Engine Setup (Prefab): Difference between revisions

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(a) - The dial is not absolutely necessary, but will be useful for trouble shooting any potential problems and will aid in demonstrating what is going on.
[[Category:Guides]]
[[Category:Guides]]

Revision as of 00:49, 29 May 2026

This guide will show you the basics of setting up a Prefab/Preset Engine. These engines come in 3 variants: Small, Medium, and Large. Further details on each individual prefab engine can be found here.

For the purposes of this guide we will be utilising the Small Engine, however the exact same steps can be used on all variants, with any information worth noting mentioned at relevant steps.

Some Groundwork

Prefab engines in Stormworks require four things: Fuel, Air, Coolant, and Exhaust. Electricity[1] is also commonly used to start engines (see note for additional information).

Within this guide we will be utilising 2 fluid ports; the Fluid Exhaust, and Fluid Port End, these are however not the only things you can use. Please see here for more details on various fluid ports.

As mentioned prior; this guide will be utilising the Small Prefab engine, but the same principles can be applied to the other variants, exceptions will be noted at each individual step.

Step 1: Assembling our Components

There are a few components needed for this guide:

  • Small Engine
  • Fluid Exhaust
  • Fluid Port End
  • Pipe Straight
  • Pipe Angle
  • Fluid Tank (Small, Medium or Large)
  • Fluid Heat Radiator[2]
  • Clutch
  • Small Propellor
  • Throttle Lever
  • Dial(a)
  • Push Button
  • Battery (Small, Medium or Large)

(a) - The dial is not absolutely necessary, but will be useful for trouble shooting any potential problems and will aid in demonstrating what is going on.

  1. Electricity is not necessarily required, but for the purposes of this guide it will be used as the starting method. An engine will operate without electricity and can be started using a hand crank geared up. This is however, not the typical method and so we will be using Electricity.
  2. See the Cooling Components for more information and possible alternatives.