Nuclear: Difference between revisions
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[[File: | [[File:SWWiki Nuclear Control Alignment V1 By Kezrah.png|alt=A render showing how to properly align Nuclear control and fuel rods.|thumb|661x661px|A render showing how to properly align Nuclear control and fuel rods. The colour of the bolts has been changed to red to be more obvious]] | ||
'''this article is not complete aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa''' | '''this article is not complete aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa''' | ||
Nuclear is a method of creating thermal energy, which can then be converted into rotational energy using steam, and thereby electrical or mechanical energy. | Nuclear power is a method of creating thermal energy, which can then be converted into rotational energy using steam, and thereby electrical or mechanical energy. | ||
Stormworks nuclear run of the idea of Nuclear Fission, not fusion. Nuclear fusion is not possible. | Very basics; | ||
* Stormworks nuclear run of the idea of Nuclear Fission, not fusion. Nuclear fusion is not possible. | |||
* In a reactor, fuel rods produce heat, and control rods control that heat. If a fuel rod is to exceed *1500° C* it will fail and leak radiation. | |||
In a reactor, fuel rods produce heat, and control rods control that heat. If a fuel rod is to exceed *1500° C* it will fail and leak radiation. | * The temperature of fuel rods depends on cooling and control rod position. Inserting cool water into a sealed reactor vessel for example, will reduce fuel temperature. | ||
The temperature of fuel rods depends on cooling and control rod position. Inserting cool water into a sealed reactor vessel for example, will reduce fuel temperature. | |||
Basics; | |||
* Liquids distribute heat evenly across fuel rods. Fuel rods submersed in liquid will be within *~5° C* of each other. | * Liquids distribute heat evenly across fuel rods. Fuel rods submersed in liquid will be within *~5° C* of each other. | ||
* Gases do not distribute heat well, which can cause uneven temperatures. Fuel rods submersed in gas can have significantly different temperatures. | * Gases do not distribute heat well, which can cause uneven temperatures. Fuel rods submersed in gas can have significantly different temperatures. | ||
| Line 24: | Line 22: | ||
# Fuel rods generate heat through fission. | # Fuel rods generate heat through fission. | ||
# Control rods regulate how fast the fission happens. | # Control rods regulate how fast the fission happens. | ||
# A coolant carries heat away from the fuel rods into a boiler or similar. | # A coolant (typically water, can be anything in theory) carries heat away from the fuel rods into a boiler or similar. | ||
# The heat is used to produce steam or drive turbines/pistons. | # The heat is used to produce steam or drive turbines/pistons. | ||
# Turbines/pistons convert the energy into electricity or mechanical power. | # Turbines/pistons convert the energy into electricity or mechanical power. | ||
| Line 30: | Line 28: | ||
* Fuel and control assemblies can be aligned using the nuts on the reactor components. | * Fuel and control assemblies can be aligned using the nuts on the reactor components. | ||
=== Essential components === | |||
# Nuclear Fuel Rod: | |||
* Takes 9 uranium pellets to construct, or 225 uranium ore units. | |||
* Stores a large amount of energy, lasts for practically infinity in stormworks terms; A rough estimate is about 91 real days at ~180c. | |||
* Max temperature 1500c; if impacted or damaged in anyway, radiation will be released. | |||
# Nuclear Fuel Assembly | |||
* Holds your fuel rod | |||
* Reports temperature data | |||
# Nuclear Control Rod | |||
* The aforementioned control rod in the basics section; regulates thermal output. (Actually, neutron output, but simplified) | |||
* Insert it to reduce thermal power, remove it to increase thermal power. | |||
* 0-1 input, no electricity required. Powered by John Deltars himself. | |||
# Coolant | |||
* Typically, fresh water, but you can use literally anything. Even gasses, albeit they will be less effective. | |||
* Allows cooling | |||
* Allows transfer of heat to a boiler, or any source requiring heat. | |||
'''Less than essential components''' | |||
# Radiation detector | |||
* Detects radiation. 2 units is harmful to players w/o hazmat. 8 units is harmful to players with hazmat gear. | |||
* A relative way to gauge reactor period (stability) but not very accurate for this purpose. Good fo rreference and emergency detection. | |||
* A large spike in your reactor would be BAD!!! | |||
=== How the reactor Reacts === | |||
Unlike real nuclear reactors, Stormworks reactors are primarily governed by fuel rod adjacency rather than a full neutron transport. Therefore, real reactor designs may struggle. But also, please do replicate them (at 1/2 scale typically is good for sw). its hella fun. and hella hard. | |||
# Adjacent fuel assemblies multiply your heat production | |||
# FOR A CONTROL ROD TO WORK, IT MUST STOP A NEUTRON FROM REACHING ANOTHER FUEL ROD ENOUGH TO BRING THE FUEL SUBCRITICAL. CONTROL RODS CANNOT BE JUST ON THE EDGE AND NOWHERE ELSE. | |||
# The reactor does not produce electricity. It makes heat. | |||
=== Optimizing your reactor === | |||
# Bigger is not always better; you wont really ever need more than 9 fuel rods unless youre either doing crazy stuff, or just like the look (real) | |||
# 180c tends to be the sweet spot temperature wise unless you have high thermal demand. | |||
# Anything over 300c burns fuel like crazy. Above 800c you can expect a few hours of fuel life. | |||
=== Controlling your reactor === | |||
* You almost never need a pid, yippee!!! | |||
* You can use a function. Just current temperature divided by desired. | |||
* You will want a hard stop at a certain temperature. On my reactors; i tend to choose about 300c fuel temperature among other conditions to 'SCRAM' the reactor. | |||
=== Problems, solutions. === | |||
* Reactor wont heat; | |||
Add more fuel, or have it less interrupted by control rods. | |||
* Reactor heats too much :( | |||
More control rods that interfere with fuel rods | |||
* Reactor melts instantly (as in, on spawn) | |||
No one really knows the fix. Sometimes a seperate sealed space above the coolant with gas can help? Run less fuel rods too. Its a stormworks bug. | |||
Latest revision as of 03:41, 27 June 2026

this article is not complete aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
Nuclear power is a method of creating thermal energy, which can then be converted into rotational energy using steam, and thereby electrical or mechanical energy.
