt;
=== Step 6: The RPS Output ===&lt;br /&gt;
[[File:Step 6 RPS output.png|frameless|439x439px]]&lt;br /&gt;
&lt;br /&gt;
In this step we have assembled the output for our RPS. Utilising a &amp;lt;code&amp;gt;Clutch&amp;lt;/code&amp;gt; and a &amp;lt;code&amp;gt;Small Propeller&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== Step 6 Details COLLAPSE! ====&lt;br /&gt;
Engines turn Fuel and Air into rotational energy, measured in RPS in Stormworks. This demonstration setup allows us to control the output and utilise a small propeller to visualise the RPS in action. In a real application of an engine, this propeller would of course be submerged underwater, or the RPS would be attached to a wheel. This setup is primarily for learning and demonstration purposes.&lt;br /&gt;
&lt;br /&gt;
RPS is denoted by the colour Red.&lt;br /&gt;
&lt;br /&gt;
=== Step 7: Controls and Battery ===&lt;br /&gt;
[[File:Step 7 Controls and Battery.png|frameless|431x431px]]&lt;br /&gt;
&lt;br /&gt;
In this setup we have used a Push button, 2 Throttle Levers, 2 Dials and a battery.&lt;br /&gt;
&lt;br /&gt;
==== Step 7 Details COLLAPSE! ====&lt;br /&gt;
We have yet to connect any logic nodes; in this step all we have done is place down what we will need:&lt;br /&gt;
&lt;br /&gt;
* 2 Dials, one will read the engine RPS, one will read the engine Temperature.&lt;br /&gt;
* A push button, this will be our starter.&lt;br /&gt;
* 2 Throttle Levers, Pink will control our Engine Throttle and Red will control our Clutch output.&lt;br /&gt;
* A battery, necessary to power the various controls and engine starter.&lt;br /&gt;
&lt;br /&gt;
You can use the select tool to rename each component accordingly, this will help you keep track of what your various controls do. In this demonstration, I have named the left dial &amp;quot;RPS&amp;quot; and the right Dial &amp;quot;Temp&amp;quot;, the throttle levers accordingly, and the button to &amp;quot;Starter&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Step 8: Electricity Hookup ===&lt;br /&gt;
[[File:Step 8 prefab electrics.png|frameless|436x436px]]&lt;br /&gt;
&lt;br /&gt;
In this step, we have connected all the power nodes from the battery.&lt;br /&gt;
&lt;br /&gt;
==== Step 8 Details COLLAPSE! ====&lt;br /&gt;
This step is another one that is commonly forgotten by beginners. Double check you have these setup. Without power, the starter button will not work, the throttle levers will not output and the clutch will not work. &lt;br /&gt;
&lt;br /&gt;
=== Step 9: Setting up our Logic ===&lt;br /&gt;
[[File:Step 9 prefab Logic.png|frameless|440x440px]]&lt;br /&gt;
&lt;br /&gt;
Connecting the various logic nodes up for the engine to work.&lt;br /&gt;
&lt;br /&gt;
==== Step 9 Details COLLAPSE! ====&lt;br /&gt;
In this step we are connecting up all our logic nodes. In our demonstration, you will want to connect up the following:&lt;br /&gt;
&lt;br /&gt;
* The boolean &amp;lt;code&amp;gt;Push Button&amp;lt;/code&amp;gt; to the &amp;lt;code&amp;gt;Starter&amp;lt;/code&amp;gt; node on the Engine&lt;br /&gt;
* The numerical &amp;lt;code&amp;gt;Throttle Lever: Throttle&amp;lt;/code&amp;gt; output to the &amp;lt;code&amp;gt;Throttle&amp;lt;/code&amp;gt; node on the Engine&lt;br /&gt;
* The numerical &amp;lt;code&amp;gt;Throttle Lever: Clutch&amp;lt;/code&amp;gt; output to the &amp;lt;code&amp;gt;Clutch&amp;lt;/code&amp;gt; input node&lt;br /&gt;
* The numerical &amp;lt;code&amp;gt;RPS&amp;lt;/code&amp;gt; output from the Engine to the &amp;lt;code&amp;gt;Dial: RPS&amp;lt;/code&amp;gt; input node&lt;br /&gt;
* The numerical &amp;lt;code&amp;gt;Temperature&amp;lt;/code&amp;gt; output from the Engine to the &amp;lt;code&amp;gt;Dial: Temperature&amp;lt;/code&amp;gt; input node&lt;br /&gt;
&lt;br /&gt;
This is another step fraught with mishaps and forgetfulness. When troubleshooting, ensure all your logic nodes are adequately set up.&lt;br /&gt;
&lt;br /&gt;
=== Step 10: Operating the Engine ===&lt;br /&gt;
[[File:Step 10 prefab opreation.png|frameless|358x358px]]&lt;br /&gt;
&lt;br /&gt;
Step 1 - Increase Throttle to 0.20 or above&lt;br /&gt;
&lt;br /&gt;
Step 2 - Push and holder the starter until the engine turns over&lt;br /&gt;
&lt;br /&gt;
Step 3 - Release the starter button, allowing the engine to run.&lt;br /&gt;
&lt;br /&gt;
You can now use the Throttle Lever to adjust the engine throttle, and the Clutch lever to adjust the RPS going to the propeller.&lt;br /&gt;
&lt;br /&gt;
==== Step 10 Details COLLAPSE! ====&lt;br /&gt;
This step is our final step, and concludes our step-by-step tutorial on the creation of a prefab engine. Operation is simple, increase the Throttle lever to 0.20 or above, and hold down the starter button until the engine turns over. To kill the engine, simply reduce the throttle to 0. You will be able to read the Engine temperature on the Temp Dial we created, and the Engine&#039;s RPS on the RPS Dial we created earlier.&lt;br /&gt;
&lt;br /&gt;
=== Troubleshooting COLLAPSE! ===&lt;br /&gt;
If you are having issues, ensure the following&lt;br /&gt;
&lt;br /&gt;
* The Engine has Fuel&lt;br /&gt;
* The Engine has Air&lt;br /&gt;
* The Engine has Exhaust&lt;br /&gt;
* The Starter button is hooked up to the Engine&lt;br /&gt;
* The Starter button has power&lt;br /&gt;
* The Engine has power&lt;br /&gt;
* The Engine has throttle applied sufficiently&lt;br /&gt;
* The throttle levers have power&lt;br /&gt;
* If RPS is not going to the Propeller, ensure there is power to the Throttle Lever for the Clutch and ensure the Clutch component has power&lt;br /&gt;
&lt;br /&gt;
=== Conclusion ===&lt;br /&gt;
Following this guide it was the intent that the reader has gained or reinforced their understanding of how to set up a Prefab/Preset engine in Stormworks. &lt;br /&gt;
&lt;br /&gt;
You can find the this demonstration on the workshop [https://steamcommunity.com/sharedfiles/filedetails/?id=3734740870 Here] &lt;br /&gt;
&lt;br /&gt;
=== Footnotes ===&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Tictactoe1609</name></author>
	</entry>
	<entry>
		<id>https://swwiki.net:443//index.php?title=File:Prefab_Engine_Guide.png&amp;diff=484</id>
		<title>File:Prefab Engine Guide.png</title>
		<link rel="alternate" type="text/html" href="https://swwiki.net:443//index.php?title=File:Prefab_Engine_Guide.png&amp;diff=484"/>
		<updated>2026-05-29T03:12:56Z</updated>

		<summary type="html">&lt;p&gt;Tictactoe1609: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Prefab Engine Guide thumbnail&lt;/div&gt;</summary>
		<author><name>Tictactoe1609</name></author>
	</entry>
	<entry>
		<id>https://swwiki.net:443//index.php?title=Engine_Setup_(Prefab)&amp;diff=482</id>
		<title>Engine Setup (Prefab)</title>
		<link rel="alternate" type="text/html" href="https://swwiki.net:443//index.php?title=Engine_Setup_(Prefab)&amp;diff=482"/>
		<updated>2026-05-29T03:11:46Z</updated>

