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	<id>https://swwiki.net:443//api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tomatosoup</id>
	<title>Unofficial Stormworks Wiki - User contributions [en-gb]</title>
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	<updated>2026-07-22T05:11:18Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://swwiki.net:443//index.php?title=Nuclear&amp;diff=512</id>
		<title>Nuclear</title>
		<link rel="alternate" type="text/html" href="https://swwiki.net:443//index.php?title=Nuclear&amp;diff=512"/>
		<updated>2026-06-27T03:41:21Z</updated>

		<summary type="html">&lt;p&gt;Tomatosoup: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SWWiki Nuclear Control Alignment V1 By Kezrah.png|alt=A render showing how to properly align Nuclear control and fuel rods.|thumb|661x661px|A render showing how to properly align Nuclear control and fuel rods. The colour of the bolts has been changed to red to be more obvious]]&lt;br /&gt;
&#039;&#039;&#039;this article is not complete aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nuclear power is a method of creating thermal energy, which can then be converted into rotational energy using steam, and thereby electrical or mechanical energy.&lt;br /&gt;
&lt;br /&gt;
Very basics;&lt;br /&gt;
* Stormworks nuclear run of the idea of Nuclear Fission, not fusion. Nuclear fusion is not possible. &lt;br /&gt;
* In a reactor, fuel rods produce heat, and control rods control that heat. If a fuel rod is to exceed *1500° C* it will fail and leak radiation.&lt;br /&gt;
* The temperature of fuel rods depends on cooling and control rod position. Inserting cool water into a sealed reactor vessel for example, will reduce fuel temperature.&lt;br /&gt;
&lt;br /&gt;
Basics;&lt;br /&gt;
* Liquids distribute heat evenly across fuel rods. Fuel rods submersed in liquid will be within *~5° C* of each other. &lt;br /&gt;
* Gases do not distribute heat well, which can cause uneven temperatures. Fuel rods submersed in gas can have significantly different temperatures.&lt;br /&gt;
* Removing control rods increases fuel rod temperature and reactor power.&lt;br /&gt;
* Inserting control rods decreases temperature and reduces power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Basic Reactor Concept*&lt;br /&gt;
&lt;br /&gt;
A very simple way to think about a Stormworks nuclear reactor is:&lt;br /&gt;
&lt;br /&gt;
# Fuel rods generate heat through fission.&lt;br /&gt;
# Control rods regulate how fast the fission happens.&lt;br /&gt;
# A coolant (typically water, can be anything in theory) carries heat away from the fuel rods into a boiler or similar.&lt;br /&gt;
# The heat is used to produce steam or drive turbines/pistons.&lt;br /&gt;
# Turbines/pistons convert the energy into electricity or mechanical power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Fuel and control assemblies can be aligned using the nuts on the reactor components.&lt;br /&gt;
&lt;br /&gt;
=== Essential components === &lt;br /&gt;
# Nuclear Fuel Rod:&lt;br /&gt;
* Takes 9 uranium pellets to construct, or 225 uranium ore units.&lt;br /&gt;
* Stores a large amount of energy, lasts for practically infinity in stormworks terms; A rough estimate is about 91 real days at ~180c.&lt;br /&gt;
* Max temperature 1500c; if impacted or damaged in anyway, radiation will be released.&lt;br /&gt;
&lt;br /&gt;
# Nuclear Fuel Assembly&lt;br /&gt;
* Holds your fuel rod&lt;br /&gt;
* Reports temperature data&lt;br /&gt;
&lt;br /&gt;
# Nuclear Control Rod&lt;br /&gt;
* The aforementioned control rod in the basics section; regulates thermal output. (Actually, neutron output, but simplified)&lt;br /&gt;
* Insert it to reduce thermal power, remove it to increase thermal power.&lt;br /&gt;
* 0-1 input, no electricity required. Powered by John Deltars himself.&lt;br /&gt;
&lt;br /&gt;
# Coolant&lt;br /&gt;
* Typically, fresh water, but you can use literally anything. Even gasses, albeit they will be less effective. &lt;br /&gt;
* Allows cooling&lt;br /&gt;
* Allows transfer of heat to a boiler, or any source requiring heat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Less than essential components&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Radiation detector&lt;br /&gt;
* Detects radiation. 2 units is harmful to players w/o hazmat. 8 units is harmful to players with hazmat gear.&lt;br /&gt;
* A relative way to gauge reactor period (stability) but not very accurate for this purpose. Good fo rreference and emergency detection. &lt;br /&gt;
* A large spike in your reactor would be BAD!!!&lt;br /&gt;
&lt;br /&gt;
=== How the reactor Reacts === &lt;br /&gt;
&lt;br /&gt;
Unlike real nuclear reactors, Stormworks reactors are primarily governed by fuel rod adjacency rather than a full neutron transport. Therefore, real reactor designs may struggle. But also, please do replicate them (at 1/2 scale typically is good for sw). its hella fun. and hella hard.&lt;br /&gt;
&lt;br /&gt;
# Adjacent fuel assemblies multiply your heat production&lt;br /&gt;
# FOR A CONTROL ROD TO WORK, IT MUST STOP A NEUTRON FROM REACHING ANOTHER FUEL ROD ENOUGH TO BRING THE FUEL SUBCRITICAL. CONTROL RODS CANNOT BE JUST ON THE EDGE AND NOWHERE ELSE.&lt;br /&gt;
# The reactor does not produce electricity. It makes heat.&lt;br /&gt;
&lt;br /&gt;
=== Optimizing your reactor === &lt;br /&gt;
&lt;br /&gt;
# Bigger is not always better; you wont really ever need more than 9 fuel rods unless youre either doing crazy stuff, or just like the look (real)&lt;br /&gt;
# 180c tends to be the sweet spot temperature wise unless you have high thermal demand.&lt;br /&gt;
# Anything over 300c burns fuel like crazy. Above 800c you can expect a few hours of fuel life.&lt;br /&gt;
&lt;br /&gt;
=== Controlling your reactor ===&lt;br /&gt;
* You almost never need a pid, yippee!!!&lt;br /&gt;
* You can use a function. Just current temperature divided by desired.&lt;br /&gt;
* You will want a hard stop at a certain temperature. On my reactors; i tend to choose about 300c fuel temperature among other conditions to &#039;SCRAM&#039; the reactor.&lt;br /&gt;
&lt;br /&gt;
=== Problems, solutions. === &lt;br /&gt;
* Reactor wont heat;&lt;br /&gt;
Add more fuel, or have it less interrupted by control rods.&lt;br /&gt;
* Reactor heats too much :(&lt;br /&gt;
More control rods that interfere with fuel rods&lt;br /&gt;
* Reactor melts instantly (as in, on spawn)&lt;br /&gt;
No one really knows the fix. Sometimes a seperate sealed space above the coolant with gas can help? Run less fuel rods too. Its a stormworks bug.&lt;/div&gt;</summary>
		<author><name>Tomatosoup</name></author>
	</entry>
	<entry>
		<id>https://swwiki.net:443//index.php?title=Nuclear&amp;diff=298</id>
		<title>Nuclear</title>
		<link rel="alternate" type="text/html" href="https://swwiki.net:443//index.php?title=Nuclear&amp;diff=298"/>
		<updated>2026-03-20T02:46:57Z</updated>