Very basics;
- Stormworks nuclear run of the idea of Nuclear Fission, not fusion. Nuclear fusion is not possible.
- In a reactor, fuel rods produce heat, and control rods control that heat. If a fuel rod is to exceed *1500° C* it will fail and leak radiation.
- The temperature of fuel rods depends on cooling and control rod position. Inserting cool water into a sealed reactor vessel for example, will reduce fuel temperature.
Basics;
- Liquids distribute heat evenly across fuel rods. Fuel rods submersed in liquid will be within *~5° C* of each other.
- Gases do not distribute heat well, which can cause uneven temperatures. Fuel rods submersed in gas can have significantly different temperatures.
- Removing control rods increases fuel rod temperature and reactor power.
- Inserting control rods decreases temperature and reduces power.
*Basic Reactor Concept*
A very simple way to think about a Stormworks nuclear reactor is:
- Fuel rods generate heat through fission.
- Control rods regulate how fast the fission happens.
- A coolant (typically water, can be anything in theory) carries heat away from the fuel rods into a boiler or similar.
- The heat is used to produce steam or drive turbines/pistons.
- Turbines/pistons convert the energy into electricity or mechanical power.
- Fuel and control assemblies can be aligned using the nuts on the reactor components.
Essential components
- Nuclear Fuel Rod:
- Takes 9 uranium pellets to construct, or 225 uranium ore units.
- Stores a large amount of energy, lasts for practically infinity in stormworks terms; A rough estimate is about 91 real days at ~180c.
- Max temperature 1500c; if impacted or damaged in anyway, radiation will be released.
- Nuclear Fuel Assembly
- Holds your fuel rod
- Reports temperature data
- Nuclear Control Rod
- The aforementioned control rod in the basics section; regulates thermal output. (Actually, neutron output, but simplified)
- Insert it to reduce thermal power, remove it to increase thermal power.
- 0-1 input, no electricity required. Powered by John Deltars himself.
- Coolant
- Typically, fresh water, but you can use literally anything. Even gasses, albeit they will be less effective.
- Allows cooling
- Allows transfer of heat to a boiler, or any source requiring heat.
Less than essential components
- Radiation detector
- Detects radiation. 2 units is harmful to players w/o hazmat. 8 units is harmful to players with hazmat gear.
- A relative way to gauge reactor period (stability) but not very accurate for this purpose. Good fo rreference and emergency detection.
- A large spike in your reactor would be BAD!!!
How the reactor Reacts
Unlike real nuclear reactors, Stormworks reactors are primarily governed by fuel rod adjacency rather than a full neutron transport. Therefore, real reactor designs may struggle. But also, please do replicate them (at 1/2 scale typically is good for sw). its hella fun. and hella hard.
- Adjacent fuel assemblies multiply your heat production
- FOR A CONTROL ROD TO WORK, IT MUST STOP A NEUTRON FROM REACHING ANOTHER FUEL ROD ENOUGH TO BRING THE FUEL SUBCRITICAL. CONTROL RODS CANNOT BE JUST ON THE EDGE AND NOWHERE ELSE.
- The reactor does not produce electricity. It makes heat.
Optimizing your reactor
- Bigger is not always better; you wont really ever need more than 9 fuel rods unless youre either doing crazy stuff, or just like the look (real)
- 180c tends to be the sweet spot temperature wise unless you have high thermal demand.
- Anything over 300c burns fuel like crazy. Above 800c you can expect a few hours of fuel life.
Controlling your reactor
- You almost never need a pid, yippee!!!
- You can use a function. Just current temperature divided by desired.
- You will want a hard stop at a certain temperature. On my reactors; i tend to choose about 300c fuel temperature among other conditions to 'SCRAM' the reactor.
Problems, solutions.
- Reactor wont heat;
Add more fuel, or have it less interrupted by control rods.
- Reactor heats too much :(
More control rods that interfere with fuel rods
- Reactor melts instantly (as in, on spawn)
No one really knows the fix. Sometimes a seperate sealed space above the coolant with gas can help? Run less fuel rods too. Its a stormworks bug.