		<summary type="html">&lt;p&gt;Tictactoe1609: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide will show you the basics of setting up a Prefab/Preset Engine. These engines come in 3 variants: Small, Medium, and Large. Further details on each individual prefab engine can be found [[Prefab engine|here]].&lt;br /&gt;
&lt;br /&gt;
For the purposes of this guide we will be utilising the Small Engine, however the exact same steps can be used on all variants, with any information worth noting mentioned at relevant steps.&lt;br /&gt;
&lt;br /&gt;
You can use this guide as a checklist to troubleshoot your own Prefab Engine setups.&lt;br /&gt;
&lt;br /&gt;
=== Some Groundwork ===&lt;br /&gt;
Prefab engines in Stormworks require &#039;&#039;&#039;four&#039;&#039;&#039; things: &#039;&#039;&#039;Fuel&#039;&#039;&#039;, &#039;&#039;&#039;Air&#039;&#039;&#039;, &#039;&#039;&#039;Coolant&#039;&#039;&#039;, and &#039;&#039;&#039;Exhaust&#039;&#039;&#039;. &#039;&#039;&#039;Electricity&#039;&#039;&#039;&amp;lt;ref&amp;gt;Electricity is not necessarily required, but for the purposes of this guide it will be used as the starting method. An engine will operate without electricity and can be started using a hand crank geared up. This is however, not the typical method and so we will be using Electricity. &amp;lt;/ref&amp;gt; is also commonly used to start engines (see note for additional information).&lt;br /&gt;
&lt;br /&gt;
Within this guide we will be utilising 2 fluid ports; the Fluid Exhaust, and Fluid Port End, these are however not the only things you can use. Please see [[Fluid Ports|here]] for more details on various fluid ports.&lt;br /&gt;
&lt;br /&gt;
As mentioned prior; this guide will be utilising the Small Prefab engine, but the same principles can be applied to the other variants, exceptions will be noted at each individual step.&lt;br /&gt;
&lt;br /&gt;
=== Step 1: Assembling our Components ===&lt;br /&gt;
There are a few components needed for this guide:&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
* Small Engine&lt;br /&gt;
|&lt;br /&gt;
* Fluid Exhaust&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Fluid Port End&lt;br /&gt;
|&lt;br /&gt;
* Various Pipes&amp;lt;ref&amp;gt;See Fluid Transfer Page&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Fluid Relief Valve&lt;br /&gt;
|&lt;br /&gt;
* Fluid Tank (Small, Medium or Large)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Fluid Heat Radiator&amp;lt;ref&amp;gt;See the Cooling Components for more information and possible alternatives.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* Clutch&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Small Propellor&lt;br /&gt;
|&lt;br /&gt;
* Throttle Lever&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Dial&amp;lt;small&amp;gt;(a)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* Push Button&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Battery (Small, Medium or Large)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
(a) - The dial is not absolutely necessary, but will be useful for trouble shooting any potential problems and will aid in demonstrating what is going on.&lt;br /&gt;
&lt;br /&gt;
[[File:Step 1.png|frameless|396x396px]]&lt;br /&gt;
&lt;br /&gt;
=== Step 2: Supplying Air ===&lt;br /&gt;
[[File:Step 2 Prefab.png|frameless|397x397px]]&lt;br /&gt;
&lt;br /&gt;
A simple Fluid port end connected directly to the Air intake on a Prefab engine to supply air.&lt;br /&gt;
&lt;br /&gt;
==== Step 2 Details COLLAPSE! ====&lt;br /&gt;
For this step we use the &amp;lt;code&amp;gt;Fluid Port End&amp;lt;/code&amp;gt; on the Air intake for the engine. You will know which port is which by hovering your mouse over each port, this will show you what each fluid port on the engine corresponds to.&lt;br /&gt;
&lt;br /&gt;
Air intake is denoted with the colour Green.&lt;br /&gt;
[[File:Hovering over a port example.png|none|thumb|278x278px|Mouse hovering over the &amp;quot;Air&amp;quot; port on the Small Engine]]&lt;br /&gt;
&lt;br /&gt;
=== Step 3: Supplying Fuel ===&lt;br /&gt;
[[File:Step 3 - Fuel.png|frameless|427x427px]]&lt;br /&gt;
&lt;br /&gt;
Adding in a Fuel tank, and a Liquid Relief Valve. This will supply Fuel to our engine.&lt;br /&gt;
&lt;br /&gt;
==== Step 3 Details COLLAPSE! ====&lt;br /&gt;
When supplying fuel to an engine we need a source of fuel. In this example, we will use a &amp;lt;code&amp;gt;Small Fluid Tank&amp;lt;/code&amp;gt;, though this can come from any kind of fluid tank you need. &lt;br /&gt;
&lt;br /&gt;
To ensure that our engine does not clog up with air, we are using a &amp;lt;code&amp;gt;Liquid Relief Valve&amp;lt;/code&amp;gt;, this is the pipe block with a grey band around it. This block acts as a filter to prevent gasses from heading into the engine, and as it is drawing from our Fluid tank set to Diesel it will only be pulling diesel into our engine.&lt;br /&gt;
&lt;br /&gt;
Both Prefab and Modular engines in Stormworks require &amp;lt;code&amp;gt;Diesel&amp;lt;/code&amp;gt; to operate. The fluid tank blocks will default to Diesel when placed, but if in doubt you can use the select tool to configure the name, the fluid type, and the fluid level of the tank.&lt;br /&gt;
&lt;br /&gt;
Fuel is denoted by the colour Orange.&lt;br /&gt;
&lt;br /&gt;
===== Additional Note - Fuel Flow Rate COLLAPSE! =====&lt;br /&gt;
The above setup is more than adequate for the purposes of our demonstration, as we will not require more than 5 litres/second of fuel. However, should you need to pull more than 5 litres/second of fuel you will need to use a &amp;lt;code&amp;gt;Liquid Gas Separator&amp;lt;/code&amp;gt;. This is a small contraption used to ensure that only liquid is pumped into your desired location without moving the air from your tank.&lt;br /&gt;
&lt;br /&gt;
[[File:Liquid Gas Seperator.png|frameless]] &lt;br /&gt;
&lt;br /&gt;
In this image, we will be using &amp;lt;code&amp;gt;Fluid Ports&amp;lt;/code&amp;gt;, a &amp;lt;code&amp;gt;Fluid Pump&amp;lt;/code&amp;gt;, a &amp;lt;code&amp;gt;Liquid Relief Valve&amp;lt;/code&amp;gt;(Grey banded pipe), and a &amp;lt;code&amp;gt;Gas Relief Valve&amp;lt;/code&amp;gt;(White banded pipe). Orange here represents the mix of Gas and liquid in a system, blue represents Liquid output, and Green represents the gas direction within a system. &lt;br /&gt;
&lt;br /&gt;
With this gadget, we filter out fluids and send them to our desired output (An engine in this exampled). And in doing so, we also filter the gasses back into our tank.&lt;br /&gt;
&lt;br /&gt;
This will allow for a flow rate higher than 5 Litres per Second.&lt;br /&gt;
&lt;br /&gt;
=== Step 4: Engine Exhaust ===&lt;br /&gt;
[[File:Prefab Step 4 - Exhaust.png|frameless|432x432px]]&lt;br /&gt;
&lt;br /&gt;
The simple addition of an exhaust pipe. Necessary for an engine to function.&lt;br /&gt;
&lt;br /&gt;
==== Step 4 Details COLLAPSE! ====&lt;br /&gt;
In this step we are using some pipe pieces and a &amp;lt;code&amp;gt;[[Fluid Ports|Fluid Exhaust]]&amp;lt;/code&amp;gt; port component. Any fluid port will suffice, but we are using this to make it visually distinct from the air intake.&lt;br /&gt;
&lt;br /&gt;
Engines in Stormworks require an exhaust to function and is one of the more common necessities forgotten by beginners.&lt;br /&gt;
&lt;br /&gt;
Large Prefab Engines require two exhaust nodes.&lt;br /&gt;
&lt;br /&gt;
Exhaust is denoted by the colour Dark Grey.&lt;br /&gt;
&lt;br /&gt;
=== Step 5: Cooling ===&lt;br /&gt;
[[File:Step 5 Cooling Prefab.png|frameless|439x439px]]&lt;br /&gt;
&lt;br /&gt;
In this step we introduce a basic cooling loop for the engine using the &amp;lt;code&amp;gt;Fluid Heat Radiator&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== Step 5 Details COLLAPSE! ====&lt;br /&gt;
Cooling loops in Stormworks can get frustrating at times, but in this guide this simple setup will be more than sufficient. In general however, if your engine is within an enclosed space you will want to make sure your radiator is not inside the same enclosed space.&lt;br /&gt;
&lt;br /&gt;
All engines have a coolant &amp;quot;Input&amp;quot; and &amp;quot;Output&amp;quot; fluid node, the way you connect these don&#039;t necessarily matter in most cases.&lt;br /&gt;
&lt;br /&gt;
Coolant is denoted by the colour Blue.&lt;br /&gt;
&lt;br /&gt;
=== Step 6: The RPS Output ===&lt;br /&gt;
[[File:Step 6 RPS output.png|frameless|439x439px]]&lt;br /&gt;
&lt;br /&gt;
In this step we have assembled the output for our RPS. Utilising a &amp;lt;code&amp;gt;Clutch&amp;lt;/code&amp;gt; and a &amp;lt;code&amp;gt;Small Propeller&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== Step 6 Details COLLAPSE! ====&lt;br /&gt;
Engines turn Fuel and Air into rotational energy, measured in RPS in Stormworks. This demonstration setup allows us to control the output and utilise a small propeller to visualise the RPS in action. In a real application of an engine, this propeller would of course be submerged underwater, or the RPS would be attached to a wheel. This setup is primarily for learning and demonstration purposes.&lt;br /&gt;
&lt;br /&gt;
RPS is denoted by the colour Red.&lt;br /&gt;
&lt;br /&gt;
=== Step 7: Controls and Battery ===&lt;br /&gt;
[[File:Step 7 Controls and Battery.png|frameless|431x431px]]&lt;br /&gt;
&lt;br /&gt;
In this setup we have used a Push button, 2 Throttle Levers, 2 Dials and a battery.&lt;br /&gt;
&lt;br /&gt;
==== Step 7 Details COLLAPSE! ====&lt;br /&gt;
We have yet to connect any logic nodes; in this step all we have done is place down what we will need:&lt;br /&gt;
&lt;br /&gt;
* 2 Dials, one will read the engine RPS, one will read the engine Temperature.&lt;br /&gt;
* A push button, this will be our starter.&lt;br /&gt;
* 2 Throttle Levers, Pink will control our Engine Throttle and Red will control our Clutch output.&lt;br /&gt;
* A battery, necessary to power the various controls and engine starter.&lt;br /&gt;
&lt;br /&gt;
You can use the select tool to rename each component accordingly, this will help you keep track of what your various controls do. In this demonstration, I have named the left dial &amp;quot;RPS&amp;quot; and the right Dial &amp;quot;Temp&amp;quot;, the throttle levers accordingly, and the button to &amp;quot;Starter&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Step 8: Electricity Hookup ===&lt;br /&gt;
[[File:Step 8 prefab electrics.png|frameless|436x436px]]&lt;br /&gt;
&lt;br /&gt;
In this step, we have connected all the power nodes from the battery.&lt;br /&gt;
&lt;br /&gt;
==== Step 8 Details COLLAPSE! ====&lt;br /&gt;
This step is another one that is commonly forgotten by beginners. Double check you have these setup. Without power, the starter button will not work, the throttle levers will not output and the clutch will not work. &lt;br /&gt;
&lt;br /&gt;
=== Step 9: Setting up our Logic ===&lt;br /&gt;
[[File:Step 9 prefab Logic.png|frameless|440x440px]]&lt;br /&gt;
&lt;br /&gt;
Connecting the various logic nodes up for the engine to work.&lt;br /&gt;
&lt;br /&gt;
==== Step 9 Details COLLAPSE! ====&lt;br /&gt;
In this step we are connecting up all our logic nodes. In our demonstration, you will want to connect up the following:&lt;br /&gt;
&lt;br /&gt;
* The boolean &amp;lt;code&amp;gt;Push Button&amp;lt;/code&amp;gt; to the &amp;lt;code&amp;gt;Starter&amp;lt;/code&amp;gt; node on the Engine&lt;br /&gt;
* The numerical &amp;lt;code&amp;gt;Throttle Lever: Throttle&amp;lt;/code&amp;gt; output to the &amp;lt;code&amp;gt;Throttle&amp;lt;/code&amp;gt; node on the Engine&lt;br /&gt;
* The numerical &amp;lt;code&amp;gt;Throttle Lever: Clutch&amp;lt;/code&amp;gt; output to the &amp;lt;code&amp;gt;Clutch&amp;lt;/code&amp;gt; input node&lt;br /&gt;
* The numerical &amp;lt;code&amp;gt;RPS&amp;lt;/code&amp;gt; output from the Engine to the &amp;lt;code&amp;gt;Dial: RPS&amp;lt;/code&amp;gt; input node&lt;br /&gt;
* The numerical &amp;lt;code&amp;gt;Temperature&amp;lt;/code&amp;gt; output from the Engine to the &amp;lt;code&amp;gt;Dial: Temperature&amp;lt;/code&amp;gt; input node&lt;br /&gt;
&lt;br /&gt;
This is another step fraught with mishaps and forgetfulness. When troubleshooting, ensure all your logic nodes are adequately set up.&lt;br /&gt;
&lt;br /&gt;
=== Step 10: Operating the Engine ===&lt;br /&gt;
[[File:Step 10 prefab opreation.png|frameless|358x358px]]&lt;br /&gt;
&lt;br /&gt;
Step 1 - Increase Throttle to 0.20 or above&lt;br /&gt;
&lt;br /&gt;
Step 2 - Push and holder the starter until the engine turns over&lt;br /&gt;
&lt;br /&gt;
Step 3 - Release the starter button, allowing the engine to run.&lt;br /&gt;
&lt;br /&gt;
You can now use the Throttle Lever to adjust the engine throttle, and the Clutch lever to adjust the RPS going to the propeller.&lt;br /&gt;
&lt;br /&gt;
==== Step 10 Details COLLAPSE! ====&lt;br /&gt;
This step is our final step, and concludes our step-by-step tutorial on the creation of a prefab engine. Operation is simple, increase the Throttle lever to 0.20 or above, and hold down the starter button until the engine turns over. To kill the engine, simply reduce the throttle to 0. You will be able to read the Engine temperature on the Temp Dial we created, and the Engine&#039;s RPS on the RPS Dial we created earlier.&lt;br /&gt;
&lt;br /&gt;
=== Troubleshooting COLLAPSE! ===&lt;br /&gt;
If you are having issues, ensure the following&lt;br /&gt;
&lt;br /&gt;
* The Engine has Fuel&lt;br /&gt;
* The Engine has Air&lt;br /&gt;
* The Engine has Exhaust&lt;br /&gt;
* The Starter button is hooked up to the Engine&lt;br /&gt;
* The Starter button has power&lt;br /&gt;
* The Engine has power&lt;br /&gt;
* The Engine has throttle applied sufficiently&lt;br /&gt;
* The throttle levers have power&lt;br /&gt;
* If RPS is not going to the Propeller, ensure there is power to the Throttle Lever for the Clutch and ensure the Clutch component has power&lt;br /&gt;
&lt;br /&gt;
=== Conclusion ===&lt;br /&gt;
Following this guide it was the intent that the reader has gained or reinforced their understanding of how to set up a Prefab/Preset engine in Stormworks. &lt;br /&gt;
&lt;br /&gt;
You can find the this demonstration on the workshop [https://steamcommunity.com/sharedfiles/filedetails/?id=3734740870 Here] &lt;br /&gt;
&lt;br /&gt;
=== Footnotes ===&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Tictactoe1609</name></author>
	</entry>
	<entry>
		<id>https://swwiki.net:443//index.php?title=Engine_Setup_(Prefab)&amp;diff=481</id>
		<title>Engine Setup (Prefab)</title>
		<link rel="alternate" type="text/html" href="https://swwiki.net:443//index.php?title=Engine_Setup_(Prefab)&amp;diff=481"/>
		<updated>2026-05-29T03:10:20Z</updated>