		<summary type="html">&lt;p&gt;Tomatosoup: new nuclear page (incomplete)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Delete this later.png|alt=continue:tm:|thumb|Continue:tm:]]&lt;br /&gt;
&#039;&#039;&#039;this article is not complete aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nuclear is a method of creating thermal energy, which can then be converted into rotational energy using steam, and thereby electrical or mechanical energy.&lt;br /&gt;
&lt;br /&gt;
Stormworks nuclear run of the idea of Nuclear Fission, not fusion. Nuclear fusion is not possible. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In a reactor, fuel rods produce heat, and control rods control that heat. If a fuel rod is to exceed *1500° C* it will fail and leak radiation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The temperature of fuel rods depends on cooling and control rod position. Inserting cool water into a sealed reactor vessel for example, will reduce fuel temperature.&lt;br /&gt;
&lt;br /&gt;
* Liquids distribute heat evenly across fuel rods. Fuel rods submersed in liquid will be within *~5° C* of each other. &lt;br /&gt;
* Gases do not distribute heat well, which can cause uneven temperatures. Fuel rods submersed in gas can have significantly different temperatures.&lt;br /&gt;
* Removing control rods increases fuel rod temperature and reactor power.&lt;br /&gt;
* Inserting control rods decreases temperature and reduces power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Basic Reactor Concept*&lt;br /&gt;
&lt;br /&gt;
A very simple way to think about a Stormworks nuclear reactor is:&lt;br /&gt;
&lt;br /&gt;
# Fuel rods generate heat through fission.&lt;br /&gt;
# Control rods regulate how fast the fission happens.&lt;br /&gt;
# A coolant carries heat away from the fuel rods into a boiler or similar.&lt;br /&gt;
# The heat is used to produce steam or drive turbines/pistons.&lt;br /&gt;
# Turbines/pistons convert the energy into electricity or mechanical power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Fuel and control assemblies can be aligned using the nuts on the reactor components.&lt;/div&gt;</summary>
		<author><name>Tomatosoup</name></author>
	</entry>
	<entry>
		<id>https://swwiki.net:443//index.php?title=File:Delete_this_later.png&amp;diff=297</id>
		<title>File:Delete this later.png</title>
		<link rel="alternate" type="text/html" href="https://swwiki.net:443//index.php?title=File:Delete_this_later.png&amp;diff=297"/>
		<updated>2026-03-20T02:46:06Z</updated>

