Radar: Difference between revisions
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im just gonna throw some information in here I can format it later | |||
range = (fovX * fovY)^-1 * multiplier | |||
multiplier = <br> | |||
8 for missile radar <br> | |||
24 for regular radar <br> | |||
40 for phalanx radar | |||
radars need multiple ticks before a target appears depending on their max range | |||
(max range/ 2000) (rounded up) | |||
radar detectors only output true not when a radar looks at it but when a radar actually acquires a new position value | |||
meaning a radar with a max range of more than 2000 will only trigger a radar detector every 2 ticks | |||
Latest revision as of 22:42, 28 April 2026
im just gonna throw some information in here I can format it later
range = (fovX * fovY)^-1 * multiplier
multiplier =
8 for missile radar
24 for regular radar
40 for phalanx radar
radars need multiple ticks before a target appears depending on their max range
(max range/ 2000) (rounded up)
radar detectors only output true not when a radar looks at it but when a radar actually acquires a new position value
meaning a radar with a max range of more than 2000 will only trigger a radar detector every 2 ticks