		<summary type="html">&lt;p&gt;Tictactoe1609: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide will show you the basics of setting up a Prefab/Preset Engine. These engines come in 3 variants: Small, Medium, and Large. Further details on each individual prefab engine can be found [[Prefab engine|here]].&lt;br /&gt;
&lt;br /&gt;
For the purposes of this guide we will be utilising the Small Engine, however the exact same steps can be used on all variants, with any information worth noting mentioned at relevant steps.&lt;br /&gt;
&lt;br /&gt;
You can use this guide as a checklist to troubleshoot your own Prefab Engine setups.&lt;br /&gt;
&lt;br /&gt;
=== Some Groundwork ===&lt;br /&gt;
Prefab engines in Stormworks require &#039;&#039;&#039;four&#039;&#039;&#039; things: &#039;&#039;&#039;Fuel&#039;&#039;&#039;, &#039;&#039;&#039;Air&#039;&#039;&#039;, &#039;&#039;&#039;Coolant&#039;&#039;&#039;, and &#039;&#039;&#039;Exhaust&#039;&#039;&#039;. &#039;&#039;&#039;Electricity&#039;&#039;&#039;&amp;lt;ref&amp;gt;Electricity is not necessarily required, but for the purposes of this guide it will be used as the starting method. An engine will operate without electricity and can be started using a hand crank geared up. This is however, not the typical method and so we will be using Electricity. &amp;lt;/ref&amp;gt; is also commonly used to start engines (see note for additional information).&lt;br /&gt;
&lt;br /&gt;
Within this guide we will be utilising 2 fluid ports; the Fluid Exhaust, and Fluid Port End, these are however not the only things you can use. Please see [[Fluid Ports|here]] for more details on various fluid ports.&lt;br /&gt;
&lt;br /&gt;
As mentioned prior; this guide will be utilising the Small Prefab engine, but the same principles can be applied to the other variants, exceptions will be noted at each individual step.&lt;br /&gt;
&lt;br /&gt;
=== Step 1: Assembling our Components ===&lt;br /&gt;
There are a few components needed for this guide:&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
* Small Engine&lt;br /&gt;
|&lt;br /&gt;
* Fluid Exhaust&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Fluid Port End&lt;br /&gt;
|&lt;br /&gt;
* Various Pipes&amp;lt;ref&amp;gt;See Fluid Transfer Page&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Fluid Relief Valve&lt;br /&gt;
|&lt;br /&gt;
* Fluid Tank (Small, Medium or Large)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Fluid Heat Radiator&amp;lt;ref&amp;gt;See the Cooling Components for more information and possible alternatives.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* Clutch&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Small Propellor&lt;br /&gt;
|&lt;br /&gt;
* Throttle Lever&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Dial&amp;lt;small&amp;gt;(a)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* Push Button&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Battery (Small, Medium or Large)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
(a) - The dial is not absolutely necessary, but will be useful for trouble shooting any potential problems and will aid in demonstrating what is going on.&lt;br /&gt;
&lt;br /&gt;
[[File:Step 1.png|frameless|396x396px]]&lt;br /&gt;
&lt;br /&gt;
=== Step 2: Supplying Air ===&lt;br /&gt;
[[File:Step 2 Prefab.png|frameless|397x397px]]&lt;br /&gt;
&lt;br /&gt;
A simple Fluid port end connected directly to the Air intake on a Prefab engine to supply air.&lt;br /&gt;
&lt;br /&gt;
==== Step 2 Details COLLAPSE! ====&lt;br /&gt;
For this step we use the &amp;lt;code&amp;gt;Fluid Port End&amp;lt;/code&amp;gt; on the Air intake for the engine. You will know which port is which by hovering your mouse over each port, this will show you what each fluid port on the engine corresponds to.&lt;br /&gt;
&lt;br /&gt;
Air intake is denoted with the colour Green.&lt;br /&gt;
[[File:Hovering over a port example.png|none|thumb|278x278px|Mouse hovering over the &amp;quot;Air&amp;quot; port on the Small Engine]]&lt;br /&gt;
&lt;br /&gt;
=== Step 3: Supplying Fuel ===&lt;br /&gt;
[[File:Step 3 - Fuel.png|frameless|427x427px]]&lt;br /&gt;
&lt;br /&gt;
Adding in a Fuel tank, and a Liquid Relief Valve. This will supply Fuel to our engine.&lt;br /&gt;
&lt;br /&gt;
==== Step 3 Details COLLAPSE! ====&lt;br /&gt;
When supplying fuel to an engine we need a source of fuel. In this example, we will use a &amp;lt;code&amp;gt;Small Fluid Tank&amp;lt;/code&amp;gt;, though this can come from any kind of fluid tank you need. &lt;br /&gt;
&lt;br /&gt;
To ensure that our engine does not clog up with air, we are using a &amp;lt;code&amp;gt;Liquid Relief Valve&amp;lt;/code&amp;gt;, this is the pipe block with a grey band around it. This block acts as a filter to prevent gasses from heading into the engine, and as it is drawing from our Fluid tank set to Diesel it will only be pulling diesel into our engine.&lt;br /&gt;
&lt;br /&gt;
Both Prefab and Modular engines in Stormworks require &amp;lt;code&amp;gt;Diesel&amp;lt;/code&amp;gt; to operate. The fluid tank blocks will default to Diesel when placed, but if in doubt you can use the select tool to configure the name, the fluid type, and the fluid level of the tank.&lt;br /&gt;
&lt;br /&gt;
Fuel is denoted by the colour Orange.&lt;br /&gt;
&lt;br /&gt;
===== Additional Note - Fuel Flow Rate COLLAPSE! =====&lt;br /&gt;
The above setup is more than adequate for the purposes of our demonstration, as we will not require more than 5 litres/second of fuel. However, should you need to pull more than 5 litres/second of fuel you will need to use a &amp;lt;code&amp;gt;Liquid Gas Separator&amp;lt;/code&amp;gt;. This is a small contraption used to ensure that only liquid is pumped into your desired location without moving the air from your tank.&lt;br /&gt;
&lt;br /&gt;
[[File:Liquid Gas Seperator.png|frameless]] &lt;br /&gt;
&lt;br /&gt;
In this image, we will be using &amp;lt;code&amp;gt;Fluid Ports&amp;lt;/code&amp;gt;, a &amp;lt;code&amp;gt;Fluid Pump&amp;lt;/code&amp;gt;, a &amp;lt;code&amp;gt;Liquid Relief Valve&amp;lt;/code&amp;gt;(Grey banded pipe), and a &amp;lt;code&amp;gt;Gas Relief Valve&amp;lt;/code&amp;gt;(White banded pipe). Orange here represents the mix of Gas and liquid in a system, blue represents Liquid output, and Green represents the gas direction within a system. &lt;br /&gt;
&lt;br /&gt;
With this gadget, we filter out fluids and send them to our desired output (An engine in this exampled). And in doing so, we also filter the gasses back into our tank.&lt;br /&gt;
&lt;br /&gt;
This will allow for a flow rate higher than 5 Litres per Second.&lt;br /&gt;
&lt;br /&gt;
=== Step 4: Engine Exhaust ===&lt;br /&gt;
[[File:Prefab Step 4 - Exhaust.png|frameless|432x432px]]&lt;br /&gt;
&lt;br /&gt;
The simple addition of an exhaust pipe. Necessary for an engine to function.&lt;br /&gt;
&lt;br /&gt;
==== Step 4 Details COLLAPSE! ====&lt;br /&gt;
In this step we are using some pipe pieces and a &amp;lt;code&amp;gt;[[Fluid Ports|Fluid Exhaust]]&amp;lt;/code&amp;gt; port component. Any fluid port will suffice, but we are using this to make it visually distinct from the air intake.&lt;br /&gt;
&lt;br /&gt;
Engines in Stormworks require an exhaust to function and is one of the more common necessities forgotten by beginners.&lt;br /&gt;
&lt;br /&gt;
Large Prefab Engines require two exhaust nodes.&lt;br /&gt;
&lt;br /&gt;
Exhaust is denoted by the colour Dark Grey.&lt;br /&gt;
&lt;br /&gt;
=== Step 5: Cooling ===&lt;br /&gt;
[[File:Step 5 Cooling Prefab.png|frameless|439x439px]]&lt;br /&gt;
&lt;br /&gt;
In this step we introduce a basic cooling loop for the engine using the &amp;lt;code&amp;gt;Fluid Heat Radiator&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== Step 5 Details COLLAPSE! ====&lt;br /&gt;
Cooling loops in Stormworks can get frustrating at times, but in this guide this simple setup will be more than sufficient. In general however, if your engine is within an enclosed space you will want to make sure your radiator is not inside the same enclosed space.&lt;br /&gt;
&lt;br /&gt;
All engines have a coolant &amp;quot;Input&amp;quot; and &amp;quot;Output&amp;quot; fluid node, the way you connect these don&#039;t necessarily matter in most cases.&lt;br /&gt;
&lt;br /&gt;
Coolant is denoted by the colour Blue.&lt;br /&gt;
&lt;br /&gt;
=== Step 6: The RPS Output ===&lt;br /&gt;
[[File:Step 6 RPS output.png|frameless|439x439px]]&lt;br /&gt;
&lt;br /&gt;
In this step we have assembled the output for our RPS. Utilising a &amp;lt;code&amp;gt;Clutch&amp;lt;/code&amp;gt; and a &amp;lt;code&amp;gt;Small Propeller&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== Step 6 Details COLLAPSE! ====&lt;br /&gt;
Engines turn Fuel and Air into rotational energy, measured in RPS in Stormworks. This demonstration setup allows us to control the output and utilise a small propeller to visualise the RPS in action. In a real application of an engine, this propeller would of course be submerged underwater, or the RPS would be attached to a wheel. This setup is primarily for learning and demonstration purposes.&lt;br /&gt;
&lt;br /&gt;
RPS is denoted by the colour Red.&lt;br /&gt;
&lt;br /&gt;
=== Step 7: Controls and Battery ===&lt;br /&gt;
[[File:Step 7 Controls and Battery.png|frameless|431x431px]]&lt;br /&gt;
&lt;br /&gt;
In this setup we have used a Push button, 2 Throttle Levers, 2 Dials and a battery.&lt;br /&gt;
&lt;br /&gt;
==== Step 7 Details COLLAPSE! ====&lt;br /&gt;
We have yet to connect any logic nodes; in this step all we have done is place down what we will need:&lt;br /&gt;
&lt;br /&gt;
* 2 Dials, one will read the engine RPS, one will read the engine Temperature.&lt;br /&gt;
* A push button, this will be our starter.&lt;br /&gt;
* 2 Throttle Levers, Pink will control our Engine Throttle and Red will control our Clutch output.&lt;br /&gt;
* A battery, necessary to power the various controls and engine starter.&lt;br /&gt;
&lt;br /&gt;
You can use the select tool to rename each component accordingly, this will help you keep track of what your various controls do. In this demonstration, I have named the left dial &amp;quot;RPS&amp;quot; and the right Dial &amp;quot;Temp&amp;quot;, the throttle levers accordingly, and the button to &amp;quot;Starter&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Step 8: Electricity Hookup ===&lt;br /&gt;
[[File:Step 8 prefab electrics.png|frameless|436x436px]]&lt;br /&gt;
&lt;br /&gt;
In this step, we have connected all the power nodes from the battery.&lt;br /&gt;
&lt;br /&gt;
==== Step 8 Details COLLAPSE! ====&lt;br /&gt;
This step is another one that is commonly forgotten by beginners. Double check you have these setup. Without power, the starter button will not work, the throttle levers will not output and the clutch will not work. &lt;br /&gt;
&lt;br /&gt;
=== Step 9: Setting up our Logic ===&lt;br /&gt;
[[File:Step 9 prefab Logic.png|frameless|440x440px]]&lt;br /&gt;
&lt;br /&gt;
Connecting the various logic nodes up for the engine to work.&lt;br /&gt;
&lt;br /&gt;
==== Step 9 Details COLLAPSE! ====&lt;br /&gt;
In this step we are connecting up all our logic nodes. In our demonstration, you will want to connect up the following:&lt;br /&gt;
&lt;br /&gt;
* The boolean &amp;lt;code&amp;gt;Push Button&amp;lt;/code&amp;gt; to the &amp;lt;code&amp;gt;Starter&amp;lt;/code&amp;gt; node on the Engine&lt;br /&gt;
* The numerical &amp;lt;code&amp;gt;Throttle Lever: Throttle&amp;lt;/code&amp;gt; output to the &amp;lt;code&amp;gt;Throttle&amp;lt;/code&amp;gt; node on the Engine&lt;br /&gt;
* The numerical &amp;lt;code&amp;gt;Throttle Lever: Clutch&amp;lt;/code&amp;gt; output to the &amp;lt;code&amp;gt;Clutch&amp;lt;/code&amp;gt; input node&lt;br /&gt;
* The numerical &amp;lt;code&amp;gt;RPS&amp;lt;/code&amp;gt; output from the Engine to the &amp;lt;code&amp;gt;Dial: RPS&amp;lt;/code&amp;gt; input node&lt;br /&gt;
* The numerical &amp;lt;code&amp;gt;Temperature&amp;lt;/code&amp;gt; output from the Engine to the &amp;lt;code&amp;gt;Dial: Temperature&amp;lt;/code&amp;gt; input node&lt;br /&gt;
&lt;br /&gt;
This is another step fraught with mishaps and forgetfulness. When troubleshooting, ensure all your logic nodes are adequately set up.&lt;br /&gt;
&lt;br /&gt;
=== Step 10: Operating the Engine ===&lt;br /&gt;
[[File:Step 10 prefab opreation.png|frameless|358x358px]]&lt;br /&gt;
&lt;br /&gt;
Step 1 - Increase Throttle to 0.20 or above&lt;br /&gt;
&lt;br /&gt;
Step 2 - Push and holder the starter until the engine turns over&lt;br /&gt;
&lt;br /&gt;
Step 3 - Release the starter button, allowing the engine to run.&lt;br /&gt;
&lt;br /&gt;
You can now use the Throttle Lever to adjust the engine throttle, and the Clutch lever to adjust the RPS going to the propeller.&lt;br /&gt;
&lt;br /&gt;
==== Step 10 Details COLLAPSE! ====&lt;br /&gt;
This step is our final step, and concludes our step-by-step tutorial on the creation of a prefab engine. Operation is simple, increase the Throttle lever to 0.20 or above, and hold down the starter button until the engine turns over. To kill the engine, simply reduce the throttle to 0. You will be able to read the Engine temperature on the Temp Dial we created, and the Engine&#039;s RPS on the RPS Dial we created earlier.&lt;br /&gt;
&lt;br /&gt;
=== Troubleshooting ===&lt;br /&gt;
If you are having issues, ensure the following&lt;br /&gt;
&lt;br /&gt;
* The Engine has Fuel&lt;br /&gt;
* The Engine has Air&lt;br /&gt;
* The Engine has Exhaust&lt;br /&gt;
* The Starter button is hooked up to the Engine&lt;br /&gt;
* The Starter button has power&lt;br /&gt;
* The Engine has power&lt;br /&gt;
* The Engine has throttle applied sufficiently&lt;br /&gt;
* The throttle levers have power&lt;br /&gt;
* If RPS is not going to the Propeller, ensure there is power to the Throttle Lever for the Clutch and ensure the Clutch component has power&lt;br /&gt;
&lt;br /&gt;
=== Conclusion ===&lt;br /&gt;
Following this guide it was the intent that the reader has gained or reinforced their understanding of how to set up a Prefab/Preset engine in Stormworks. &lt;br /&gt;
&lt;br /&gt;
=== Footnotes ===&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Tictactoe1609</name></author>
	</entry>
	<entry>
		<id>https://swwiki.net:443//index.php?title=File:Step_10_prefab_opreation.png&amp;diff=480</id>
		<title>File:Step 10 prefab opreation.png</title>
		<link rel="alternate" type="text/html" href="https://swwiki.net:443//index.php?title=File:Step_10_prefab_opreation.png&amp;diff=480"/>
		<updated>2026-05-29T02:56:41Z</updated>