		<summary type="html">&lt;p&gt;Tomatosoup: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;idk i wanted to upload an image&lt;/div&gt;</summary>
		<author><name>Tomatosoup</name></author>
	</entry>
	<entry>
		<id>https://swwiki.net:443//index.php?title=Units_of_Measurement&amp;diff=165</id>
		<title>Units of Measurement</title>
		<link rel="alternate" type="text/html" href="https://swwiki.net:443//index.php?title=Units_of_Measurement&amp;diff=165"/>
		<updated>2026-03-17T00:43:25Z</updated>

		<summary type="html">&lt;p&gt;Tomatosoup: add radiation unit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Information ==&lt;br /&gt;
Stormworks: Build &amp;amp; Rescue has a lot of controversy and misconceptions regarding the units of measurements used within the game. Due to the nature of how the game was built; there is no consistency in cross-over with real-world measurements.&lt;br /&gt;
&lt;br /&gt;
=== Table of Units ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Unit of Measurement&lt;br /&gt;
!Shorthand&lt;br /&gt;
!Usecase&lt;br /&gt;
!Additional Information&lt;br /&gt;
|-&lt;br /&gt;
|Meters&lt;br /&gt;
|m&lt;br /&gt;
|Distance&lt;br /&gt;
|A block in the builder is 0.25m, 4 blocks is a meter. Player is 7 blocks tall.&lt;br /&gt;
|-&lt;br /&gt;
|Meters Per Second&lt;br /&gt;
|m/s&lt;br /&gt;
|Speed&lt;br /&gt;
|The Speed sensors in game output the value in m/s. &lt;br /&gt;
|-&lt;br /&gt;
|Rotations Per Second&lt;br /&gt;
|RPS&lt;br /&gt;
|Engine Speed&lt;br /&gt;
|This is the default output value unit that both Prefab and Modular engines use to measure engine speed.&lt;br /&gt;
|-&lt;br /&gt;
|Litres&lt;br /&gt;
|L&lt;br /&gt;
|Fluid Volume&lt;br /&gt;
|This is the default output value unit for both modular and prefab fluid tanks.&lt;br /&gt;
|-&lt;br /&gt;
|Litres Per Second&lt;br /&gt;
|L/s&lt;br /&gt;
|Fluid Transfer Rate&lt;br /&gt;
|This is the default output value unit for various components when measuring the transfer of fluids through the component (manual fluid valve, fluid variable valve, etc).&lt;br /&gt;
|-&lt;br /&gt;
|Stormworks Mass Unit&lt;br /&gt;
|SWMU&lt;br /&gt;
|Weight&lt;br /&gt;
|This is what the game measures weight in, displayed when hovering over the &amp;quot;Spawn&amp;quot; button in workshop.&lt;br /&gt;
|-&lt;br /&gt;
|Swatts&lt;br /&gt;
|sW&lt;br /&gt;
|Electricity&lt;br /&gt;
|This is the measure of power stored within batteries in Stormworks.&lt;br /&gt;
|-&lt;br /&gt;
|Swatts per Second&lt;br /&gt;
|sW/s&lt;br /&gt;
|Electricity Rate&lt;br /&gt;
|This is the measure of power consumption or production in Stormworks.&lt;br /&gt;
|-&lt;br /&gt;
|Torque&lt;br /&gt;
|&lt;br /&gt;
|Torque&lt;br /&gt;
|The output from the Torque Sensor.&lt;br /&gt;
|-&lt;br /&gt;
|Radiation&lt;br /&gt;
|Rad/RU&lt;br /&gt;
|Radiation&lt;br /&gt;
|The output from the radiation sensor. Arbitrary. 2 Rad&#039;s will severely impact the player; 8 Rad&#039;s will impact the player in a hazmat suit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Trivia | Notes ===&lt;br /&gt;
&lt;br /&gt;
* Torque is a relatively arbitrary unit.&lt;br /&gt;
* There is no 1:1 with SWMU and any real world units of weight/mass.&lt;br /&gt;
&lt;br /&gt;
[[Category:Stormworks Technical Information]]&lt;/div&gt;</summary>
		<author><name>Tomatosoup</name></author>
	</entry>
	<entry>
		<id>https://swwiki.net:443//index.php?title=User:Tomatosoup&amp;diff=47</id>
		<title>User:Tomatosoup</title>
		<link rel="alternate" type="text/html" href="https://swwiki.net:443//index.php?title=User:Tomatosoup&amp;diff=47"/>
		<updated>2026-03-04T22:59:13Z</updated>

		<summary type="html">&lt;p&gt;Tomatosoup: i made myself a soup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;the soup.&lt;/div&gt;</summary>
		<author><name>Tomatosoup</name></author>
	</entry>
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