Modding
What is a mod?
Asset Modding was added on [DATE] in the [UPDATE] update. Asset modding allows you to replace/edit many game files, such as terrain, shaders, physics constants, and some aspects of components. You can also create new components, with a major caveat; you cannot create new functionality, such as custom logic, physics, etc., but you can create copies of blocks already in the game with different 3D models, sounds, size, weight, cost, and other changes.
Component Modding was added on [DATE] in the [UPDATE] update. Needs continuation.
NOTE: some people may refer to vehicles or addons (sometimes called "environment mods") as mods, although they are not.
Creating Mods
Folder Structure
- mod folder
- mod.xml
- mod.png*
- audio*
- data*
- graphics*
- meshes*
Folders marked with an asterisk (*) are optional
NOTE: Fhe mod folder can be named however you want, but if you intend to replace a base game asset the names and folder structure must match the base game exactly, as if your mod folder were the "rom" folder of stormworks