		<summary type="html">&lt;p&gt;Tictactoe1609: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Demonstration for Operation of the Prefab Engine&lt;/div&gt;</summary>
		<author><name>Tictactoe1609</name></author>
	</entry>
	<entry>
		<id>https://swwiki.net:443//index.php?title=File:Step_9_prefab_Logic.png&amp;diff=478</id>
		<title>File:Step 9 prefab Logic.png</title>
		<link rel="alternate" type="text/html" href="https://swwiki.net:443//index.php?title=File:Step_9_prefab_Logic.png&amp;diff=478"/>
		<updated>2026-05-29T02:39:52Z</updated>

		<summary type="html">&lt;p&gt;Tictactoe1609: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Step 9 logic for the prefab demonstration.&lt;/div&gt;</summary>
		<author><name>Tictactoe1609</name></author>
	</entry>
	<entry>
		<id>https://swwiki.net:443//index.php?title=File:Step_8_prefab_electrics.png&amp;diff=477</id>
		<title>File:Step 8 prefab electrics.png</title>
		<link rel="alternate" type="text/html" href="https://swwiki.net:443//index.php?title=File:Step_8_prefab_electrics.png&amp;diff=477"/>
		<updated>2026-05-29T02:30:00Z</updated>

		<summary type="html">&lt;p&gt;Tictactoe1609: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Showing electric setup for prefab engine demonstration&lt;/div&gt;</summary>
		<author><name>Tictactoe1609</name></author>
	</entry>
	<entry>
		<id>https://swwiki.net:443//index.php?title=File:Step_7_Controls_and_Battery.png&amp;diff=474</id>
		<title>File:Step 7 Controls and Battery.png</title>
		<link rel="alternate" type="text/html" href="https://swwiki.net:443//index.php?title=File:Step_7_Controls_and_Battery.png&amp;diff=474"/>
		<updated>2026-05-29T02:17:09Z</updated>

		<summary type="html">&lt;p&gt;Tictactoe1609: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Demonstration for Prefab Engine Step 7&lt;/div&gt;</summary>
		<author><name>Tictactoe1609</name></author>
	</entry>
	<entry>
		<id>https://swwiki.net:443//index.php?title=File:Step_6_RPS_output.png&amp;diff=473</id>
		<title>File:Step 6 RPS output.png</title>
		<link rel="alternate" type="text/html" href="https://swwiki.net:443//index.php?title=File:Step_6_RPS_output.png&amp;diff=473"/>
		<updated>2026-05-29T01:50:02Z</updated>

		<summary type="html">&lt;p&gt;Tictactoe1609: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Demonstration of prefab engine Step 6&lt;/div&gt;</summary>
		<author><name>Tictactoe1609</name></author>
	</entry>
	<entry>
		<id>https://swwiki.net:443//index.php?title=File:Step_5_Cooling_Prefab.png&amp;diff=472</id>
		<title>File:Step 5 Cooling Prefab.png</title>
		<link rel="alternate" type="text/html" href="https://swwiki.net:443//index.php?title=File:Step_5_Cooling_Prefab.png&amp;diff=472"/>
		<updated>2026-05-29T01:41:15Z</updated>

		<summary type="html">&lt;p&gt;Tictactoe1609: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Demonstration of cooling prefab engine&lt;/div&gt;</summary>
		<author><name>Tictactoe1609</name></author>
	</entry>
	<entry>
		<id>https://swwiki.net:443//index.php?title=File:Prefab_Step_4_-_Exhaust.png&amp;diff=470</id>
		<title>File:Prefab Step 4 - Exhaust.png</title>
		<link rel="alternate" type="text/html" href="https://swwiki.net:443//index.php?title=File:Prefab_Step_4_-_Exhaust.png&amp;diff=470"/>
		<updated>2026-05-29T01:33:20Z</updated>

		<summary type="html">&lt;p&gt;Tictactoe1609: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Demonstration of the Exhaust on a prefab engine&lt;/div&gt;</summary>
		<author><name>Tictactoe1609</name></author>
	</entry>
	<entry>
		<id>https://swwiki.net:443//index.php?title=Engine_Setup_(Prefab)&amp;diff=467</id>
		<title>Engine Setup (Prefab)</title>
		<link rel="alternate" type="text/html" href="https://swwiki.net:443//index.php?title=Engine_Setup_(Prefab)&amp;diff=467"/>
		<updated>2026-05-29T01:30:14Z</updated>

		<summary type="html">&lt;p&gt;Tictactoe1609: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide will show you the basics of setting up a Prefab/Preset Engine. These engines come in 3 variants: Small, Medium, and Large. Further details on each individual prefab engine can be found [[Prefab engine|here]].&lt;br /&gt;
&lt;br /&gt;
For the purposes of this guide we will be utilising the Small Engine, however the exact same steps can be used on all variants, with any information worth noting mentioned at relevant steps.&lt;br /&gt;
&lt;br /&gt;
=== Some Groundwork ===&lt;br /&gt;
Prefab engines in Stormworks require &#039;&#039;&#039;four&#039;&#039;&#039; things: &#039;&#039;&#039;Fuel&#039;&#039;&#039;, &#039;&#039;&#039;Air&#039;&#039;&#039;, &#039;&#039;&#039;Coolant&#039;&#039;&#039;, and &#039;&#039;&#039;Exhaust&#039;&#039;&#039;. &#039;&#039;&#039;Electricity&#039;&#039;&#039;&amp;lt;ref&amp;gt;Electricity is not necessarily required, but for the purposes of this guide it will be used as the starting method. An engine will operate without electricity and can be started using a hand crank geared up. This is however, not the typical method and so we will be using Electricity. &amp;lt;/ref&amp;gt; is also commonly used to start engines (see note for additional information).&lt;br /&gt;
&lt;br /&gt;
Within this guide we will be utilising 2 fluid ports; the Fluid Exhaust, and Fluid Port End, these are however not the only things you can use. Please see [[Fluid Ports|here]] for more details on various fluid ports.&lt;br /&gt;
&lt;br /&gt;
As mentioned prior; this guide will be utilising the Small Prefab engine, but the same principles can be applied to the other variants, exceptions will be noted at each individual step.&lt;br /&gt;
&lt;br /&gt;
=== Step 1: Assembling our Components ===&lt;br /&gt;
There are a few components needed for this guide:&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
* Small Engine&lt;br /&gt;
|&lt;br /&gt;
* Fluid Exhaust&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Fluid Port End&lt;br /&gt;
|&lt;br /&gt;
* Various Pipes&amp;lt;ref&amp;gt;See Fluid Transfer Page&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Fluid Relief Valve&lt;br /&gt;
|&lt;br /&gt;
* Fluid Tank (Small, Medium or Large)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Fluid Heat Radiator&amp;lt;ref&amp;gt;See the Cooling Components for more information and possible alternatives.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* Clutch&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Small Propellor&lt;br /&gt;
|&lt;br /&gt;
* Throttle Lever&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Dial&amp;lt;small&amp;gt;(a)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* Push Button&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Battery (Small, Medium or Large)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
(a) - The dial is not absolutely necessary, but will be useful for trouble shooting any potential problems and will aid in demonstrating what is going on.&lt;br /&gt;
&lt;br /&gt;
[[File:Step 1.png|frameless|396x396px]]&lt;br /&gt;
&lt;br /&gt;
=== Step 2: Supplying Air ===&lt;br /&gt;
[[File:Step 2 Prefab.png|frameless|397x397px]]&lt;br /&gt;
&lt;br /&gt;
==== Step 2 Details COLLAPSE! ====&lt;br /&gt;
For this step we use the &amp;lt;code&amp;gt;Fluid Port End&amp;lt;/code&amp;gt; on the Air intake for the engine. You will know which port is which by hovering your mouse over each port, this will show you what each fluid port on the engine corresponds to.&lt;br /&gt;
&lt;br /&gt;
Air intake is denoted with the colour Green.&lt;br /&gt;
[[File:Hovering over a port example.png|none|thumb|278x278px|Mouse hovering over the &amp;quot;Air&amp;quot; port on the Small Engine]]&lt;br /&gt;
&lt;br /&gt;
=== Step 3: Supplying Fuel ===&lt;br /&gt;
[[File:Step 3 - Fuel.png|frameless|427x427px]]&lt;br /&gt;
&lt;br /&gt;
==== Step 3 Details COLLAPSE! ====&lt;br /&gt;
When supplying fuel to an engine we need a source of fuel. In this example, we will use a &amp;lt;code&amp;gt;Small Fluid Tank&amp;lt;/code&amp;gt;, though this can come from any kind of fluid tank you need. &lt;br /&gt;
&lt;br /&gt;
To ensure that our engine does not clog up with air, we are using a &amp;lt;code&amp;gt;Liquid Relief Valve&amp;lt;/code&amp;gt;, this is the pipe block with a grey band around it. This block acts as a filter to prevent gasses from heading into the engine, and as it is drawing from our Fluid tank set to Diesel it will only be pulling diesel into our engine.&lt;br /&gt;
&lt;br /&gt;
Both Prefab and Modular engines in Stormworks require &amp;lt;code&amp;gt;Diesel&amp;lt;/code&amp;gt; to operate. The fluid tank blocks will default to Diesel when placed, but if in doubt you can use the select tool to configure the name, the fluid type, and the fluid level of the tank.&lt;br /&gt;
&lt;br /&gt;
Fuel is denoted by the colour Orange.&lt;br /&gt;
&lt;br /&gt;
===== Additional Note COLLAPSE! =====&lt;br /&gt;
The above setup is more than adequate for the purposes of our demonstration, as we will not require more than 5 litres/second of fuel. However, should you need to pull more than 5 litres/second of fuel you will need to use a &amp;lt;code&amp;gt;Liquid Gas Separator&amp;lt;/code&amp;gt;. This is a small contraption used to ensure that only liquid is pumped into your desired location without moving the air from your tank.&lt;br /&gt;
&lt;br /&gt;
[[File:Liquid Gas Seperator.png|frameless]] &lt;br /&gt;
&lt;br /&gt;
In this image, we will be using &amp;lt;code&amp;gt;Fluid Ports&amp;lt;/code&amp;gt;, a &amp;lt;code&amp;gt;Fluid Pump&amp;lt;/code&amp;gt;, a &amp;lt;code&amp;gt;Liquid Relief Valve&amp;lt;/code&amp;gt;(Grey banded pipe), and a &amp;lt;code&amp;gt;Gas Relief Valve&amp;lt;/code&amp;gt;(White banded pipe). Orange here represents the mix of Gas and liquid in a system, blue represents Liquid output, and Green represents the gas direction within a system. &lt;br /&gt;
&lt;br /&gt;
With this gadget, we filter out fluids and send them to our desired output (An engine in this exampled). And in doing so, we also filter the gasses back into our tank.&lt;br /&gt;
&lt;br /&gt;
This will allow for a flow rate higher than 5 Litres per Second.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Tictactoe1609</name></author>
	</entry>
	<entry>
		<id>https://swwiki.net:443//index.php?title=File:Liquid_Gas_Seperator.png&amp;diff=464</id>
		<title>File:Liquid Gas Seperator.png</title>
		<link rel="alternate" type="text/html" href="https://swwiki.net:443//index.php?title=File:Liquid_Gas_Seperator.png&amp;diff=464"/>
		<updated>2026-05-29T01:25:57Z</updated>

		<summary type="html">&lt;p&gt;Tictactoe1609: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Green - Gas&lt;br /&gt;
Blue - Liquid&lt;br /&gt;
Orange - Mixed&lt;br /&gt;
&lt;br /&gt;
From Robert on the Discord: This device is called a liquid gas seperator, it keeps your pumps from getting rid of the air and makes sure they only throw out the water. The valve with a white band is a gas relief valve, that returns back to the tank you&#039;re draining from. The black banded valve is the liquid relief valve, that goes to wherever you&#039;re dumping your liquid.&lt;/div&gt;</summary>
		<author><name>Tictactoe1609</name></author>
	</entry>
	<entry>
		<id>https://swwiki.net:443//index.php?title=File:Step_3_-_Fuel.png&amp;diff=462</id>
		<title>File:Step 3 - Fuel.png</title>
		<link rel="alternate" type="text/html" href="https://swwiki.net:443//index.php?title=File:Step_3_-_Fuel.png&amp;diff=462"/>
		<updated>2026-05-29T01:11:03Z</updated>

		<summary type="html">&lt;p&gt;Tictactoe1609: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Prefab Engine Step 3; Supplying Fuel&lt;/div&gt;</summary>
		<author><name>Tictactoe1609</name></author>
	</entry>
	<entry>
		<id>https://swwiki.net:443//index.php?title=Engine_Setup_(Prefab)&amp;diff=461</id>
		<title>Engine Setup (Prefab)</title>
		<link rel="alternate" type="text/html" href="https://swwiki.net:443//index.php?title=Engine_Setup_(Prefab)&amp;diff=461"/>
		<updated>2026-05-29T01:01:16Z</updated>

