Rotor: Difference between revisions

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Rotors create lift based on their type, RPS and blade count. Pitch and roll change the direction this force is applied in, but the force will always be applied from the centre of the component.
Rotors create lift based on their type, RPS and blade count. Pitch and roll change the direction this force is applied in, but the force will always be applied from the centre of the component.


==== The lift equation ====
==== The lift equation COLLAPSE! ====
The lift equation has the following parameters:
The lift equation has the following parameters:



Latest revision as of 19:14, 28 August 2026

Rotors are Kinetic components primarily used for aircraft to convert mechanical power to movement.

In the selection menu, rotors have settings for blade count, blade length, and blade pitch. Blade pitch will set the default collective to either 1 or 0.

Lift

Rotors create lift based on their type, RPS and blade count. Pitch and roll change the direction this force is applied in, but the force will always be applied from the centre of the component.

The lift equation COLLAPSE!

The lift equation has the following parameters:

x = the RPS, measured at the rotor.

y = the collective value.

z = the blade count for the rotor.

The amount of lift generated by a rotor can be calculated using the following function:

f(x,y,z) = (x^3) * (y^2) * z

Rotor drag

A rotor will create a yaw force proportional to the amount of lift produced. This means that, for helicopters, a countering yaw force needs to be created, either through a tail rotor, using coaxial rotors, or through some other method.

A rotor at 0 collective will not create rotor drag.

Collective, pitch and roll

Examples for rotor collective and roll

All rotors, except for the Rotor (Tail) component, have swashplates that can be used to change the collective, pitch and roll of the component.

Collective can be used to limit the amount of force generated by the rotor. A collective of 0 means that the rotor creates no force (including pitch and roll), whereas a value of 1 means that the rotor is generating the maximum amount of force. A value of -1 can be used to reverse the rotor, though this will also reverse pitch and roll.

Pitch and roll direction are determined through the blue direction arrows visible in the workbench. All rotors, except for the Rotor (Tail) component, have swashplates that can be used to change the Collective, Pitch, and Roll of the component. Pitch and roll use Thrust Vectoring to create pitch and roll.

List of components COLLAPSE!

There are currently 6 rotor components in the game. Different rotors will generate varying amounts of force at the same RPS, but have no differences otherwise.