Guided Missile: Difference between revisions
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=== Guidance === | === Guidance === | ||
==== Radar ==== | ==== Radar ==== | ||
A majority of missiles simply use the missile output from the 1x1 missile radar, this has many advantages such as having built-in PN guidance and no radar noise. Making it a good choice for moving targets. | |||
This also has the disadvantage of being able to be affected or disabled by chaff | |||
==== Laser ==== | ==== Laser ==== | ||
Similarly to radar, the missile laser receiver block has a missile output with built-in PN guidance. And also doesn't really have any countermeasures if they don't know your laser frequency. | |||
The main disadvantage of laser guidance is that you have to keep a laser pointed at the target in the first place. | |||
==== Other ==== | ==== Other ==== | ||
More advanced missiles almost always also include some form of GPS guidance to be able to fly towards targets that are either not in range or not in view. GPS guidance will be discussed later on in the GPS guidance section. | |||
=== Maneuvering === | === Maneuvering === | ||
==== Fins ==== | ==== Fins ==== | ||
Most missiles use the built in fins of solid rocket segments for their turning, this is recommended as they double as fuel storage and also do not expand the footprint of your missile. They also use composite as their input which can be hooked directly from the missile output of 1x1 radars. | |||
==== Other ==== | ==== Other ==== | ||
=== Payload === | === Payload === | ||
==== Warhead ==== | ==== Warhead ==== | ||
There are 4 warheads, small, medium, large, and EMP | |||
* Small warheads damage everything in a 2.5m (10 block) radius | |||
* Medium warheads damage everything in a 3.25 (13 block) radius | |||
* Large warheads damage everything within a 3.5m (14 block) radius | |||
* EMPs make vehicles within 500 meters unpowered for a minute | |||
Each warhead also has a limit for the heaviest vehicle they can outright delete. | |||
==== Compression Warhead ==== | ==== Compression Warhead ==== | ||
==== Kinetic ==== | ==== Kinetic ==== | ||
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[[Category:Weapons]] | [[Category:Weapons]] | ||
[[Category:Guides]] | |||
Revision as of 04:51, 29 May 2026
Introduction
Historically, the term "missile" refers to any object or projectile that is forcibly thrown, launched, or propelled at a target.
Nowadays its almost exclusively used to refer to the guided metal poles with flame shooting out the back that get launched from military planes, boats, and various land vehicles.
Design
The Problem to Solve
A missile is a closed system that needs to accomplish one task, and should be designed as so. Starting with the planning.
Before building anything, you should first think about what your missile will be trying to accomplish. A short range air to air and a sea skimming AShM are both missiles, but they share very little things in common. You should be always designing your missile for the target.
Design Constraints
Once you know what your missile needs to do, you can use that to define the set of design goals and constraints to follow during the design process.
Goals and constraints may include but are not limited to:
- Range
- Speed
- Maneuverability
- Launch platform
These are all things that will affect your final design, and should be set before building.
Segments & Parts
Guidance
Radar
A majority of missiles simply use the missile output from the 1x1 missile radar, this has many advantages such as having built-in PN guidance and no radar noise. Making it a good choice for moving targets.
This also has the disadvantage of being able to be affected or disabled by chaff
Laser
Similarly to radar, the missile laser receiver block has a missile output with built-in PN guidance. And also doesn't really have any countermeasures if they don't know your laser frequency.
The main disadvantage of laser guidance is that you have to keep a laser pointed at the target in the first place.
Other
More advanced missiles almost always also include some form of GPS guidance to be able to fly towards targets that are either not in range or not in view. GPS guidance will be discussed later on in the GPS guidance section.
Maneuvering
Fins
Most missiles use the built in fins of solid rocket segments for their turning, this is recommended as they double as fuel storage and also do not expand the footprint of your missile. They also use composite as their input which can be hooked directly from the missile output of 1x1 radars.
Other
Payload
Warhead
There are 4 warheads, small, medium, large, and EMP
- Small warheads damage everything in a 2.5m (10 block) radius
- Medium warheads damage everything in a 3.25 (13 block) radius
- Large warheads damage everything within a 3.5m (14 block) radius
- EMPs make vehicles within 500 meters unpowered for a minute
Each warhead also has a limit for the heaviest vehicle they can outright delete.