		<summary type="html">&lt;p&gt;Tictactoe1609: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide will show you the basics of setting up a Prefab/Preset Engine. These engines come in 3 variants: Small, Medium, and Large. Further details on each individual prefab engine can be found [[Prefab engine|here]].&lt;br /&gt;
&lt;br /&gt;
For the purposes of this guide we will be utilising the Small Engine, however the exact same steps can be used on all variants, with any information worth noting mentioned at relevant steps.&lt;br /&gt;
&lt;br /&gt;
=== Some Groundwork ===&lt;br /&gt;
Prefab engines in Stormworks require &#039;&#039;&#039;four&#039;&#039;&#039; things: &#039;&#039;&#039;Fuel&#039;&#039;&#039;, &#039;&#039;&#039;Air&#039;&#039;&#039;, &#039;&#039;&#039;Coolant&#039;&#039;&#039;, and &#039;&#039;&#039;Exhaust&#039;&#039;&#039;. &#039;&#039;&#039;Electricity&#039;&#039;&#039;&amp;lt;ref&amp;gt;Electricity is not necessarily required, but for the purposes of this guide it will be used as the starting method. An engine will operate without electricity and can be started using a hand crank geared up. This is however, not the typical method and so we will be using Electricity. &amp;lt;/ref&amp;gt; is also commonly used to start engines (see note for additional information).&lt;br /&gt;
&lt;br /&gt;
Within this guide we will be utilising 2 fluid ports; the Fluid Exhaust, and Fluid Port End, these are however not the only things you can use. Please see [[Fluid Ports|here]] for more details on various fluid ports.&lt;br /&gt;
&lt;br /&gt;
As mentioned prior; this guide will be utilising the Small Prefab engine, but the same principles can be applied to the other variants, exceptions will be noted at each individual step.&lt;br /&gt;
&lt;br /&gt;
=== Step 1: Assembling our Components ===&lt;br /&gt;
There are a few components needed for this guide:&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
* Small Engine&lt;br /&gt;
|&lt;br /&gt;
* Fluid Exhaust&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Fluid Port End&lt;br /&gt;
|&lt;br /&gt;
* Pipe Straight&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Pipe Angle&lt;br /&gt;
|&lt;br /&gt;
* Fluid Tank (Small, Medium or Large)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Fluid Heat Radiator&amp;lt;ref&amp;gt;See the Cooling Components for more information and possible alternatives.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* Clutch&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Small Propellor&lt;br /&gt;
|&lt;br /&gt;
* Throttle Lever&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Dial&amp;lt;small&amp;gt;(a)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* Push Button&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Battery (Small, Medium or Large)&lt;br /&gt;
|&lt;br /&gt;
* Fluid Relief Valve&lt;br /&gt;
|}&lt;br /&gt;
(a) - The dial is not absolutely necessary, but will be useful for trouble shooting any potential problems and will aid in demonstrating what is going on.&lt;br /&gt;
&lt;br /&gt;
[[File:Step 1.png|frameless|396x396px]]&lt;br /&gt;
&lt;br /&gt;
=== Step 2: Supplying Air ===&lt;br /&gt;
[[File:Step 2 Prefab.png|frameless|397x397px]]&lt;br /&gt;
&lt;br /&gt;
==== Step Details COLLAPSE! ====&lt;br /&gt;
For this step we use the &amp;lt;code&amp;gt;Fluid Port End&amp;lt;/code&amp;gt; on the Air intake for the engine. You will know which port is which by hovering your mouse over each port, this will show you what each fluid port on the engine corresponds to.&lt;br /&gt;
&lt;br /&gt;
Air intake is denoted with the colour Green.&lt;br /&gt;
[[File:Hovering over a port example.png|none|thumb|278x278px|Mouse hovering over the &amp;quot;Air&amp;quot; port on the Small Engine]]&lt;br /&gt;
&lt;br /&gt;
=== Step 3: Supplying Fuel ===&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Tictactoe1609</name></author>
	</entry>
	<entry>
		<id>https://swwiki.net:443//index.php?title=File:Hovering_over_a_port_example.png&amp;diff=460</id>
		<title>File:Hovering over a port example.png</title>
		<link rel="alternate" type="text/html" href="https://swwiki.net:443//index.php?title=File:Hovering_over_a_port_example.png&amp;diff=460"/>
		<updated>2026-05-29T00:56:53Z</updated>

		<summary type="html">&lt;p&gt;Tictactoe1609: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An example showing that hovering over the port on an engine will indicate what the port requires.&lt;/div&gt;</summary>
		<author><name>Tictactoe1609</name></author>
	</entry>
	<entry>
		<id>https://swwiki.net:443//index.php?title=File:Step_2_Prefab.png&amp;diff=459</id>
		<title>File:Step 2 Prefab.png</title>
		<link rel="alternate" type="text/html" href="https://swwiki.net:443//index.php?title=File:Step_2_Prefab.png&amp;diff=459"/>
		<updated>2026-05-29T00:53:43Z</updated>

		<summary type="html">&lt;p&gt;Tictactoe1609: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Step 2 of prefab engine guide&lt;/div&gt;</summary>
		<author><name>Tictactoe1609</name></author>
	</entry>
	<entry>
		<id>https://swwiki.net:443//index.php?title=File:Step_1.png&amp;diff=458</id>
		<title>File:Step 1.png</title>
		<link rel="alternate" type="text/html" href="https://swwiki.net:443//index.php?title=File:Step_1.png&amp;diff=458"/>
		<updated>2026-05-29T00:51:58Z</updated>

		<summary type="html">&lt;p&gt;Tictactoe1609: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Step 1 of the Prefab Engine&lt;/div&gt;</summary>
		<author><name>Tictactoe1609</name></author>
	</entry>
	<entry>
		<id>https://swwiki.net:443//index.php?title=Engine_Setup_(Prefab)&amp;diff=457</id>
		<title>Engine Setup (Prefab)</title>
		<link rel="alternate" type="text/html" href="https://swwiki.net:443//index.php?title=Engine_Setup_(Prefab)&amp;diff=457"/>
		<updated>2026-05-29T00:49:33Z</updated>

		<summary type="html">&lt;p&gt;Tictactoe1609: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide will show you the basics of setting up a Prefab/Preset Engine. These engines come in 3 variants: Small, Medium, and Large. Further details on each individual prefab engine can be found [[Prefab engine|here]].&lt;br /&gt;
&lt;br /&gt;
For the purposes of this guide we will be utilising the Small Engine, however the exact same steps can be used on all variants, with any information worth noting mentioned at relevant steps.&lt;br /&gt;
&lt;br /&gt;
=== Some Groundwork ===&lt;br /&gt;
Prefab engines in Stormworks require &#039;&#039;&#039;four&#039;&#039;&#039; things: &#039;&#039;&#039;Fuel&#039;&#039;&#039;, &#039;&#039;&#039;Air&#039;&#039;&#039;, &#039;&#039;&#039;Coolant&#039;&#039;&#039;, and &#039;&#039;&#039;Exhaust&#039;&#039;&#039;. &#039;&#039;&#039;Electricity&#039;&#039;&#039;&amp;lt;ref&amp;gt;Electricity is not necessarily required, but for the purposes of this guide it will be used as the starting method. An engine will operate without electricity and can be started using a hand crank geared up. This is however, not the typical method and so we will be using Electricity. &amp;lt;/ref&amp;gt; is also commonly used to start engines (see note for additional information).&lt;br /&gt;
&lt;br /&gt;
Within this guide we will be utilising 2 fluid ports; the Fluid Exhaust, and Fluid Port End, these are however not the only things you can use. Please see [[Fluid Ports|here]] for more details on various fluid ports.&lt;br /&gt;
&lt;br /&gt;
As mentioned prior; this guide will be utilising the Small Prefab engine, but the same principles can be applied to the other variants, exceptions will be noted at each individual step.&lt;br /&gt;
&lt;br /&gt;
=== Step 1: Assembling our Components ===&lt;br /&gt;
There are a few components needed for this guide:&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
* Small Engine&lt;br /&gt;
|&lt;br /&gt;
* Fluid Exhaust&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Fluid Port End&lt;br /&gt;
|&lt;br /&gt;
* Pipe Straight&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Pipe Angle&lt;br /&gt;
|&lt;br /&gt;
* Fluid Tank (Small, Medium or Large)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Fluid Heat Radiator&amp;lt;ref&amp;gt;See the Cooling Components for more information and possible alternatives.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* Clutch&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Small Propellor&lt;br /&gt;
|&lt;br /&gt;
* Throttle Lever&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Dial&amp;lt;small&amp;gt;(a)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* Push Button&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Battery (Small, Medium or Large)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
(a) - The dial is not absolutely necessary, but will be useful for trouble shooting any potential problems and will aid in demonstrating what is going on.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Tictactoe1609</name></author>
	</entry>
	<entry>
		<id>https://swwiki.net:443//index.php?title=Engine_Setup_(Prefab)&amp;diff=456</id>
		<title>Engine Setup (Prefab)</title>
		<link rel="alternate" type="text/html" href="https://swwiki.net:443//index.php?title=Engine_Setup_(Prefab)&amp;diff=456"/>
		<updated>2026-05-29T00:48:16Z</updated>

		<summary type="html">&lt;p&gt;Tictactoe1609: /* Step 1: Some Groundwork */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide will show you the basics of setting up a Prefab/Preset Engine. These engines come in 3 variants: Small, Medium, and Large. Further details on each individual prefab engine can be found [[Prefab engine|here]].&lt;br /&gt;
&lt;br /&gt;
For the purposes of this guide we will be utilising the Small Engine, however the exact same steps can be used on all variants, with any information worth noting mentioned at relevant steps.&lt;br /&gt;
&lt;br /&gt;
=== Some Groundwork ===&lt;br /&gt;
Prefab engines in Stormworks require &#039;&#039;&#039;four&#039;&#039;&#039; things: &#039;&#039;&#039;Fuel&#039;&#039;&#039;, &#039;&#039;&#039;Air&#039;&#039;&#039;, &#039;&#039;&#039;Coolant&#039;&#039;&#039;, and &#039;&#039;&#039;Exhaust&#039;&#039;&#039;. &#039;&#039;&#039;Electricity&#039;&#039;&#039;&amp;lt;ref&amp;gt;Electricity is not necessarily required, but for the purposes of this guide it will be used as the starting method. An engine will operate without electricity and can be started using a hand crank geared up. This is however, not the typical method and so we will be using Electricity. &amp;lt;/ref&amp;gt; is also commonly used to start engines (see note for additional information).&lt;br /&gt;
&lt;br /&gt;
Within this guide we will be utilising 2 fluid ports; the Fluid Exhaust, and Fluid Port End, these are however not the only things you can use. Please see [[Fluid Ports|here]] for more details on various fluid ports.&lt;br /&gt;
&lt;br /&gt;
As mentioned prior; this guide will be utilising the Small Prefab engine, but the same principles can be applied to the other variants, exceptions will be noted at each individual step.&lt;br /&gt;
&lt;br /&gt;
=== Step 1: Assembling our Components ===&lt;br /&gt;
There are a few components needed for this guide:&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
* Small Engine&lt;br /&gt;
|&lt;br /&gt;
* Fluid Exhaust&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Fluid Port End&lt;br /&gt;
|&lt;br /&gt;
* Pipe Straight&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Pipe Angle&lt;br /&gt;
|&lt;br /&gt;
* Fluid Tank (Small, Medium or Large)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Fluid Heat Radiator&amp;lt;ref&amp;gt;See the Cooling Components for more information and possible alternatives.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* Clutch&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Small Propellor&lt;br /&gt;
|&lt;br /&gt;
* Throttle Lever&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Dial&lt;br /&gt;
|&lt;br /&gt;
* Push Button&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Battery (Small, Medium or Large)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Tictactoe1609</name></author>
	</entry>
	<entry>
		<id>https://swwiki.net:443//index.php?title=Engine_Setup_(Prefab)&amp;diff=455</id>
		<title>Engine Setup (Prefab)</title>
		<link rel="alternate" type="text/html" href="https://swwiki.net:443//index.php?title=Engine_Setup_(Prefab)&amp;diff=455"/>
		<updated>2026-05-29T00:33:02Z</updated>

		<summary type="html">&lt;p&gt;Tictactoe1609: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide will show you the basics of setting up a Prefab/Preset Engine. These engines come in 3 variants: Small, Medium, and Large. Further details on each individual prefab engine can be found [[Prefab engine|here]].&lt;br /&gt;
&lt;br /&gt;
For the purposes of this guide we will be utilising the Small Engine, however the exact same steps can be used on all variants, with any information worth noting mentioned at relevant steps.&lt;br /&gt;
&lt;br /&gt;
=== Step 1: Some Groundwork ===&lt;br /&gt;
Prefab engines in Stormworks require &#039;&#039;&#039;four&#039;&#039;&#039; things: &#039;&#039;&#039;Fuel&#039;&#039;&#039;, &#039;&#039;&#039;Air&#039;&#039;&#039;, &#039;&#039;&#039;Coolant&#039;&#039;&#039;, and &#039;&#039;&#039;Exhaust&#039;&#039;&#039;. &#039;&#039;&#039;Electricity&#039;&#039;&#039;&amp;lt;ref&amp;gt;Electricity is not necessarily required, but for the purposes of this guide it will be used as the starting method. An engine will operate without electricity and can be started using a hand crank geared up. This is however, not the typical method and so we will be using Electricity. &amp;lt;/ref&amp;gt; is also commonly used to start engines (see note for additional information).&lt;br /&gt;
&lt;br /&gt;
Within this guide we will be utilising 2 fluid ports; the Fluid Exhaust, and Fluid Port End, these are however not the only things you can use. Please see [[Fluid Ports|here]] for more details on various fluid ports.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Tictactoe1609</name></author>
	</entry>
	<entry>
		<id>https://swwiki.net:443//index.php?title=Fluid_Ports&amp;diff=454</id>
		<title>Fluid Ports</title>
		<link rel="alternate" type="text/html" href="https://swwiki.net:443//index.php?title=Fluid_Ports&amp;diff=454"/>
		<updated>2026-05-29T00:31:24Z</updated>

		<summary type="html">&lt;p&gt;Tictactoe1609: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a variety of Fluid Ports in Stormworks. These are used to interface the various liquids and gasses within the game to be used in a variety of circumstances (Providing fuel to an engine, moving oil from one tank to another, providing breathable air to an enclosed space, etc). This page is dedicated solely to the ports that can interact with fluids both ways and does not include the Fluid Nozzle or the Fluid Jet.&lt;br /&gt;
[[File:Stormworks Fluid Ports.png|left|thumb|822x822px|The various fluid ports available in Stormworks as of 29/05/2026.]]&lt;br /&gt;
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&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+Details regarding the various Fluid Ports&lt;br /&gt;
!Letter&lt;br /&gt;
!Component Name&lt;br /&gt;
!In Game Description&lt;br /&gt;
!Dimensions (in blocks) (WxLxH)&lt;br /&gt;
!Block Mass ([[Units of Measurement|SWMU]])&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|Fluid Exhaust&lt;br /&gt;
|&#039;&#039;An Exhaust port for fluid systems. Fluid can flow in and out of the port as part of a fluid system.&#039;&#039;&lt;br /&gt;
|1x1x2&lt;br /&gt;
|1&lt;br /&gt;
|Whilst this is name &amp;quot;Fluid &#039;&#039;&#039;Exhaust&#039;&#039;&#039;&amp;quot; any fluid type can flow through this port. It is &#039;&#039;&#039;&amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt;&#039;&#039;&#039; exclusively for the &#039;&#039;&#039;Exhaust&#039;&#039;&#039; gasses.&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|Air Ram&lt;br /&gt;
|&#039;&#039;Port used to allow air in and out of a fluid system.&#039;&#039;&lt;br /&gt;
|1x1x1&lt;br /&gt;
|1&lt;br /&gt;
|Whilst this is named &amp;quot;&#039;&#039;&#039;Air&#039;&#039;&#039; ram&amp;quot; any fluid type can flow through this port. It is &#039;&#039;&#039;&amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt;&#039;&#039;&#039; exclusively for &#039;&#039;&#039;air&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|Fluid Port&lt;br /&gt;
|&#039;&#039;Port used to allow fluid in and out a fluid system. Place the port inside an enclosed volume to connect to that volume, or outside of the vehicle to connect to the ocean.&#039;&#039;&lt;br /&gt;
|1x1x2&lt;br /&gt;
|1&lt;br /&gt;
|Whilst the Fluid Port is visually 1x1x1 in the grid, its hit box extends on the face of the port by 1 block making its dimensions 1x1x2.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;D&#039;&#039;&#039;&lt;br /&gt;
|Air Scoop Intake&lt;br /&gt;
|&#039;&#039;An air intake component. An air intake component that preforms better at higher velocity.&#039;&#039;&lt;br /&gt;
|1x1x1&amp;lt;ref&amp;gt;[https://store.steampowered.com/news/app/573090/view/3145201376221358697 Update 1.3.19] temporarily changed the size of this to be 1x1x2, before being reverted same day prior to community backlash.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|1&lt;br /&gt;
|This fluid port has an increased flow rate when at speed; however still operates as a fluid port ordinarily when stationary.&amp;lt;ref&amp;gt;If your vehicle is experiencing tailwinds and your vehicle relies on this port for air-intake, the engine wont start unless air is already stored within the manifold.&amp;lt;/ref&amp;gt; As with the Air Ram; this block is not exclusive to air.&lt;br /&gt;
|-&lt;br /&gt;
|E&lt;br /&gt;
|Air Filter&lt;br /&gt;
|&#039;&#039;Port used to allow air in and out of a fluid system.&#039;&#039;&lt;br /&gt;
|1x1x1&lt;br /&gt;
|1&lt;br /&gt;
|This fluid port resembles a standard air filter; it however does nothing to &amp;quot;filter&amp;quot; air into a system and can be used on any fluid.&lt;br /&gt;
|-&lt;br /&gt;
|F&lt;br /&gt;
|Fluid Port End&lt;br /&gt;
|&#039;&#039;Port used to allow fluid in and out of a fluid system. Place port inside of an enclosed volume to connect to that volume, or outside of the vehicle to connect to the ocean.&#039;&#039;&lt;br /&gt;
|1x1x1&lt;br /&gt;
|1&lt;br /&gt;
|This fluid port can be used on any fluid much like the others. It resembles a gas relief valve.&amp;lt;ref&amp;gt;https://www.pegorarogas.com/en/products-and-services/safety-and-relief-valves/ - Gas Relief Valves&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|G&lt;br /&gt;
|Fluid Slot Port&lt;br /&gt;
|&#039;&#039;Port used to allow fluid in and out of a fluid system. Place port inside of an enclosed volume to connect to that volume, or outside of the vehicle to connect to the ocean.&#039;&#039;&lt;br /&gt;
|3x4x2&lt;br /&gt;
|12&lt;br /&gt;
|Despite its larger size, this block does not have an increased flow rate in volume intake capacity.&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|Fluid Intake&lt;br /&gt;
|&#039;&#039;Port used to allow fluid in and out of a fluid system. Place port inside of an enclosed volume to connect to that volume, or outside of the vehicle to connect to the ocean.&#039;&#039;&lt;br /&gt;
|3x2x1&lt;br /&gt;
|1&lt;br /&gt;
|This block resembles . It can be used like any other fluid port within Stormworks.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tictactoe1609</name></author>
	</entry>
	<entry>
		<id>https://swwiki.net:443//index.php?title=Fluid_Ports&amp;diff=453</id>
		<title>Fluid Ports</title>
		<link rel="alternate" type="text/html" href="https://swwiki.net:443//index.php?title=Fluid_Ports&amp;diff=453"/>
		<updated>2026-05-29T00:30:50Z</updated>

		<summary type="html">&lt;p&gt;Tictactoe1609: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a variety of Fluid Ports in Stormworks. These are used to interface the various liquids and gasses within the game to be used in a variety of circumstances (Providing fuel to an engine, moving oil from one tank to another, providing breathable air to an enclosed space, etc). This page is dedicated solely to the ports that can interact with fluids both ways and does not include the Fluid Nozzle or the Fluid Jet.&lt;br /&gt;
[[File:Stormworks Fluid Ports.png|left|thumb|822x822px|The various fluid ports available in Stormworks as of 29/05/2026.]]&lt;br /&gt;
&lt;br /&gt;
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{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+Details regarding the various Fluid Ports&lt;br /&gt;
!Letter&lt;br /&gt;
!Component Name&lt;br /&gt;
!In Game Description&lt;br /&gt;
!Dimensions (in blocks) (WxLxH)&lt;br /&gt;
!Block Mass ([[Units of Measurement|SWMU]])&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|Fluid Exhaust&lt;br /&gt;
|&#039;&#039;An Exhaust port for fluid systems. Fluid can flow in and out of the port as part of a fluid system.&#039;&#039;&lt;br /&gt;
|1x1x2&lt;br /&gt;
|1&lt;br /&gt;
|Whilst this is name &amp;quot;Fluid &#039;&#039;&#039;Exhaust&#039;&#039;&#039;&amp;quot; any fluid type can flow through this port. It is &#039;&#039;&#039;&amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt;&#039;&#039;&#039; exclusively for the &#039;&#039;&#039;Exhaust&#039;&#039;&#039; gasses.&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|Air Ram&lt;br /&gt;
|&#039;&#039;Port used to allow air in and out of a fluid system.&#039;&#039;&lt;br /&gt;
|1x1x1&lt;br /&gt;
|1&lt;br /&gt;
|Whilst this is named &amp;quot;&#039;&#039;&#039;Air&#039;&#039;&#039; ram&amp;quot; any fluid type can flow through this port. It is &#039;&#039;&#039;&amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt;&#039;&#039;&#039; exclusively for &#039;&#039;&#039;air&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|Fluid Port&lt;br /&gt;
|&#039;&#039;Port used to allow fluid in and out a fluid system. Place the port inside an enclosed volume to connect to that volume, or outside of the vehicle to connect to the ocean.&#039;&#039;&lt;br /&gt;
|1x1x2&lt;br /&gt;
|1&lt;br /&gt;
|Whilst the Fluid Port is visually 1x1x1 in the grid, its hit box extends on the face of the port by 1 block making its dimensions 1x1x2.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;D&#039;&#039;&#039;&lt;br /&gt;
|Air Scoop Intake&lt;br /&gt;
|&#039;&#039;An air intake component. An air intake component that preforms better at higher velocity.&#039;&#039;&lt;br /&gt;
|1x1x1&amp;lt;ref&amp;gt;[https://store.steampowered.com/news/app/573090/view/3145201376221358697 Update 1.3.19] temporarily changed the size of this to be 1x1x2, before being reverted same day prior to community backlash.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|1&lt;br /&gt;
|This fluid port has an increased flow rate when at speed; however still operates as a fluid port ordinarily when stationary.&amp;lt;ref&amp;gt;If your vehicle is experiencing tailwinds and your vehicle relies on this port for air-intake, the engine wont start unless air is already stored within the manifold.&amp;lt;/ref&amp;gt; As with the Air Ram; this block is not exclusive to air.&lt;br /&gt;
|-&lt;br /&gt;
|E&lt;br /&gt;
|Air Filter&lt;br /&gt;
|&#039;&#039;Port used to allow air in and out of a fluid system.&#039;&#039;&lt;br /&gt;
|1x1x1&lt;br /&gt;
|1&lt;br /&gt;
|This fluid port resembles a standard air filter; it however does nothing to &amp;quot;filter&amp;quot; air into a system and can be used on any fluid.&lt;br /&gt;
|-&lt;br /&gt;
|F&lt;br /&gt;
|Fluid Port End&lt;br /&gt;
|&#039;&#039;Port used to allow fluid in and out of a fluid system. Place port inside of an enclosed volume to connect to that volume, or outside of the vehicle to connect to the ocean.&#039;&#039;&lt;br /&gt;
|1x1x1&lt;br /&gt;
|1&lt;br /&gt;
|This fluid port can be used on any fluid much like the others. It resembles a gas relief valve.&amp;lt;ref&amp;gt;https://www.pegorarogas.com/en/products-and-services/safety-and-relief-valves/ - Gas Relief Valves&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|G&lt;br /&gt;
|Fluid Slot Port&lt;br /&gt;
|&#039;&#039;Port used to allow fluid in and out of a fluid system. Place port inside of an enclosed volume to connect to that volume, or outside of the vehicle to connect to the ocean.&#039;&#039;&lt;br /&gt;
|3x4x2&lt;br /&gt;
|12&lt;br /&gt;
|Despite its larger size, this block does not have an increased flow rate in volume intake capacity.&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|Fluid Intake&lt;br /&gt;
|&#039;&#039;Port used to allow fluid in and out of a fluid system. Place port inside of an enclosed volume to connect to that volume, or outside of the vehicle to connect to the ocean.&#039;&#039;&lt;br /&gt;
|3x2x1&lt;br /&gt;
|1&lt;br /&gt;
|This block resembles . It can be used like any other fluid port within Stormworks.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tictactoe1609</name></author>
	</entry>
	<entry>
		<id>https://swwiki.net:443//index.php?title=Fluid_Ports&amp;diff=452</id>
		<title>Fluid Ports</title>
		<link rel="alternate" type="text/html" href="https://swwiki.net:443//index.php?title=Fluid_Ports&amp;diff=452"/>
		<updated>2026-05-29T00:30:45Z</updated>

		<summary type="html">&lt;p&gt;Tictactoe1609: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a variety of Fluid Ports in Stormworks. These are used to interface the various liquids and gasses within the game to be used in a variety of circumstances (Providing fuel to an engine, moving oil from one tank to another, providing breathable air to an enclosed space, etc). This page is dedicated solely to the ports that can interact with fluids both ways and does not include the Fluid Nozzle or the Fluid Jet.&lt;br /&gt;
[[File:Stormworks Fluid Ports.png|left|thumb|822x822px|The various fluid ports available in Stormworks as of 29/05/2026.]]&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+Details regarding the various Fluid Ports&lt;br /&gt;
!Letter&lt;br /&gt;
!Component Name&lt;br /&gt;
!In Game Description&lt;br /&gt;
!Dimensions (in blocks) (WxLxH)&lt;br /&gt;
!Block Mass ([[Units of Measurement|SWMU]])&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|Fluid Exhaust&lt;br /&gt;
|&#039;&#039;An Exhaust port for fluid systems. Fluid can flow in and out of the port as part of a fluid system.&#039;&#039;&lt;br /&gt;
|1x1x2&lt;br /&gt;
|1&lt;br /&gt;
|Whilst this is name &amp;quot;Fluid &#039;&#039;&#039;Exhaust&#039;&#039;&#039;&amp;quot; any fluid type can flow through this port. It is &#039;&#039;&#039;&amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt;&#039;&#039;&#039; exclusively for the &#039;&#039;&#039;Exhaust&#039;&#039;&#039; gasses.&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|Air Ram&lt;br /&gt;
|&#039;&#039;Port used to allow air in and out of a fluid system.&#039;&#039;&lt;br /&gt;
|1x1x1&lt;br /&gt;
|1&lt;br /&gt;
|Whilst this is named &amp;quot;&#039;&#039;&#039;Air&#039;&#039;&#039; ram&amp;quot; any fluid type can flow through this port. It is &#039;&#039;&#039;&amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt;&#039;&#039;&#039; exclusively for &#039;&#039;&#039;air&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|Fluid Port&lt;br /&gt;
|&#039;&#039;Port used to allow fluid in and out a fluid system. Place the port inside an enclosed volume to connect to that volume, or outside of the vehicle to connect to the ocean.&#039;&#039;&lt;br /&gt;
|1x1x2&lt;br /&gt;
|1&lt;br /&gt;
|Whilst the Fluid Port is visually 1x1x1 in the grid, its hit box extends on the face of the port by 1 block making its dimensions 1x1x2.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;D&#039;&#039;&#039;&lt;br /&gt;
|Air Scoop Intake&lt;br /&gt;
|&#039;&#039;An air intake component. An air intake component that preforms better at higher velocity.&#039;&#039;&lt;br /&gt;
|1x1x1&amp;lt;ref&amp;gt;[https://store.steampowered.com/news/app/573090/view/3145201376221358697 Update 1.3.19] temporarily changed the size of this to be 1x1x2, before being reverted same day prior to community backlash.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|1&lt;br /&gt;
|This fluid port has an increased flow rate when at speed; however still operates as a fluid port ordinarily when stationary.&amp;lt;ref&amp;gt;If your vehicle is experiencing tailwinds and your vehicle relies on this port for air-intake, the engine wont start unless air is already stored within the manifold.&amp;lt;/ref&amp;gt; As with the Air Ram; this block is not exclusive to air.&lt;br /&gt;
|-&lt;br /&gt;
|E&lt;br /&gt;
|Air Filter&lt;br /&gt;
|&#039;&#039;Port used to allow air in and out of a fluid system.&#039;&#039;&lt;br /&gt;
|1x1x1&lt;br /&gt;
|1&lt;br /&gt;
|This fluid port resembles a standard air filter; it however does nothing to &amp;quot;filter&amp;quot; air into a system and can be used on any fluid.&lt;br /&gt;
|-&lt;br /&gt;
|F&lt;br /&gt;
|Fluid Port End&lt;br /&gt;
|&#039;&#039;Port used to allow fluid in and out of a fluid system. Place port inside of an enclosed volume to connect to that volume, or outside of the vehicle to connect to the ocean.&#039;&#039;&lt;br /&gt;
|1x1x1&lt;br /&gt;
|1&lt;br /&gt;
|This fluid port can be used on any fluid much like the others. It resembles a gas relief valve.&amp;lt;ref&amp;gt;https://www.pegorarogas.com/en/products-and-services/safety-and-relief-valves/ - Gas Relief Valves&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|G&lt;br /&gt;
|Fluid Slot Port&lt;br /&gt;
|&#039;&#039;Port used to allow fluid in and out of a fluid system. Place port inside of an enclosed volume to connect to that volume, or outside of the vehicle to connect to the ocean.&#039;&#039;&lt;br /&gt;
|3x4x2&lt;br /&gt;
|12&lt;br /&gt;
|Despite its larger size, this block does not have an increased flow rate in volume intake capacity.&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|Fluid Intake&lt;br /&gt;
|&#039;&#039;Port used to allow fluid in and out of a fluid system. Place port inside of an enclosed volume to connect to that volume, or outside of the vehicle to connect to the ocean.&#039;&#039;&lt;br /&gt;
|3x2x1&lt;br /&gt;
|1&lt;br /&gt;
|This block resembles . It can be used like any other fluid port within Stormworks.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tictactoe1609</name></author>
	</entry>
	<entry>
		<id>https://swwiki.net:443//index.php?title=Fluid_Ports&amp;diff=451</id>
		<title>Fluid Ports</title>
		<link rel="alternate" type="text/html" href="https://swwiki.net:443//index.php?title=Fluid_Ports&amp;diff=451"/>
		<updated>2026-05-29T00:30:39Z</updated>

		<summary type="html">&lt;p&gt;Tictactoe1609: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a variety of Fluid Ports in Stormworks. These are used to interface the various liquids and gasses within the game to be used in a variety of circumstances (Providing fuel to an engine, moving oil from one tank to another, providing breathable air to an enclosed space, etc). This page is dedicated solely to the ports that can interact with fluids both ways and does not include the Fluid Nozzle or the Fluid Jet.&lt;br /&gt;
[[File:Stormworks Fluid Ports.png|left|thumb|822x822px|The various fluid ports available in Stormworks as of 29/05/2026.]]&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+Details regarding the various Fluid Ports&lt;br /&gt;
!Letter&lt;br /&gt;
!Component Name&lt;br /&gt;
!In Game Description&lt;br /&gt;
!Dimensions (in blocks) (WxLxH)&lt;br /&gt;
!Block Mass ([[Units of Measurement|SWMU]])&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|Fluid Exhaust&lt;br /&gt;
|&#039;&#039;An Exhaust port for fluid systems. Fluid can flow in and out of the port as part of a fluid system.&#039;&#039;&lt;br /&gt;
|1x1x2&lt;br /&gt;
|1&lt;br /&gt;
|Whilst this is name &amp;quot;Fluid &#039;&#039;&#039;Exhaust&#039;&#039;&#039;&amp;quot; any fluid type can flow through this port. It is &#039;&#039;&#039;&amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt;&#039;&#039;&#039; exclusively for the &#039;&#039;&#039;Exhaust&#039;&#039;&#039; gasses.&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|Air Ram&lt;br /&gt;
|&#039;&#039;Port used to allow air in and out of a fluid system.&#039;&#039;&lt;br /&gt;
|1x1x1&lt;br /&gt;
|1&lt;br /&gt;
|Whilst this is named &amp;quot;&#039;&#039;&#039;Air&#039;&#039;&#039; ram&amp;quot; any fluid type can flow through this port. It is &#039;&#039;&#039;&amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt;&#039;&#039;&#039; exclusively for &#039;&#039;&#039;air&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|Fluid Port&lt;br /&gt;
|&#039;&#039;Port used to allow fluid in and out a fluid system. Place the port inside an enclosed volume to connect to that volume, or outside of the vehicle to connect to the ocean.&#039;&#039;&lt;br /&gt;
|1x1x2&lt;br /&gt;
|1&lt;br /&gt;
|Whilst the Fluid Port is visually 1x1x1 in the grid, its hit box extends on the face of the port by 1 block making its dimensions 1x1x2.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;D&#039;&#039;&#039;&lt;br /&gt;
|Air Scoop Intake&lt;br /&gt;
|&#039;&#039;An air intake component. An air intake component that preforms better at higher velocity.&#039;&#039;&lt;br /&gt;
|1x1x1&amp;lt;ref&amp;gt;[https://store.steampowered.com/news/app/573090/view/3145201376221358697 Update 1.3.19] temporarily changed the size of this to be 1x1x2, before being reverted same day prior to community backlash.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|1&lt;br /&gt;
|This fluid port has an increased flow rate when at speed; however still operates as a fluid port ordinarily when stationary.&amp;lt;ref&amp;gt;If your vehicle is experiencing tailwinds and your vehicle relies on this port for air-intake, the engine wont start unless air is already stored within the manifold.&amp;lt;/ref&amp;gt; As with the Air Ram; this block is not exclusive to air.&lt;br /&gt;
|-&lt;br /&gt;
|E&lt;br /&gt;
|Air Filter&lt;br /&gt;
|&#039;&#039;Port used to allow air in and out of a fluid system.&#039;&#039;&lt;br /&gt;
|1x1x1&lt;br /&gt;
|1&lt;br /&gt;
|This fluid port resembles a standard air filter; it however does nothing to &amp;quot;filter&amp;quot; air into a system and can be used on any fluid.&lt;br /&gt;
|-&lt;br /&gt;
|F&lt;br /&gt;
|Fluid Port End&lt;br /&gt;
|&#039;&#039;Port used to allow fluid in and out of a fluid system. Place port inside of an enclosed volume to connect to that volume, or outside of the vehicle to connect to the ocean.&#039;&#039;&lt;br /&gt;
|1x1x1&lt;br /&gt;
|1&lt;br /&gt;
|This fluid port can be used on any fluid much like the others. It resembles a gas relief valve.&amp;lt;ref&amp;gt;https://www.pegorarogas.com/en/products-and-services/safety-and-relief-valves/ - Gas Relief Valves&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|G&lt;br /&gt;
|Fluid Slot Port&lt;br /&gt;
|&#039;&#039;Port used to allow fluid in and out of a fluid system. Place port inside of an enclosed volume to connect to that volume, or outside of the vehicle to connect to the ocean.&#039;&#039;&lt;br /&gt;
|3x4x2&lt;br /&gt;
|12&lt;br /&gt;
|Despite its larger size, this block does not have an increased flow rate in volume intake capacity.&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|Fluid Intake&lt;br /&gt;
|&#039;&#039;Port used to allow fluid in and out of a fluid system. Place port inside of an enclosed volume to connect to that volume, or outside of the vehicle to connect to the ocean.&#039;&#039;&lt;br /&gt;
|3x2x1&lt;br /&gt;
|1&lt;br /&gt;
|This block resembles . It can be used like any other fluid port within Stormworks.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tictactoe1609</name></author>
	</entry>
	<entry>
		<id>https://swwiki.net:443//index.php?title=Fluid_Ports&amp;diff=450</id>
		<title>Fluid Ports</title>
		<link rel="alternate" type="text/html" href="https://swwiki.net:443//index.php?title=Fluid_Ports&amp;diff=450"/>
		<updated>2026-05-29T00:30:31Z</updated>

		<summary type="html">&lt;p&gt;Tictactoe1609: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a variety of Fluid Ports in Stormworks. These are used to interface the various liquids and gasses within the game to be used in a variety of circumstances (Providing fuel to an engine, moving oil from one tank to another, providing breathable air to an enclosed space, etc). This page is dedicated solely to the ports that can interact with fluids both ways and does not include the Fluid Nozzle or the Fluid Jet.&lt;br /&gt;
[[File:Stormworks Fluid Ports.png|left|thumb|822x822px|The various fluid ports available in Stormworks as of 29/05/2026.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+Details regarding the various Fluid Ports&lt;br /&gt;
!Letter&lt;br /&gt;
!Component Name&lt;br /&gt;
!In Game Description&lt;br /&gt;
!Dimensions (in blocks) (WxLxH)&lt;br /&gt;
!Block Mass ([[Units of Measurement|SWMU]])&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|Fluid Exhaust&lt;br /&gt;
|&#039;&#039;An Exhaust port for fluid systems. Fluid can flow in and out of the port as part of a fluid system.&#039;&#039;&lt;br /&gt;
|1x1x2&lt;br /&gt;
|1&lt;br /&gt;
|Whilst this is name &amp;quot;Fluid &#039;&#039;&#039;Exhaust&#039;&#039;&#039;&amp;quot; any fluid type can flow through this port. It is &#039;&#039;&#039;&amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt;&#039;&#039;&#039; exclusively for the &#039;&#039;&#039;Exhaust&#039;&#039;&#039; gasses.&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|Air Ram&lt;br /&gt;
|&#039;&#039;Port used to allow air in and out of a fluid system.&#039;&#039;&lt;br /&gt;
|1x1x1&lt;br /&gt;
|1&lt;br /&gt;
|Whilst this is named &amp;quot;&#039;&#039;&#039;Air&#039;&#039;&#039; ram&amp;quot; any fluid type can flow through this port. It is &#039;&#039;&#039;&amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt;&#039;&#039;&#039; exclusively for &#039;&#039;&#039;air&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|Fluid Port&lt;br /&gt;
|&#039;&#039;Port used to allow fluid in and out a fluid system. Place the port inside an enclosed volume to connect to that volume, or outside of the vehicle to connect to the ocean.&#039;&#039;&lt;br /&gt;
|1x1x2&lt;br /&gt;
|1&lt;br /&gt;
|Whilst the Fluid Port is visually 1x1x1 in the grid, its hit box extends on the face of the port by 1 block making its dimensions 1x1x2.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;D&#039;&#039;&#039;&lt;br /&gt;
|Air Scoop Intake&lt;br /&gt;
|&#039;&#039;An air intake component. An air intake component that preforms better at higher velocity.&#039;&#039;&lt;br /&gt;
|1x1x1&amp;lt;ref&amp;gt;[https://store.steampowered.com/news/app/573090/view/3145201376221358697 Update 1.3.19] temporarily changed the size of this to be 1x1x2, before being reverted same day prior to community backlash.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|1&lt;br /&gt;
|This fluid port has an increased flow rate when at speed; however still operates as a fluid port ordinarily when stationary.&amp;lt;ref&amp;gt;If your vehicle is experiencing tailwinds and your vehicle relies on this port for air-intake, the engine wont start unless air is already stored within the manifold.&amp;lt;/ref&amp;gt; As with the Air Ram; this block is not exclusive to air.&lt;br /&gt;
|-&lt;br /&gt;
|E&lt;br /&gt;
|Air Filter&lt;br /&gt;
|&#039;&#039;Port used to allow air in and out of a fluid system.&#039;&#039;&lt;br /&gt;
|1x1x1&lt;br /&gt;
|1&lt;br /&gt;
|This fluid port resembles a standard air filter; it however does nothing to &amp;quot;filter&amp;quot; air into a system and can be used on any fluid.&lt;br /&gt;
|-&lt;br /&gt;
|F&lt;br /&gt;
|Fluid Port End&lt;br /&gt;
|&#039;&#039;Port used to allow fluid in and out of a fluid system. Place port inside of an enclosed volume to connect to that volume, or outside of the vehicle to connect to the ocean.&#039;&#039;&lt;br /&gt;
|1x1x1&lt;br /&gt;
|1&lt;br /&gt;
|This fluid port can be used on any fluid much like the others. It resembles a gas relief valve.&amp;lt;ref&amp;gt;https://www.pegorarogas.com/en/products-and-services/safety-and-relief-valves/ - Gas Relief Valves&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|G&lt;br /&gt;
|Fluid Slot Port&lt;br /&gt;
|&#039;&#039;Port used to allow fluid in and out of a fluid system. Place port inside of an enclosed volume to connect to that volume, or outside of the vehicle to connect to the ocean.&#039;&#039;&lt;br /&gt;
|3x4x2&lt;br /&gt;
|12&lt;br /&gt;
|Despite its larger size, this block does not have an increased flow rate in volume intake capacity.&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|Fluid Intake&lt;br /&gt;
|&#039;&#039;Port used to allow fluid in and out of a fluid system. Place port inside of an enclosed volume to connect to that volume, or outside of the vehicle to connect to the ocean.&#039;&#039;&lt;br /&gt;
|3x2x1&lt;br /&gt;
|1&lt;br /&gt;
|This block resembles . It can be used like any other fluid port within Stormworks.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tictactoe1609</name></author>
	</entry>
	<entry>
		<id>https://swwiki.net:443//index.php?title=Fluid_Ports&amp;diff=449</id>
		<title>Fluid Ports</title>
		<link rel="alternate" type="text/html" href="https://swwiki.net:443//index.php?title=Fluid_Ports&amp;diff=449"/>
		<updated>2026-05-29T00:30:22Z</updated>

		<summary type="html">&lt;p&gt;Tictactoe1609: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a variety of Fluid Ports in Stormworks. These are used to interface the various liquids and gasses within the game to be used in a variety of circumstances (Providing fuel to an engine, moving oil from one tank to another, providing breathable air to an enclosed space, etc). This page is dedicated solely to the ports that can interact with fluids both ways and does not include the Fluid Nozzle or the Fluid Jet.&lt;br /&gt;
[[File:Stormworks Fluid Ports.png|left|thumb|822x822px|The various fluid ports available in Stormworks as of 29/05/2026.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+Details regarding the various Fluid Ports&lt;br /&gt;
!Letter&lt;br /&gt;
!Component Name&lt;br /&gt;
!In Game Description&lt;br /&gt;
!Dimensions (in blocks) (WxLxH)&lt;br /&gt;
!Block Mass ([[Units of Measurement|SWMU]])&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|Fluid Exhaust&lt;br /&gt;
|&#039;&#039;An Exhaust port for fluid systems. Fluid can flow in and out of the port as part of a fluid system.&#039;&#039;&lt;br /&gt;
|1x1x2&lt;br /&gt;
|1&lt;br /&gt;
|Whilst this is name &amp;quot;Fluid &#039;&#039;&#039;Exhaust&#039;&#039;&#039;&amp;quot; any fluid type can flow through this port. It is &#039;&#039;&#039;&amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt;&#039;&#039;&#039; exclusively for the &#039;&#039;&#039;Exhaust&#039;&#039;&#039; gasses.&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|Air Ram&lt;br /&gt;
|&#039;&#039;Port used to allow air in and out of a fluid system.&#039;&#039;&lt;br /&gt;
|1x1x1&lt;br /&gt;
|1&lt;br /&gt;
|Whilst this is named &amp;quot;&#039;&#039;&#039;Air&#039;&#039;&#039; ram&amp;quot; any fluid type can flow through this port. It is &#039;&#039;&#039;&amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt;&#039;&#039;&#039; exclusively for &#039;&#039;&#039;air&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|Fluid Port&lt;br /&gt;
|&#039;&#039;Port used to allow fluid in and out a fluid system. Place the port inside an enclosed volume to connect to that volume, or outside of the vehicle to connect to the ocean.&#039;&#039;&lt;br /&gt;
|1x1x2&lt;br /&gt;
|1&lt;br /&gt;
|Whilst the Fluid Port is visually 1x1x1 in the grid, its hit box extends on the face of the port by 1 block making its dimensions 1x1x2.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;D&#039;&#039;&#039;&lt;br /&gt;
|Air Scoop Intake&lt;br /&gt;
|&#039;&#039;An air intake component. An air intake component that preforms better at higher velocity.&#039;&#039;&lt;br /&gt;
|1x1x1&amp;lt;ref&amp;gt;[https://store.steampowered.com/news/app/573090/view/3145201376221358697 Update 1.3.19] temporarily changed the size of this to be 1x1x2, before being reverted same day prior to community backlash.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|1&lt;br /&gt;
|This fluid port has an increased flow rate when at speed; however still operates as a fluid port ordinarily when stationary.&amp;lt;ref&amp;gt;If your vehicle is experiencing tailwinds and your vehicle relies on this port for air-intake, the engine wont start unless air is already stored within the manifold.&amp;lt;/ref&amp;gt; As with the Air Ram; this block is not exclusive to air.&lt;br /&gt;
|-&lt;br /&gt;
|E&lt;br /&gt;
|Air Filter&lt;br /&gt;
|&#039;&#039;Port used to allow air in and out of a fluid system.&#039;&#039;&lt;br /&gt;
|1x1x1&lt;br /&gt;
|1&lt;br /&gt;
|This fluid port resembles a standard air filter; it however does nothing to &amp;quot;filter&amp;quot; air into a system and can be used on any fluid.&lt;br /&gt;
|-&lt;br /&gt;
|F&lt;br /&gt;
|Fluid Port End&lt;br /&gt;
|&#039;&#039;Port used to allow fluid in and out of a fluid system. Place port inside of an enclosed volume to connect to that volume, or outside of the vehicle to connect to the ocean.&#039;&#039;&lt;br /&gt;
|1x1x1&lt;br /&gt;
|1&lt;br /&gt;
|This fluid port can be used on any fluid much like the others. It resembles a gas relief valve.&amp;lt;ref&amp;gt;https://www.pegorarogas.com/en/products-and-services/safety-and-relief-valves/ - Gas Relief Valves&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|G&lt;br /&gt;
|Fluid Slot Port&lt;br /&gt;
|&#039;&#039;Port used to allow fluid in and out of a fluid system. Place port inside of an enclosed volume to connect to that volume, or outside of the vehicle to connect to the ocean.&#039;&#039;&lt;br /&gt;
|3x4x2&lt;br /&gt;
|12&lt;br /&gt;
|Despite its larger size, this block does not have an increased flow rate in volume intake capacity.&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|Fluid Intake&lt;br /&gt;
|&#039;&#039;Port used to allow fluid in and out of a fluid system. Place port inside of an enclosed volume to connect to that volume, or outside of the vehicle to connect to the ocean.&#039;&#039;&lt;br /&gt;
|3x2x1&lt;br /&gt;
|1&lt;br /&gt;
|This block resembles . It can be used like any other fluid port within Stormworks.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tictactoe1609</name></author>
	</entry>
	<entry>
		<id>https://swwiki.net:443//index.php?title=Fluid_Ports&amp;diff=448</id>
		<title>Fluid Ports</title>
		<link rel="alternate" type="text/html" href="https://swwiki.net:443//index.php?title=Fluid_Ports&amp;diff=448"/>
		<updated>2026-05-29T00:28:39Z</updated>

		<summary type="html">&lt;p&gt;Tictactoe1609: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a variety of Fluid Ports in Stormworks. These are used to interface the various liquids and gasses within the game to be used in a variety of circumstances (Providing fuel to an engine, moving oil from one tank to another, providing breathable air to an enclosed space, etc). This page is dedicated solely to the ports that can interact with fluids both ways and does not include the Fluid Nozzle or the Fluid Jet.&lt;br /&gt;
[[File:Stormworks Fluid Ports.png|left|thumb|822x822px|The various fluid ports available in Stormworks as of 29/05/2026.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|+Details regarding the various Fluid Ports&lt;br /&gt;
!Letter&lt;br /&gt;
!Component Name&lt;br /&gt;
!In Game Description&lt;br /&gt;
!Dimensions (in blocks) (WxLxH)&lt;br /&gt;
!Block Mass ([[Units of Measurement|SWMU]])&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|Fluid Exhaust&lt;br /&gt;
|&#039;&#039;An Exhaust port for fluid systems. Fluid can flow in and out of the port as part of a fluid system.&#039;&#039;&lt;br /&gt;
|1x1x2&lt;br /&gt;
|1&lt;br /&gt;
|Whilst this is name &amp;quot;Fluid &#039;&#039;&#039;Exhaust&#039;&#039;&#039;&amp;quot; any fluid type can flow through this port. It is &#039;&#039;&#039;&amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt;&#039;&#039;&#039; exclusively for the &#039;&#039;&#039;Exhaust&#039;&#039;&#039; gasses.&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|Air Ram&lt;br /&gt;
|&#039;&#039;Port used to allow air in and out of a fluid system.&#039;&#039;&lt;br /&gt;
|1x1x1&lt;br /&gt;
|1&lt;br /&gt;
|Whilst this is named &amp;quot;&#039;&#039;&#039;Air&#039;&#039;&#039; ram&amp;quot; any fluid type can flow through this port. It is &#039;&#039;&#039;&amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt;&#039;&#039;&#039; exclusively for &#039;&#039;&#039;air&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|Fluid Port&lt;br /&gt;
|&#039;&#039;Port used to allow fluid in and out a fluid system. Place the port inside an enclosed volume to connect to that volume, or outside of the vehicle to connect to the ocean.&#039;&#039;&lt;br /&gt;
|1x1x2&lt;br /&gt;
|1&lt;br /&gt;
|Whilst the Fluid Port is visually 1x1x1 in the grid, its hit box extends on the face of the port by 1 block making its dimensions 1x1x2.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;D&#039;&#039;&#039;&lt;br /&gt;
|Air Scoop Intake&lt;br /&gt;
|&#039;&#039;An air intake component. An air intake component that preforms better at higher velocity.&#039;&#039;&lt;br /&gt;
|1x1x1&amp;lt;ref&amp;gt;[https://store.steampowered.com/news/app/573090/view/3145201376221358697 Update 1.3.19] temporarily changed the size of this to be 1x1x2, before being reverted same day prior to community backlash.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|1&lt;br /&gt;
|This fluid port has an increased flow rate when at speed; however still operates as a fluid port ordinarily when stationary.&amp;lt;ref&amp;gt;If your vehicle is experiencing tailwinds and your vehicle relies on this port for air-intake, the engine wont start unless air is already stored within the manifold.&amp;lt;/ref&amp;gt; As with the Air Ram; this block is not exclusive to air.&lt;br /&gt;
|-&lt;br /&gt;
|E&lt;br /&gt;
|Air Filter&lt;br /&gt;
|&#039;&#039;Port used to allow air in and out of a fluid system.&#039;&#039;&lt;br /&gt;
|1x1x1&lt;br /&gt;
|1&lt;br /&gt;
|This fluid port resembles a standard air filter; it however does nothing to &amp;quot;filter&amp;quot; air into a system and can be used on any fluid.&lt;br /&gt;
|-&lt;br /&gt;
|F&lt;br /&gt;
|Fluid Port End&lt;br /&gt;
|&#039;&#039;Port used to allow fluid in and out of a fluid system. Place port inside of an enclosed volume to connect to that volume, or outside of the vehicle to connect to the ocean.&#039;&#039;&lt;br /&gt;
|1x1x1&lt;br /&gt;
|1&lt;br /&gt;
|This fluid port can be used on any fluid much like the others. It resembles a gas relief valve.&amp;lt;ref&amp;gt;https://www.pegorarogas.com/en/products-and-services/safety-and-relief-valves/ - Gas Relief Valves&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|G&lt;br /&gt;
|Fluid Slot Port&lt;br /&gt;
|&#039;&#039;Port used to allow fluid in and out of a fluid system. Place port inside of an enclosed volume to connect to that volume, or outside of the vehicle to connect to the ocean.&#039;&#039;&lt;br /&gt;
|3x4x2&lt;br /&gt;
|12&lt;br /&gt;
|Despite its larger size, this block does not have an increased flow rate in volume intake capacity.&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|Fluid Intake&lt;br /&gt;
|&#039;&#039;Port used to allow fluid in and out of a fluid system. Place port inside of an enclosed volume to connect to that volume, or outside of the vehicle to connect to the ocean.&#039;&#039;&lt;br /&gt;
|3x2x1&lt;br /&gt;
|1&lt;br /&gt;
|This block resembles . It can be used like any other fluid port within Stormworks.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tictactoe1609</name></author>
	</entry>
</feed>